Commit Graph

9 Commits

Author SHA1 Message Date
Darlantan
91fc31c6b4 Renames "non-crew" to "outsider," provides external ID
-Renames "non-crew" to "outsider."
-Provides an external ID to outsiders, allowing PDA use.
-Improves grammar in outsider job description
-Reformats outsider to use a define for the job name, replaces hard-coded uses of "non-crew" with said define.
2022-11-25 19:56:59 -05:00
TheGreatKitsune
d6837d93e2 Add tribal clothing as defaults for non-crew 2022-10-08 18:31:44 -05:00
TheGreatKitsune
94be82f554 Adds superpose pod to non-crew loadout 2022-09-21 13:59:57 -05:00
TheGreatKitsune
d6645adb36 Fix a few bugs with non-crew 2022-09-21 13:41:56 -05:00
TheGreatKitsune
a4ecc0b74d Switch to using modular chomp folder 2022-08-21 10:23:30 -05:00
LordSaladin
edcbbcd7ad Merge branch 'master' into FabAdditions 2022-07-23 17:48:08 +01:00
LordSaladin
bdfb0776ac Creates modular files for autolathe arms and protofab weapons
replaces the existing weapons_ch file for the protofab designs with a modular one along with creating a modular arms file for the autolathe, in addition  this makes the caseless rifle and it's magazines printable the former via the protofab and the latter via the autolathe.(I've set the rifle so it requires at least 5 levels in material, combat and phoron so that buying the crate from cargo is still viable when there's no sci or mining.)
2022-07-21 17:39:35 +01:00
Bib Bob
0673570164 Un nerfs the autolathe
The autolathe can now print the rest of the t1 parts that was removed back in 2017 because of the scope for upstream.

This should allow for projects to be more easily done.

The parts lathe is staying to prevent map conflicts if such place has one.
2022-07-20 19:25:13 -05:00
Victor Zisthus
8e908ca1e9 Requested edits 2022-06-05 17:49:26 -04:00