Commit Graph

25194 Commits

Author SHA1 Message Date
Anewbe
751da2a195 Merge pull request #3347 from Anewbe/hooch
Stimm recipe changed
2017-04-22 20:50:23 -05:00
Anewbe
2a872bbd47 Merge pull request #3348 from VOREStation/zpipe-typo
Fix typo in zpipe proc name.
2017-04-22 20:22:34 -05:00
Anewbe
79d9050476 Merge pull request #3311 from LorenLuke/Ventcrawl-fix
Fixes ventcrawling for spiderbots/implants/etc.
2017-04-22 17:21:04 -05:00
Leshana
23bcfbe28c Fix typo in zpipe proc name.
* The proc obj/machinery/atmospherics/pipe/up/process was supposed to be obj/machinery/atmospherics/pipe/zpipe/process.
* Also changed hard coded integers to use constants while I was editing the file anyway.
2017-04-22 17:05:20 -04:00
Anewbe
09deafb761 Merge pull request #3334 from Cerebulon/xenoheadgear
Adds/Ports unique Rig Suit and Mask sprites for Unathi and Tajara
2017-04-22 09:37:40 -05:00
Anewbe
04971fcbb4 Merge pull request #3346 from VOREStation/cable-directions
Port multi-z cable improvements from Baystation
2017-04-22 09:36:56 -05:00
Anewbe
2e9383d6ac Merge pull request #3339 from VOREStation/aro-pol-computericon
Removes all the hard references to computer.dmi
2017-04-22 09:36:40 -05:00
Anewbe
0207066256 Merge pull request #3332 from VOREStation/aro-pol-planets
Controllerized Planets
2017-04-22 09:36:04 -05:00
Anewbe
1b2b63baf0 Merge pull request #3345 from Neerti/4/20/2017_radio_fix
Radios now work again in-hand or in pocket
2017-04-22 09:35:09 -05:00
MagmaRam
cc3092859a Merge pull request #3344 from Anewbe/ion_holster
Adds ion pistol to uplink, allows holstering
2017-04-22 08:10:28 -05:00
Anewbe
28c4d5a4d8 Stimm recipe changed 2017-04-21 22:05:14 -05:00
Anewbe
a4d9db202b Allows ion pistol on the belt. 2017-04-21 19:24:06 -05:00
Leshana
30d2f16b04 Replace color macros and stream operator with style and to_chat 2017-04-21 11:22:08 -04:00
comma
f614de8387 Updates cable construction
FOrgot to update it to new direction whoops.
Also makes powernet connectino proc for cables multiz aware.
Port of: https://github.com/Baystation12/Baystation12/pull/15940
2017-04-21 11:22:07 -04:00
comma
5f2d23fbd7 Makes cable use BYOND directions
Instead of 11,12 they use 32,16 for DOWN,UP
Merges multiz handling into main logic
Port of: https://github.com/Baystation12/Baystation12/pull/15907
2017-04-21 11:22:07 -04:00
Anewbe
b8d9c95445 Merge pull request #3294 from LorenLuke/Chairs-Away
Can buckle people adjacent to chairs.
2017-04-20 22:54:13 -05:00
Neerti
151ffe0038 Merge pull request #3291 from Anewbe/carp_lag
Kills carp lag
2017-04-20 23:42:29 -04:00
Neerti
80a3865acf Radios now work again in-hand or in pocket 2017-04-20 23:39:07 -04:00
Anewbe
59a19f7197 Merge pull request #3330 from VOREStation/footstep-sounds
Implements footstep sound system and adds sounds to various floor types.
2017-04-20 21:10:28 -05:00
Anewbe
e17eccae93 Adds ion pistol to uplink, allows holstering 2017-04-20 20:04:21 -05:00
Neerti
31724dbb5a Should fix a holser runtime. 2017-04-20 19:55:29 -04:00
Anewbe
7294e0c46b Merge pull request #3302 from Anewbe/pipe_sprite_issue
Pipe sprite issue
2017-04-20 11:45:16 -05:00
Anewbe
e2448a19dc Merge pull request #3315 from LorenLuke/Tape
Allows placing tape masks/restraints back on the roll.
2017-04-20 11:45:00 -05:00
Neerti
baac0efffb Merge pull request #3266 from Anewbe/scratch_damage
Armor soak now caps at 80% of incoming damage
2017-04-19 23:33:30 -04:00
Neerti
8822263d69 Merge pull request #3331 from Anewbe/cult_armor_tweak
Buffs cult armor energy rating
2017-04-19 23:31:13 -04:00
LorenLuke
f85fe86fa7 Addresses @MagmaRam's concerns. 2017-04-19 18:37:21 -07:00
Cerebulon
1281c75a14 murdered a comma 2017-04-19 23:59:40 +01:00
Cerebulon
fc974f1dd9 Removed missed bit of sprite code in luchador masks. 2017-04-19 23:55:12 +01:00
Cerebulon
15cac2752b Moved spritesheet code to base mask item. Fixed captain's helmet. Cleaned up all duplicate/misnamed rig helmets. 2017-04-19 23:52:52 +01:00
Arokha Sieyes
0fe43a1f2b Removes all the hard references to computer.dmi
I assume these were all lazy copy-pasting. We're changing computer icons to another set in a file we'll keep separate, and these completely pointless references are annoying. They should inherit this from the `/computer/` level, which they do. Has no effect on Polaris, but cleans up code that shouldn't exist.
2017-04-19 16:54:16 -04:00
Anewbe
d7b347c4c9 Merge pull request #3333 from Neerti/4/18/2017_modifier_system_and_lings
Adds Modifier System, Changes Some Ling Stuff
2017-04-19 13:29:21 -05:00
Neerti
4378fc0812 Merge pull request #3295 from Anewbe/lever_action
Adds a lever-action rifle
2017-04-19 13:58:37 -04:00
Anewbe
28caa29467 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into scratch_damage
# Conflicts:
#	code/modules/mob/living/carbon/human/human_defense.dm
2017-04-19 12:55:11 -05:00
Neerti
e951ff344e Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 4/18/2017_modifier_system_and_lings 2017-04-19 13:47:57 -04:00
Anewbe
bf7dce79cc Unathi mechanical changes (#3256)
* Unathi changes

* Tweaks blurb

* Alcohol tweaks

* Age tweak

* Slowdown

* Adds Unathi to the codex

* Fixes Unathi Organs, adds sprites

* Fixed the changelog

* Sprite and language tweaks, Unathi
2017-04-19 13:42:51 -04:00
LorenLuke
8ed7b72aed Splits item check back into mob-specific procs. 2017-04-19 10:10:56 -07:00
Anewbe
8d2f8c29d7 Merge pull request #3307 from LorenLuke/Blast-Door
Allows blast doors to be attacked like airlocks.
2017-04-19 10:32:37 -05:00
Anewbe
93b52c138a Merge pull request #3308 from LorenLuke/Changeling-Respec
Tweaks Changeling Respecs
2017-04-19 10:32:13 -05:00
Anewbe
2306d3726e Merge pull request #3325 from LorenLuke/Silenced-Notification
Silenced Weapons tell firer when fired
2017-04-19 10:30:30 -05:00
Anewbe
9d2df21777 Merge pull request #3328 from Neerti/3/14/2017_makeshift_armor
Adds Makeshift Armor
2017-04-19 10:13:20 -05:00
Cerebulon
dd3ed474fe Added code for effected mask sprites, fixed remainder of mask sprites. 2017-04-19 04:31:25 +01:00
Arokha Sieyes
33c28bbcf3 Allows turf unalloc in planets 2017-04-18 22:03:04 -04:00
Neerti
ea6128f986 Adds Modifier System, Changes Some Ling Stuff
Adds a fairly simple system that allows adjusting various numbers like max health, incoming damage, outgoing melee damage, etc.  The nice part is that changing certain variables this way (like max health) is a lot safer than manually setting the max health var directly.
Changes a lot of short lines of code to point towards a variable's getter or setter helper instead of reading the var directly so the modifiers can work.
Endoarmor, delayed toxin sting, Enfeebling sting, and recursive adrenaline overdose now use the modifier system.
Enfeebling sting now only lasts two minutes, from five minutes, however it now also reduces the victim's melee damage by 25%/50%, and increases the damage they suffer by 10%/35%, for normal and recursive respectively.
Delayed Toxin Sting's effects are now felt all at once instead of over the course of a few minutes.
2017-04-18 21:23:59 -04:00
Arokha Sieyes
d00c5941ca Controllerized Planets
Controller with deferrals and SCHECKs to be specific. Won't lag while updating the sun, weather, or temperature.

Also moved some vars around. Namely the planet walls are stored on the planet, not in the weather_holder.

Planets now have their own turfs, the controller 'gives' them to the planets each cycle if there are any unallocated turfs in the global lists, to avoid iterating over other planets' turfs if you have more than one, then cuts the lists if you were crazy and some turf added some invalid type. This saves us type-checking in the for() loops later to make them crunch faster. The former operation should only happen once at the start of the game (and maybe very rarely when turfs are added/removed from a map during the game).

With regards to the temperature updates, rebuilding the zone entirely is an intensive operation. Instead we can use this new cheaty proc to do it from over here. ZAS code outside ZAS oh noooo. Well, the option is to snowflake this case into ZAS which is maybe worse?

Only downside to all this is that if you manually set weather and time it might take between 1-60 seconds for the controller to get around to checking if you wanted to update it. That's not that big a deal. If you really want you can now debug that controller and call doWork on it.
2017-04-18 20:08:22 -04:00
Leshana
1987439151 Reduce footstep volume if walking or barefoot. 2017-04-18 18:09:45 -04:00
Anewbe
075cc0dde4 Merge pull request #3324 from VOREStation/port-bay-multiz-fixes
Ports a few fixes to multi-z and related code from Bay
2017-04-18 14:20:16 -05:00
Anewbe
107f11c829 Buffs cult armor energy rating 2017-04-18 10:35:09 -05:00
Leshana
9a7dda1ad1 Implements footstep sound system and adds sounds to various floor types.
* Adds system for turfs to have "footstep sounds" that play when someone walks over them.
* Adds system for floor types (the kind of turfs where you can put tiles on them) to support the footstep sounds.
* Adds sounds to plating, tiles, wood, and carpet floor types.
* Footstep sound system is configurable in game_options.txt, it can be turned off completely or the volume adjusted.
2017-04-18 11:33:44 -04:00
Anewbe
ecb89d87b3 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into scratch_damage 2017-04-18 09:34:32 -05:00
Neerti
6bd0f8742e Finished coding makeshift armor. 2017-04-18 03:16:10 -04:00