Commit Graph

12098 Commits

Author SHA1 Message Date
Aryn
7947523b04 Fixed some bugs regarding space lighting. 2014-03-02 07:27:33 -07:00
Aryn
2c947e135f Fixed supply shuttle bug wherein the area types were actually tags. 2014-03-02 06:53:11 -07:00
Aryn
b357344bf3 Temporary commit to back up data. 2014-03-01 14:43:39 -07:00
Aryn
c4f6a66d3d Fixed nuke shuttle being a swirly vortex of death.
This bug was actually in legacy ShareSpace code,
I'm surprised it wasn't noticeable in the old ZAS.
2014-02-26 08:16:52 -07:00
Aryn
84f02ae47c Reverted unrelated ZAS modification and unnecessary check. 2014-02-24 07:55:36 -07:00
Aryn
9f92792d74 Fixed ghosts' lighting toggle. Mesons still look weird. 2014-02-24 07:12:40 -07:00
Aryn
130f58a41c ChangeTurf()... We meet again... 2014-02-24 06:39:50 -07:00
Aryn
e32066cd3f Modified the way lighting initializes to fix light glitches in engineering. 2014-02-24 05:58:17 -07:00
Aryn
3c2e65cf5d Lighting code complete. 2014-02-24 05:58:14 -07:00
Aryn
7f4c4715e7 Lighting seems to be working now. 2014-02-24 05:58:11 -07:00
Aryn
ca7d4026b8 Lighting system is too buggy to continue until I know wtf is going on 2014-02-24 05:58:09 -07:00
Aryn
8a3b99aa68 Added lighting code, didn't include it yet. 2014-02-24 05:58:06 -07:00
Ccomp5950
65b8215ec7 Merge pull request #4465 from Loganbacca/chemsmoke
Chemsmoke rewrite
2014-02-22 18:33:43 -06:00
Aryn
bb6f030f84 Added Reboot ZAS as a debug verb.
Replaces the air controller, marks all old zones invalid,
 and adds every turf to the update list. Results are the same as on a
 server start.
2014-02-22 09:09:48 -07:00
Aryn
e3b87b4c4d Removed a leftover generally-accessible debug verb. 2014-02-22 08:47:54 -07:00
Aryn
6c91d220b8 Added code protecting against obscure merges of invalid zones.
- Usually happened when welding fuel tanks caused secondary explosions.
2014-02-22 08:45:31 -07:00
Aryn
d6b275ca73 Fixed walls not splitting zones. 2014-02-22 08:16:35 -07:00
Aryn
dcc7ad33c9 Zones didn't split when a full window was placed. 2014-02-22 08:02:10 -07:00
Aryn
f511ac20c2 Fixed some debug verbs, removed ZASDBG define. 2014-02-21 08:46:56 -07:00
Aryn
d0c0315d53 Added documentation, split ConnectionManager.dm, removed some unused procs.
Added a proc to find the other zone in an edge for future procs.
Fixed the stupid .int again.
2014-02-21 08:39:04 -07:00
Aryn
0089ae6282 Fixed some weird bugs concerning space and the creation thereof. 2014-02-21 08:39:04 -07:00
Aryn
f95d0f9a98 Fixed some zone.remove() bugs:
Turf should be set back to no gas overlays.
Debug mode checks if zone actually contains turf
(might be useful in turf replacement.)
2014-02-21 08:39:03 -07:00
Aryn
f0e4e27821 Fixed a special case with simulated turfs being replaced by space.
Actually any unsimulated turf, but mostly space.
2014-02-21 08:39:02 -07:00
Aryn
bae9fad90b Added Z-level support for ZAS, disabled by default to save CPU.
- Use #define ZLEVELS or uncomment it in _docs.dm to turn it on.
2014-02-21 08:38:51 -07:00
Aryn
4c27af0bb9 Added Z-level support. 2014-02-21 08:38:44 -07:00
Loganbacca
a204a46f4b Runtime fix
- Fixed a runtime caused by effects bumping disposal chutes.
2014-02-22 01:07:45 +13:00
Loganbacca
f593232aa5 Reagent reaction_mob/turf tweaks
- Adds an if() check to reaction_mob for catching a very rare runtime related to mobs inhaling smoke reagents from just deleted smoke.
- Carbons reaction_turf proc now modifies a single dirt overlay layer, instead of just adding more decal objects to the turf.
- Added some checks to the radium and uranium reaction_turf proc so it doesn't stack multiple greenglow decals.
- Performed colon removal surgery on thermites reaction_turf proc, also tweaked it's overlay operation to correctly overlay a chemical puddle effect, instead of a melted wall effect.
- Removed space_cleaners overlays.Cut() code, since it was removing decals from turfs.
2014-02-22 00:56:12 +13:00
Loganbacca
864e097e91 Chemsmoke rewrite
- Complete rewrite of the chemsmoke spawning code (everything that happens after the reaction to create the smoke).
- Moved it into it's own file since it's a little longer than the old one code-wise.
- Tweaked the smoke sprites; gave chemsmoke directions for more randomization, and tweaked the timing of their animations so they are smooth now.

Most of the code is documented, so you should be able to follow what's going on just reading through it. In short though:
- Chemsmoke now affects a circular area with a variable range depending on the total amount of chemsmoke created (no more 1-of-each-ingredient smoke grenades - sorry).
- The carried reagent volume in the cloud balances itself according to how big the affected area is (larger area, less carried reagent per turf).
- The carried reagent has more volume the closer you are to the centre of the cloud.
- The visual smoke effect scales with how big the affected area is.
2014-02-22 00:47:08 +13:00
Ccomp5950
b6eacfe385 Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
Conflicts:
	code/modules/admin/verbs/mapping.dm
2014-02-20 19:23:16 -06:00
Ccomp5950
63a0f1185e Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/ATMOSPHERICS/pipes.dm
	code/game/dna/genes/powers.dm
	code/game/objects/items/devices/PDA/PDA.dm
2014-02-20 19:16:23 -06:00
Loganbacca
da3d82c1de Closet fixes
- Fixed a few closets not adding items to their contents at round start (wardrobes have the same issue, but I've already fixed them on master)
2014-02-20 17:54:27 +13:00
Loganbacca
e140998f86 Pipe painter bad-fix revert
Oops. Thanks Segrain.
2014-02-20 16:46:43 +13:00
Loganbacca
8fd037820b Map fixes
- Fixed lighting issues in dorms (added APC to bedroom area, also gave cryo storage and dorm bedrooms their own area subtypes so light switches don't conflict anymore)
- Fixed 0-2 cable "pixel_y = 1" offset (it was making a 1 pixel gap between south-to-end cables on the map)
- Replaced research outpost piping with new subtypes
- Fixed a broken air supply pipe running to the research outpost auxiliary storage area
- Replaced a few plating turfs in space with airless platings
2014-02-20 15:59:10 +13:00
Loganbacca
f451fd42c1 Pipe tweaks
- updated update_icon() for pipes and manifolds to change the color instead of the sprite
- updated subtypes to use global defines for colors instead of hard coded html refs
- added an alpha tweak to hidden pipes for the sake of mapping (DM doesn't render semi-transparent icons correctly, but it does handle var/alpha tweaks) - this is overridden when the pipe is spawned in the game world with New()
(Thinking about it, we could potentially do away with the transparent pipe sprites by just using the alpha variable. May do this later.)
- fixed pipe painter
- unwrenched pipes now inherit their source pipe color, and also inherit it when reattached to a pipe network again
2014-02-20 15:50:12 +13:00
Aryn
c9b9b18807 Removed debugging flag. 2014-02-19 18:28:32 -07:00
Aryn
6fbe320f88 Fixed bugs pertaining to connection updates.
- Unanchored windows did not split zones.
 - Phantom connections left behind by closed doors.
2014-02-19 18:26:04 -07:00
Aryn
0814bdb36f Added some documentation. 2014-02-19 18:24:37 -07:00
Aryn
a2d992ef5c Fixed inexplicable reversions. 2014-02-19 17:11:09 -07:00
Aryn
83fdc0942c Completed arduous process of standardizing new code. 2014-02-19 16:56:53 -07:00
Aryn
bc971b01ea New ZAS version, stable and efficient. Git broke the everything so it's in one commit. 2014-02-19 16:47:53 -07:00
Chinsky
fac3b8c580 Merge pull request #4460 from Ccomp5950/FUCK_recursive_mob_check
Compile fix / optimizations
2014-02-19 16:49:54 +04:00
Ccomp5950
04a0537b1f Compile fix / optimizations
Removed client check from mob so that if a pAI is being held by a SSD client it can still hear.

Removed 3rd deep .loc check 2 is plenty, and was making the proc rather expensive
(if you shove a pAI in a bag and toss the bag into a locker, the pAI will be deaf, you jerk).
2014-02-19 00:12:14 -06:00
Ccomp5950
0ec00981f8 Unintended feature/bug.
Players viewing through security cameras can hear, this is a bit to powerful.

So removing, it's easy to readd the feature later on.
2014-02-18 20:00:16 -06:00
Chinsky
0080e1f293 Merge pull request #4459 from Ccomp5950/FUCK_recursive_mob_check
Unintended feature/bug.
2014-02-19 06:00:01 +04:00
Chinsky
225b195934 Merge pull request #4454 from Loganbacca/bayfix
Various fixes
2014-02-19 04:25:17 +04:00
Chinsky
2810cfc3cf Merge pull request #4457 from Ccomp5950/FUCK_recursive_mob_check
Code effeciency project: /proc/get_mobs_in_view - hot
2014-02-19 04:24:31 +04:00
Chinsky
3052a3bde7 Merge pull request #4451 from JoeyJo0/master
Fixed #4439 and a small issue in the TCommSat
2014-02-19 04:22:55 +04:00
Loganbacca
ec3ae41708 Mech fab upgrade fix
Nano manipulators were not lowering build time at all.
Stock and Pico manipulaors were lowering build time by 6%.

This fixes that. Now: Stock = standard build time, Nano = 6% faster, Pico = 12% faster.
2014-02-19 12:49:27 +13:00
Ccomp5950
af19351608 Further optimizations, no need to loop through items with multiple istype checks 2014-02-18 06:51:45 -06:00
Ccomp5950
d29a7fb260 pAI / MMI emote fixes.
Fixes #4191
2014-02-18 06:47:06 -06:00