Chompstation Bot
55e3dc7904
Port current /tg/ lighting system
2021-06-18 04:23:09 +00:00
Leshana
262faa38e4
Replace global all_areas list with world.
...
It ends up having similar performance, so might as well not bother with all_areas.
2020-04-12 18:04:54 -04:00
Arokha Sieyes
6b42df0685
Merge branch 'master' of https://github.com/VOREStation/Polaris into aro-sync-05-25-2018
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# Conflicts:
# code/__defines/misc.dm
# code/controllers/master_controller.dm
# code/game/machinery/computer3/computers/card.dm
# code/game/objects/items/devices/communicator/UI.dm
# code/game/objects/items/stacks/medical.dm
# code/game/objects/structures/signs.dm
# code/modules/admin/admin_verbs.dm
# code/modules/client/client defines.dm
# code/modules/client/client procs.dm
# code/modules/clothing/clothing.dm
# code/modules/clothing/under/accessories/holster.dm
# code/modules/events/radiation_storm.dm
# code/modules/mining/machine_processing.dm
# code/modules/mob/living/carbon/human/species/station/prometheans.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/simple_animal/animals/bear.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/mob.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
# code/modules/reagents/reagent_dispenser.dm
# config/example/config.txt
# html/changelogs/.all_changelog.yml
# interface/skin.dmf
# maps/southern_cross/southern_cross-1.dmm
# vorestation.dme
2018-05-25 13:23:47 -04:00
Neerti
be73b8c36a
for(var/bad_code in world)
...
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Cameron Lennox
15a6472d14
Pol Sync
2017-10-08 17:44:25 -04:00
Neerti
e703d629c6
Fixes the Sun/Weather and Ports Vore's Lighting SS
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New lighting system is needed to handle updating literally 14k+ tiles whenever the sun moves. The straight port seems to have had no adverse effects from what I could see. Don't know if it's more performant but it doesn't seem to be less.
I didn't expect the latter would be needed for the former.
2017-09-22 12:16:21 -04:00
Leshana
bce8cfad6d
Converts the lighting process controller to a StonedMC subsystem
...
* No changes to lighting logic at all, it still processes sources, corners, and overlays in that order.
* Also optimized the initial creation of lighting overlays, and made it include CHECK_TICKs
* Removed the statistics gathering, at least for now.
2017-06-16 23:08:41 -04:00
Leshana
e8af4afc88
Port tg/paradise/good soft-edge lighting
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Ports https://github.com/ParadiseSS13/Paradise/pull/6161
Its merged in nearly verbatim as far as the lighting module goes.
Changes outside the lighting module are merged based on our codebase.
2017-04-12 19:11:45 -04:00