- Spice Resistance traits in the same flavor as Booze traits.
- 3x, 2x, 1.5x, 0.75x, 0.5x, 0.25x resistance to the effects of capsaicin and frost oil.
- Frost Oil and Capsaicin will now **lower/increase your body temperature by a random amount** during the ingest step if you're over the danger threshold.
- var/spice_mod is added to the species datums, much like alcohol mod.
- Frost Oil will now remove 5 capsaicin on affect_ingest much like capsaicin would remove 5 frostoil.
Not much else to say.
I got tired of keeling over in agony after eating spicy food, and frankly, this is an RP server, so mechanical hardlimits on characters that canonically power down spicy food without giving a shit is frustrating to say the least.
All changes minus the neutral traits will be PR'd to Polaris.
- SmartFridge has been tweaked to look better
- ChemMaster no longer puts the units in bottle names by default
- Trinary filter reads last_flow_rate again
- Operating computer now works based off percentage of health, rather
than real health (note, a tesh at -50 won't die until -100, but it'll
trigger the -100% alarm)
- Clicking on the knob in the canister UI no longer brings up a number
input too small to enter values in the valid range. For right now,
the knob stays, but this may be reconsidered in favor of a
NumberInput if more people would prefer accessibility over
skeuomorphism UI design.
- Pipe dispenser has a bent pipe option again
Hnnnnnnng. if floor code wasn't ass I'd give this it's own overlay, but it's fine. probably. the reason I'm not throwing this at Polaris is because I can't be assed forking them with my junky, canadian internet.
Includes runtime fixes to recipe dump - now if a reagent is invalid, it will skip that item and runtime it so you can identify why.
Re-adds Peanut Oil and hotspot math for oil spills.
Cooking times are now no longer 10-15 minutes per item, the LARGEST items will take around ~4-5 minutes, 6 at the maximum in the case of the superbigbite (one of the most filling food items in the game).
Cooking oil tanks added
Appliances are now constructible instead of being eldritch black magic
Recipes are now reorganized to either fryer/oven/grill based on where they're made (Although recipes_microwave still needs a LOT more sorting)
Critical time bug with cooking fixed, AND you can now upgrade your appliances for even higher efficiencies!
The drink was set to strength = 0 resulting in a multiply by 0 and infinite alcoholism. You'd literally commit alcohol coma and instant liver death on drinking this.