Zuhayr
7bb9ca6ec2
Fixes #10129
2015-07-14 05:18:58 +09:30
Ccomp5950
889019b445
Merge pull request #10163 from PsiOmegaDelta/150713-Fixes
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Fixes
2015-07-13 09:35:58 -04:00
PsiOmega
750c3f9e66
Puts the world end handling inside a spawn instead of sleep.
2015-07-13 10:13:45 +02:00
GinjaNinja32
b04ed47e2f
Merge pull request #10070 from Mloc/lightwrite-2
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Lighting overlay changes + optimizations
2015-07-12 15:51:44 +01:00
Mloc
278a4c38ec
get rid of mob.see_in_dark and species.darksight
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They don't work with the current lighting system and cause weird artifacts.
Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-09 19:17:04 +01:00
PsiOmegaDelta
0a4131e9dc
Reduced Hell Universe Lag
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Based on https://github.com/d3athrow/vgstation13/pull/5273 .
2015-07-07 12:55:39 +02:00
Zuhayr
411987c68b
Merge resolution with master.
2015-06-28 06:02:52 +09:30
GinjaNinja32
94ffb49bfb
Fixes certain modes not sending the 'A round of [x] has ended' notification at round-end
2015-06-26 01:04:03 +01:00
PsiOmegaDelta
fdab654beb
Grid check now respects critical APC status.
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Fixes #9919 .
On power failure critical APCs are left alone, however on power restoration critical APCs are still included.
2015-06-25 14:12:05 +02:00
Zuhayr
d3bd63eec9
Refactor/tidies up latejoin antags/in-round antag spawning.
2015-06-21 19:33:49 +09:30
Zuhayr
ec5e05b9f1
Antagonist system refactor. Fixes #9495 , #9290 , #9521 , #8800 and #9465 .
2015-06-21 18:08:26 +09:30
GinjaNinja32
9613fae16a
Wizard suits will now be refitted automatically for non-human wizards
2015-06-13 13:43:51 +01:00
Atlantis
f0026b5c3b
RSC paths for ai_help command
2015-06-06 14:55:33 +02:00
Chinsky
ff592c751a
Merge pull request #9483 from PsiOmegaDelta/150526-EndGameTweaks
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End game tweaks
2015-05-31 23:55:08 +03:00
Zuhayr
eaf7e6718d
Merge pull request #9553 from GinjaNinja32/reagent_protection
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Fixes #5945 , de-copy-pastes parapens and sleepypens
2015-05-30 13:57:31 +09:30
PsiOmega
bf27545841
End game turf changes now simply alters color.
2015-05-29 23:38:09 +02:00
GinjaNinja32
86f52910a1
Fixes #5945 , de-copy-pastes parapens and sleepypens
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Harm-syringes, hyposprays, parapens and sleepypens now all respect armour, and produce admin logs for transferred reagents if any are transferred.
2015-05-28 22:23:37 +01:00
Atlantis
7981777c41
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into newmalf-merge
2015-05-28 20:16:12 +02:00
Atlantis
ccf9afb9cb
Implements PsiOmegaDelta's suggestion (fixed edition)
2015-05-28 17:24:41 +02:00
PsiOmega
bcb1ea5413
Endgame tweaks.
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Now instead calls the proper round-end proc when finishing the round, allowing admins to interrupt restart if desired.
None of the current end game variants currently use over/underlays, they are now content with coloring space.
On endgame start, the entire world is now updated in a spawn() instead, reducing crippling lag.
Adds support to designate APCs are critical, these are not drained during world end events.
Fixes a couple of potential runtime errors if no escape points have bee mapped in.
People in wheelchairs and mechas can now enter the world end rift.
Cult walls no longer cultify over and over, indefinitely.
2015-05-26 12:29:50 +02:00
PsiOmega
5a1bf5a6a4
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/toys.dm
2015-05-26 08:26:48 +02:00
PsiOmega
4956af8597
Fixes #9461 .
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Corrects the path of the uplink item.
2015-05-25 17:59:41 +02:00
Atlantis
c2c3a2c689
Implements remaining suggestions
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- Few more grammar fixes
- Machine overload adjustment finished. SMESs and APCs now receive explosion intensity bonus according to stored charge.
- Gets rid of remains of old "src:" references in AI Life() proc
2015-05-24 03:05:27 +02:00
Atlantis
da22851ff7
Merge branch 'newmalf-merge' of https://github.com/atlantiscze/Baystation12 into newmalf-merge
2015-05-24 01:16:09 +02:00
Atlantis
ef040583c8
Implements github suggestions
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Among others:
- TXT helpfile is now HTML helpfile
- Lots of gremmer changes
- Some adjustments
2015-05-23 22:22:38 +02:00
Atlantiscze
5aa37bd859
Merge branch 'newmalf-merge' of https://github.com/atlantiscze/Baystation12 into newmalf-merge
2015-05-23 21:22:23 +02:00
Atlantiscze
06ec54c7b8
Modified behavior of machine overload to further prevent spam and to make it more useful if targeted on high-power machinery such as SMES.
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- This is a WIP thing. Commiting so i can finish it on my second computer.
2015-05-23 21:19:32 +02:00
Atlantis
97f0470504
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into newmalf-merge
2015-05-22 21:01:26 +02:00
Atlantis
d8141445e4
Implements suggestions
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- Hardware examine is now generated by hardware's proc.
- Camera network updating now uses proper procs
- Bugfix: APU Generator no longer prevents you from using NanoUI based devices
- Bugfix: Fixes rare runtime on roundstart.
2015-05-21 13:27:18 +02:00
PsiOmegaDelta
66b8d67637
Merge pull request #9390 from mwerezak/attack-animation
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Attack animations
2015-05-21 06:52:30 +02:00
mwerezak
87178d74a6
Adds attack animation calls for attack_generic()
2015-05-20 00:19:39 -04:00
Zuhayr
93b014c699
Merge with dev.
2015-05-20 13:39:31 +09:30
Atlantis
f0cd799021
Changelog + fluff fix
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- Finally adds changelog entry
- System override message modified according to github discussion.
2015-05-19 17:28:21 +02:00
Atlantis
4cd2417eb8
Implements suggestions from github
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- qdel() instead of del()
- z in config.station_levels insted of z == 1
- Typo fix
- Playercount is now 2 instead of 1 which was debug setting
- AI is now properly deleted when struck by very strong explosion (heavy impact).
- Hardware now properly uses install(). Hardware list is generated from existing datums using typesof()
2015-05-18 22:05:18 +02:00
PsiOmega
c2200109d0
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/weapons/twohanded.dm
2015-05-18 17:50:48 +02:00
Chinsky
a3a2c615de
Merge pull request #9300 from PsiOmegaDelta/RoundStart
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Gamestart cleanup.
2015-05-18 12:00:49 +03:00
Zuhayr
8917a03380
Merge pull request #9296 from PsiOmegaDelta/TurfProcessing
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Turf processing
2015-05-17 22:51:45 +09:30
Github is ok, I guess
77206c6f5f
Update gameticker.dm
2015-05-17 10:36:59 +01:00
Zuhayr
ed34aa2466
Rebalancing and adjusting divisors for all weapon damage values.
2015-05-17 16:51:55 +09:30
Atlantiscze
71bfe729fa
Compile Fix
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- Fixes mistake in previous commit.
2015-05-17 02:59:59 +02:00
Atlantiscze
bcfbfdedba
CPU Generation adjustment
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- Doubles CPU generation from APCs. Testing revealed that current values are simply too small.
- Decreases DualCPU hardware boost to +50% CPU generated (instead of +100%)
- Minor code clean-up at hardware selection screen.
2015-05-17 02:54:58 +02:00
Zuhayr
ae3ad84634
Updated ashtrays and mineral doors.
2015-05-17 03:02:03 +09:30
Zuhayr
358867f3b5
Major sheet and material refactor.
2015-05-17 01:46:53 +09:30
Zuhayr
b8ca15f541
Tweaks/fixes and greyscale icons.
2015-05-17 00:07:29 +09:30
PsiOmega
729a7a3ec9
Gamestart cleanup.
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* setup_economy() was called twice.
* Game state is set to playing just before creating characters, this ensures equipment such as headsets initialize properly().
* Removes the sleep in manifest creation. Prevents duplicate manifest entries from occurring if one joins within 4 seconds of round start.
2015-05-16 10:59:45 +02:00
PsiOmega
163aab3753
Adds turf processing.
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Currently only used by walls. Radioactive walls now irradiate nearby mobs.
2015-05-16 10:27:47 +02:00
GinjaNinja32
76654321e4
Merge remote-tracking branch 'upstream/dev' into new_tables
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Conflicts:
code/setup.dm
2015-05-16 08:53:33 +01:00
Zuhayr
1e1471a601
Removes equip_e effect. Rewrites stripping, refactors cuffing. Fixes #8173 .
2015-05-15 23:19:57 +09:30
GinjaNinja32
21394e78c4
Merge remote-tracking branch 'upstream/dev' into new_tables
2015-05-15 00:12:40 +01:00
GinjaNinja32
a353c90159
Super-small fix.
2015-05-13 20:41:40 +01:00