Commit Graph

6289 Commits

Author SHA1 Message Date
Neerti
a47584fdb0 Merge pull request #3576 from Anewbe/medical_gowns
Adds medical gowns
2017-07-10 17:48:31 -04:00
Anewbe
c64f7c9fa3 Merge pull request #3505 from Dhaeleena/Somecat
Winter boots
2017-07-09 17:13:27 -05:00
Anewbe
be8c644e07 Merge pull request #3565 from Neerti/7/6/2017_jammers
Adds Radio Jammers to Traitor Uplink
2017-07-09 16:15:42 -05:00
Anewbe
252f3af8ad Adds medical gowns 2017-07-09 15:03:11 -05:00
Anewbe
c1da073906 Merge pull request #3571 from SpadesNeil/tree-layer-fix
Fixes layering issue with tree icons
2017-07-09 14:06:46 -05:00
Anewbe
cf09e7f55c Merge pull request #3570 from Belsima/master
Enables unused cypherkey sprites.
2017-07-08 14:48:02 -05:00
Anewbe
128358e153 Merge pull request #3567 from Neerti/7/7/2017_communicator_ghost_sound
Communicator Ghost Message Sounds
2017-07-08 14:45:56 -05:00
Spades
1398accaf9 You know what, let's play it safe. 2017-07-08 11:13:56 -04:00
Spades
7bc1d92d61 Fixes layering issue with tree icons
I've discovered from using it on the tether map in Vorestation that it
being on layer **9** is really unneccessary and it just looks absurd
when layered over other things.

I don't think you actually use trees for anything right now, but
whenever you do, you'll want this to prevent them from looking dumb.
2017-07-08 11:11:57 -04:00
Belsima
770afea46b Enables unused encryption key sprites. 2017-07-07 13:52:04 -04:00
Belsima
132f548c3a Adds a striped swimsuit. 2017-07-07 13:13:50 -04:00
Neerti
9a08825681 Receiving Communicator messages and voice requests as a ghost now plays sounds to the ghost, which may help them notice in their chatlog. 2017-07-07 01:01:48 -04:00
Neerti
bc40a45cc4 Adds Radio Jammers to Traitor Uplink
Subspace Jammers can be bought in the traitor uplink for 25 TC.  They are already in the code, but this PR adds them to the uplink.

This PR also adds a power meter to the sprite, as a small QoL change.

They run off of weapon cells and one cell will last for about a minute.
2017-07-06 21:20:10 -04:00
Anewbe
bbfb6f01fe Merge pull request #3555 from Woodratt/WR_6302017_Mapstuff
Woodrat breaks map stuff
2017-07-06 17:43:09 -05:00
Neerti
005ef28f13 Adds the Anti-Surveillance Tool for Traitors.
Adds a traitor device to warn the traitor if they're being spied or are about to be spied on by the AI or anyone using a camera console.
It will warn the holder by changing color, beeping a specific tone, and sending a message to their chat log.  It only does this when the state of spying changes, so it will not spam the chatlog if nothing changes.  Only the holder can hear the warnings.  It also functions like a regular multitool.
2017-07-05 21:18:52 -04:00
Andrew
378bb4af49 Readds Jumper Cable Kits
+Readds jumper cable kits to revive FBPs (Robotics will spawn with these
without any map changes but they will be empty so that needs to be fixed
anyways)
+Readds jumper cable kits to cargo orders
-Lowers jumper cable kits in order to 2 from 4 to be in line with the
defibrillator changes
+Adds robot defibrillators to both medical modules
+Adds robot jumper cables to research module
+Adds some new icons for jumper cables to fit in better with the new
defibrillator sprites
2017-07-03 18:33:48 -05:00
Woodratt
e75c3887b7 Woodrat breaks map stuff
Added SC map files for further work. Including hopefully all the related files.

New airlock sprite thanks to Virgo, with a alternate non-see through sprite.

Changes to the space and transit tiles (ported from bay).

Changes done to the NC map that should bring it more up to date with changes (shield defuse stuff and minor bug fixes)
2017-07-02 18:53:17 -07:00
Anewbe
12be304ba4 Merge pull request #3528 from VOREStation/aro-pol-defibs
Ports Bay/Paradise Defibs
2017-06-25 16:15:01 -05:00
Anewbe
2bd869026a Merge pull request #3534 from Neerti/6/13/2017_infiltrators
Adds a new Infiltrator Gamemode (Team Traitor)
2017-06-24 12:32:16 -05:00
Neerti
dbdc88dd88 Adds a new Infiltrator Gamemode (Team Traitor) 2017-06-16 18:03:10 -04:00
Anewbe
99320866b0 Merge pull request #3530 from VOREStation/qdel-hints-gen-4
Qdel Hints Round IV
2017-06-16 16:21:58 -05:00
Anewbe
7cb81853a4 Merge pull request #3529 from VOREStation/qdel-hints-gen-3
Qdel Hints Round III
2017-06-16 16:17:33 -05:00
Leshana
6a0cc39419 Fixes objects using walk_to() not being able to be garbage collected.
* Okay evidently walk_to(A, B) doesn't stop when A reaches B, but keeps running in the background forever until it is manually canceled!  Therefore in order to be garbage collected, we must cancel walking on any object that might have initiated it.
* Fixes this on chemsmoke and spiders.
* The same story applies to walk_towards; fixed for dust, meteors and immovablerod, and also to walk_away; fixed for flashbangs.
* Also fixed chemsmoke actually getting qdeled at the right time.
2017-06-16 13:40:15 -04:00
Leshana
c91dc333cd Some more types which need Destroy to return qdel hints! 2017-06-14 01:13:54 -04:00
Leshana
4b46703d9d A plethora of Destroy() fixes - return qdel hints and clean stuff up. 2017-06-14 01:07:35 -04:00
Arokha Sieyes
836970e310 emag_act tweak since Bay's is different 2017-06-13 11:45:50 -04:00
Arokha Sieyes
69a95cce08 Tweak defib time and damage 2017-06-13 10:22:16 -04:00
Arokha Sieyes
fad93cf366 Ports Bay/Paradise Defibs
I like the ones I wrote, but these are proooobably better.

They have normal units, which are worn on the back and you can grab the paddles out of to shock people.
Then there's compact units, which are worn as a belt, and serve the same purpose.
And finally there's the combat units, which allow revives through spacesuits, and have no safety so you can zap living people on harm intent (good for antags? CMO?).

These appropriately check for blood, a heart, etc. So, in that way, they're a bit more realisic than my original ones which I was sorta lazy in writing.
Emagging them turns off the safeties, allowing them to zap people who are still alive.

I actually cleaned up their sprite choice code a little and added a sprite for the 'combat' one since previously it was just the emagged sprite (flashing exclamation point). Now it's just got a red heart monitor, and the emagged ones keeps the exclamation.

Did make one balance change in that compact ones use twice the power (inefficient small capacitors? or something?).
2017-06-12 14:51:39 -04:00
Anewbe
5d81148ab8 Merge pull request #3511 from VOREStation/garbage-subsystem
tg Garbage Subsystem
2017-06-10 17:20:22 -05:00
Anewbe
7a4e1fe3dc Merge pull request #3508 from VOREStation/aro-pol-commqol
Communicator QOL Tweak
2017-06-07 16:24:42 -05:00
Arokha Sieyes
ade7f6c1cd Communicator QOL Tweak
Call/Msg buttons on contacts list
2017-06-06 01:03:08 -04:00
Leshana
e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
Leshana
733f69a474 Remove redundant cleanup of /atom/var/reagents
* /datum/reagents/Destroy() does everything /datum/reagents/delete() does and more, and delete() is called only from /obj/effect/Destroy() which is *itself* redundant with its parent /atom/movable/Destroy()
2017-06-05 22:10:07 -04:00
PsiOmegaDelta
ebe5cc916d Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
Woodratt
914a291c1b WR Lighting changes and other tweaks
- Adjusts the radius of lights
- Roofs to shuttles
- Allows placement of full windows in DM
2017-06-05 17:03:58 -07:00
Dhaeleena
7f773b0099 Adds Winter boots for every department! Adds said boots to the loadout. Adds boots to all the closets and wardroves that had winter jackets. Adds boots and jackets to some closets that had neither and fitted in. 2017-06-05 16:46:54 -03:00
Anewbe
da437e50ee Merge pull request #3485 from Neerti/5/31/2017_make_surgery_slightly_better_again
Surgery Modifications
2017-06-01 14:42:38 -05:00
Neerti
962cabe72c Merge pull request #3487 from Anewbe/deathalarm
Fixes Death Alarms
2017-05-31 22:54:52 -04:00
Anewbe
9d8f4cfa53 Fixes Death Alarms 2017-05-31 19:38:07 -05:00
Anewbe
0af77012c4 Merge pull request #3465 from Yoshax/radiation
Ports radiation rework and stuff from Bay
2017-05-31 18:37:58 -05:00
Anewbe
491ae6ac9b Merge pull request #3475 from SpadesNeil/aces-gun-stuff
Path naming of ammo to be consistent, and also fixes some gun things
2017-05-31 18:11:25 -05:00
Neerti
a0a390e887 Surgery Modifications
Semi-rewrites how surgery failure works.  Using an improper surface will call the surgery step's fail proc instead of just doing a melee attack.
Adds 'surgery odds' var to objs, which determines effectiveness.  The numbers for operating tables/roller beds/tables remain unchanged from the previous version, however doing it this way makes it cleaner to add new surfaces in the future.
Adds a proc to get a surgery surface.
Also makes burn repair on FBPs more efficent, so that one scorched robot does not take literally all of robotic's wires.
2017-05-31 17:41:02 -04:00
Neerti
dc4d14bf2a Merge pull request #3474 from VOREStation/vplk-sundry-runtimes
Sundry Runtime Fixes
2017-05-28 17:44:04 -04:00
Spades
3ff9d441f9 Finishes fixing ammo inconsistencies 2017-05-27 04:39:49 -04:00
Spades
8579adcc53 Naming convention of ammo is now consistent
s = Speedloaders. (Functionally the same as clips, but they're not
_really_ the same thing, just in case we change these later.)
c = Clips. (Can also be used to fill other magazines.)
m = Magazine. (Holds ammo rounds.)
a = Ammo. (Individual rounds of ammo.)
2017-05-26 19:32:23 -04:00
Leshana
34c73dab69 Optimization/Rewrite of Radiation Controller
* The performance of the radiation controller as-is was not fast enough for inclusion in production servers, but it has some nice featuers, so rewrote it to be more performant.
* Instead of storing the radiation strength for every turf, we only store the sources of radiation, and calculate the strength only for mobs who might be in range.
   * Old method was ray-tracing to every turf in range whether anything was there to be irradiated or not.  Could be hundreds of turfs.  New method only lazily calcualtes strength at a turf if we actually need to know it.   Often times this is zero turfs if nobody is standing in engineering.
  * Removed the automatic processing of objects with "rad_power" set.  Objects are responsible for calling the repository to create/update their radiation sources.   Saves some extra overhead that in practice was redundant with other process controllers.
  * Also tweaked to be more respectful of qdel'd objects and added some comments.
2017-05-25 18:43:56 -04:00
Leshana
dfbba572cf Prevent falling from sudden gravity restoration if buckled.
* Also stops the floating animation while you're buckled, so you know.
* Resolves https://github.com/VOREStation/VOREStation/issues/1458
2017-05-25 18:07:32 -04:00
Leshana
c53899bea6 Fixes Runtime in lattice.dm,41: undefined proc or verb /turf/simulated/floor/airless/update(). 2017-05-25 15:38:01 -04:00
Yoshax
b1250a4391 Door stuff 2017-05-22 17:17:28 +01:00
Yoshax
341be4ccb8 Max health thing 2017-05-22 16:48:52 +01:00