* Upgrades the automatic pipe layer to modernize its code a bit towards latest standards and fixing various bugs.
* Make it constructable so it can acutally be used by someone!
* They are simple non-hostile simple_animal's that wander around a bit.
* Wandering code is overriden so they will not leave the water. And they will take damage as an unsuitable atmosphere if they do.
* Fish sprites improved and animated by Kligor
* Merge two not-really conflicts
Thanks git, that whitespace conflict was super important?
* DME merge
* Added defines for mobs used by simple animals.
* Lost a slime along the way
* Disable debug settings
* HONK!!!
* Remove redundant hostile decls
* Replace loc= with forceMove in old SA code
I guess I should think of the children.
In this event some sort of gas leak occours! A random area on the station is chosen to experience a leak of a randomly chosen gas!
* By default, areas with any people in them are protected, so it won't just kill someone.
* A warning announcement is given shortly before, so there is some warning.
* Dorms, Shuttles, Holodeck and Supermatter are protected.
* At higher severity, adds worse gasses and possibility of high/low temperature.
The idea of updating the wiki list of recipes is daunting, especially getting all the icons and resizing them to look nice on a webpage, so fuuuuuuuuck that.
I made a verb that does it. It dumps upsized (64x64) images of every food icon and a recipes.html file into your cache with a table that contains all the recipes, nicely formatted, in alphabetical order (the -burger and -kebab at the top are because those are [whatever-meat]-burger and [whatever-meat]-kebab).
Then you can just throw them on a website. It will include a recipes.css file if it's in the same dir.
Here's the result on our server:
https://vore-station.net/infodump/recipes.html
Somewhere on the station, a gas canister is faulty and ruptures, releasing its contents (no explosion).
* Added as an event_manger event. This version is nice on low severity and picks a canister with nobody nearby.
* Also added as a gamemaster event.
* Added helper method to check area occupancy.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
* Makes the paper shredder constructable and deconstructable.
* Switches to some new sprites which are animated!
* Machine now requires power, icons respond to power on/off etc.
Ports and adds some more events, including dust, meteors, carp, etc.
Tweaks meteors, now has a 10 minute warning beforehand and meteors only approach from one direction now.
Adds ability for admins with R_SERVER perms to be able to set a persistant 'news' announcement that works similarly to admin memos, but for the public. This is ideal for telling the public things such as when an event is scheduled, directing people to a forum thread, new lore changes, new policies, etc.
The news window allows to define a title, and the body of the text, using an admin verb. The author and date are added automatically.
Any players can read the news window in the lobby. The button will bold itself, and display (NEW!), if the player has not seen the news before. This is done by comparing a hash of the body that the client remembers verses a hash the current news body.