MagmaRam
7e8557c5e2
Merge pull request #2813 from Anewbe/boots
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Adds toggle shoe layer, fixes boot knives
2016-11-24 00:35:21 -06:00
Anewbe
baec85a8b9
Merge pull request #2814 from MagmaRam/gun_attack_logs
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Changes the formatting for attack logs for reflex shots.
2016-11-23 23:18:42 -06:00
MagmaRam
82e2d67067
Changes the formatting for attack logs for reflex shots.
2016-11-23 19:22:38 -06:00
Anewbe
7075adba42
Adds toggle shoe layer, fixes knives
2016-11-23 18:23:39 -06:00
MagmaRam
7517d46d01
Merge pull request #2812 from Anewbe/spawn_fixes
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Fixes two items not spawning properly, moves CE welder to locker
2016-11-23 18:12:42 -06:00
Anewbe
e8e0ab8762
Fixes two items not spawning properly, moves CE welder to locker
2016-11-23 16:13:55 -06:00
Anewbe
2df0ebaaee
Lungs will only pop if the breath inhaled is less than the lung's safe pressure
2016-11-23 15:37:29 -06:00
MagmaRam
e87d0c9b92
Merge pull request #2808 from Anewbe/singuloth_rises
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Singulo should be more stable now, produce power earlier
2016-11-23 14:37:25 -06:00
Anewbe
ea28bc8a44
Merge pull request #2804 from Nerezza/inflatablechanges
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Inflatable QoL tweaks
2016-11-22 23:26:54 -06:00
Anewbe
f521625646
Singulo should be more stable now, produce power earlier
2016-11-22 22:00:43 -06:00
Anewbe
f6d311093a
Merge pull request #2807 from MagmaRam/door_tape
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Tape can't be put on doors infinitely.
2016-11-22 21:57:11 -06:00
MagmaRam
14a68d6dcd
Tape can't be put on doors infinitely.
2016-11-22 21:36:05 -06:00
MagmaRam
c34c7ebe64
Merge pull request #2805 from Anewbe/signlang_logs
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Ports bay's signlang logging
2016-11-22 20:11:40 -06:00
Nerezza
d522f6d931
Inflatable QoL tweaks
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Features:
- Ctrl-click can deflate inflatables now.
- Using inflatables on adjacent tiles deploys them to that tile. Currently this doesn't care about objects in the way, ie computers or welding tanks, but it does respect glass and imo it works fine this way.
Bugfix:
- Bumping an inflatable door no longer freezes it closed for a few moments.
2016-11-22 01:13:29 -06:00
Anewbe
18e7851a8f
Ports bay's signlang logging
2016-11-21 21:44:41 -06:00
Nerezza
f94bf5c18f
Fixes runtime in inventory.dm
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Clicking an inventory slot with nothing in your active hand would runtime. Now it checks to make sure you have something in your active hand, and if not it returns 0.
2016-11-21 20:36:39 -06:00
MagmaRam
cba3c78ed5
Merge pull request #2799 from Anewbe/defib_fix
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Defibs should actually work now
2016-11-21 19:34:24 -06:00
Anewbe
07b5b6fc1c
Defibs should actually work now
2016-11-21 19:18:05 -06:00
MagmaRam
4ed2cc0176
Merge pull request #2756 from Anewbe/lightning_stun
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Lightning spells and bioelectrogenesis will no longer stun outright
2016-11-21 18:48:58 -06:00
MagmaRam
fdae3a6a60
Merge pull request #2778 from Anewbe/cult_revive
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Cult Raise Dead fix
2016-11-21 18:45:49 -06:00
Anewbe
fc8e2347d9
Merge pull request #2793 from Yoshax/yakkity
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Can open doors without access requirement when handcuffed
2016-11-21 18:02:14 -06:00
Anewbe
a00236a3f9
Merge pull request #2790 from Atermonera/Fixes_#2630
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Fixes #2630
2016-11-21 17:58:54 -06:00
Anewbe
be7ca7f87d
Merge pull request #2795 from Woodratt/1.6.2_Maptweaks_and_adds
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1.6.2. Map Tweaks Random Loot lists yet another Armory Overhaul.
2016-11-21 17:58:20 -06:00
woodratt
a3fc7dad15
1.6.2. Map Tweaks Random Loot lists yet another Armory Overhaul.
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- Taken from Bay and edited a bit, maintenance now has a chance to have some randomized items in crates and on racks. Nothing extremely exciting or game changing should spawn yet, sadly. Probably still needs some adjustments and really needs some additions but works at this stage for live testing to see how badly RNG wants to spawn sin pockets and botany gloves.
- Minor map adjustments to both z-levels 1 and 2. Including things such as a mirror placed on the technomancer ship. Light adjustments on the main z-level. Removing redundant lightswitches, adding lightswitches, removing redundant newscasters. Fixing other old mapping errors.
- Largest chunk of change, rework of the armory. Image Link Two sets of all of the armor except for the riot armor has been removed from the armory. A 'tactical equipment' storage room has been readded (warden access) with the combat armor, lethal ammo, and two of both the energy weapons and ballistic guns moved to it. Four energy weapon power cells have also been added to said equipment room as well as one magazine of lethal 45 ammo (it was 5 magazines before, this makes it a even and less OCD annoying 6, like the rubber magazines).
- Practice ammo moved from the armory to the firing range on a conveniently empty table.
- Defib units now available in medical, and one in both first aid checkpoints.
2016-11-21 14:41:13 -08:00
redstryker
469082aa59
Head Item Additions and Changes
2016-11-21 17:00:23 -05:00
MagmaRam
e93095bbda
Merge pull request #2722 from Anewbe/liver_damage
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Makes tox damage more dangerous
2016-11-21 12:35:51 -06:00
MagmaRam
a3fb16fa76
Merge pull request #2785 from Nerezza/doortweaks
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Misc windoor fixes. Dron (and borgs) can now rename airlock/windoor assemblies.
2016-11-21 12:35:43 -06:00
MagmaRam
4c533c0a74
Merge pull request #2745 from Anewbe/stimm
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Adds Stimm, a homemade hyperzine; makes hyperzine toxic
2016-11-21 12:34:38 -06:00
MagmaRam
6e88fc4b82
Merge pull request #2786 from Anewbe/syringe_again
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Fixes the double use bug on syringes
2016-11-20 20:43:06 -06:00
Yoshax
59994a5656
Can open doors without access requirement when handcuffed
2016-11-21 01:28:30 +00:00
Techhead
e679590204
Allows breaking tape with any object.
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The previous system was arbitrary, considering you can use your bare hands.
Resolves #14642
2016-11-21 00:07:35 +00:00
Nerezza
867e1cee13
Updates for Yosh's work
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Robot/dron tesnsions escalated!
2016-11-20 16:56:12 -06:00
Nerezza
95dc6af3ad
Merged master into doortweaks
2016-11-20 16:51:56 -06:00
Nerezza
812d1b1df4
Filters the lesser borgs
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You now have to be a greater borg (or the god-emperor of borgs) to rename airlock assemblies.
2016-11-20 16:47:52 -06:00
Anewbe
e2406123e9
Merge pull request #2788 from Yoshax/welder
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Fixes up and implements the experimental welding tool
2016-11-20 15:22:11 -06:00
Atermonera
ed56e73b83
Fixes #2630
2016-11-20 12:36:18 -08:00
Yoshax
804c67fc00
Removes crate, removes from vending, changes changelog
2016-11-20 20:30:19 +00:00
Yoshax
f4bf14c4e6
cleans up some missed stuff
2016-11-20 20:05:16 +00:00
Yoshax
d2ea8568a8
All robots now get crowbars, flashes and fire extinguishers
2016-11-20 19:41:25 +00:00
Yoshax
503028a35b
Adds changelog
2016-11-20 19:12:03 +00:00
Yoshax
55c0fc86a3
Fixes up and implements the experimental welding tool
2016-11-20 18:59:06 +00:00
Anewbe
a7986f6500
Merge pull request #2783 from Yoshax/robotsucks
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Allows borgs to use toggle lock on closets/crates
2016-11-20 12:23:17 -06:00
Yoshax
2c6d023fc7
Changes an attack_ai to attack_robot
2016-11-20 18:04:09 +00:00
Anewbe
c59f2a9711
Fixes the double use bug
2016-11-19 23:02:40 -06:00
MagmaRam
435484e1d1
Merge pull request #2781 from Nerezza/bulkyjumpsuits
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Makes jumpsuits hide under space suits under right conditions.
2016-11-19 22:22:59 -06:00
MagmaRam
643315ce8e
Merge pull request #2770 from Anewbe/commiecomms
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Makes Communicators free
2016-11-19 22:22:16 -06:00
MagmaRam
46ad1a5baf
Merge pull request #2784 from Yoshax/ivdrip
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IV Drips are no longer dense
2016-11-19 22:20:34 -06:00
MagmaRam
45ed26ed81
Merge pull request #2780 from Anewbe/draw_blood
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Drawing blood takes time
2016-11-19 22:20:01 -06:00
MagmaRam
06fcacdd08
Merge pull request #2779 from Nerezza/FinallyInto
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Accessories on teshari now use the right sprites
2016-11-19 22:18:26 -06:00
Anewbe
475f41eb48
Merge pull request #2761 from Techhead0/patch-1
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Fixes lung rupturing in partial pressure or overpressure
2016-11-19 22:12:48 -06:00