Commit Graph

6769 Commits

Author SHA1 Message Date
Chinsky
0c94d2892d Fixes #4071
Emote needed "me" action first, using custom_emote instead.
2013-12-25 14:44:50 +04:00
Chinsky
5071ea57ad Fix for #3583
Hostile mobs now check adjacency before applying damage.
2013-12-25 14:20:56 +04:00
Chinsky
9202fda78a Fixes #4028
Makes invisimin make mob transparent instead of icon changes.
2013-12-25 12:54:15 +04:00
Chinsky
ab727aef11 Added link to examine shown item.
Removed grab handler because it's an abstract item.
2013-12-25 02:44:42 +04:00
Chinsky
7d95a385f2 No messages from beyond the grave pls. 2013-12-25 01:59:35 +04:00
Chinsky
c45f10f02b Merge branch 'dev-freeze' of https://github.com/comma/Baystation12 into dev-freeze 2013-12-25 00:36:35 +04:00
Chinsky
ac1c24f35c Adds ability to write on floors and walls with blood.
Codersprites for now.
2013-12-25 00:11:50 +04:00
Chinsky
ee6a18d94d Adds White UI to selectable UIs 2013-12-24 23:05:41 +03:00
Mloc
0ff0004250 Merge pull request #4112 from fauxki/dev
Sprite Bug Fixes
2013-12-23 15:36:02 -08:00
DJSnapshot
782acc97cf Merge pull request #4103 from LightningIron/dev
Removed R&D lockboxes.
2013-12-23 15:25:17 -08:00
fauxki
28340d01ab #4108 - mispelling was preventing it from showing up. 2013-12-23 14:53:46 -08:00
Chinsky
bca1aa5bd4 Merge pull request #4096 from fauxki/dev
RD Closet Changes
2013-12-23 04:39:46 -08:00
Chinsky
6630a046c9 Merge pull request #4095 from DJSnapshot/dev-freeze
Misc Fixes to guns
2013-12-23 04:38:44 -08:00
LightningIron
cb3e39c476 Removed R&D lockboxes. 2013-12-22 13:29:28 -06:00
Zuhayr
ff52920fab DNA2 fixes cherrypicked from N3X15. 2013-12-23 00:06:56 +10:30
Ccomp5950
befb623417 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into nanoUI_pda 2013-12-22 07:01:15 -06:00
Zuhayr
d783fd5043 Manual binary merge of head icons. 2013-12-22 23:23:25 +10:30
Zuhayr
bda1297472 Merge branch 'master' of https://github.com/Zuhayr/Baystation12 2013-12-22 23:13:22 +10:30
Zuhayr
b9fcd34df3 Merged config and changelog. 2013-12-22 23:11:29 +10:30
Ccomp5950
ec7921909f NANOUI PDA
Creates NanoUI for the PDA and Syndicate Uplink.

New features:
	Crew manifest now sorted with department heads at the top.
	Can select individual conversations and delete individual conversations among PDA's
	Powernet Monitor much more simple now and easier to read.
	Janitorial supplies locator now includes Janicart.
	Items will actually refresh if you click "Refresh"

Some other changes:
	Captain's PDA cartridge now has all access (added janitor access and quartermaster access)
	With the conversation change I had to change how tnote (the variable that holds PDA messages works.
		Setup the message server to use the new methods.
	Removed procs that will no longer be used (UI generation procs from old UI methods)
	Commented everything the best I can.
	Created HORRIBLE, TERRIBLE lists.  But it's pretty much required because that's how nanoUI rolls.
	Created a variable on the uplink called NanoUI items, this list is created upon creation of the
		uplink.

	I included the functionality for Mimes and Clowns for our downstream servers that have those.
2013-12-22 06:18:39 -06:00
fauxki
a2f6d7919a Removes RD dress from here, it's to be moved as a subsection of the RD unifrom. 2013-12-22 04:16:56 -08:00
fauxki
08758cfd6a Adds in new alt RD uniform, as well as moves the RD Dress from the dress section to a subsection of RD uniform. 2013-12-22 04:16:24 -08:00
DJSnapshot
1324be7189 Fix for guns eating empty magazines. 2013-12-21 23:15:36 -08:00
DJSnapshot
2f0b5e31f4 Fix so magazines read correctly on the Colt M1911.
Also notice for when the clip falls out.
2013-12-21 22:58:24 -08:00
Chinsky
19c83de6af Applying Minifix to Yinaderp
ID of resulting chemical was not set, so reagents just disappeared
2013-12-22 07:55:03 +04:00
Chinsky
3604986aff Merge pull request #4081 from fauxki/dev
Gentleman's Outfit for wizard.
2013-12-21 19:45:38 -08:00
LightningIron
81df1a1307 Removes lockboxes. 2013-12-21 17:53:19 -06:00
alex-gh
a48100da74 Reattaching a mindless head no longer results in a runtime error 2013-12-21 22:50:13 +01:00
RavingManiac
b26492e66d Simplified the monkey pulling check as per Giacom's suggestion. 2013-12-21 13:51:06 +08:00
Ravensdale
95ac40a04a Re-balancing for IB, bleed rate is back to usual settings, minor nerf for
appendicitis initial bleed rate, harder to get IB.
2013-12-20 17:01:51 -08:00
fauxki
ad41957f9d Puts in a gray flatcap for the wizard.
Adds in a fancy long jacket for him too.
2013-12-20 16:59:24 -08:00
fauxki
7c695eb9ba Adds in the gentleman's suit for the gentlemanly wizard. 2013-12-20 16:58:34 -08:00
Ravensdale
13fa1709b3 IB nerf: Makes it harder to get IB, makes the initial bleed less. 2013-12-20 14:03:24 -08:00
Zuhayr
bb602139b0 Merge pull request #4074 from fauxki/dev
Centcom Update + Minor Updates
2013-12-20 10:35:57 -08:00
Zuhayr
dfeb32ce79 Merge pull request #4070 from RavingManiac/master
Crouching monkey, hidden mousetrap
2013-12-20 03:43:34 -08:00
fauxki
05f012b486 Added in the Longer Hair that was removed in the TG merge under the new name of Flaired hair because to many hairstyles start with long. 2013-12-20 01:28:47 -08:00
fauxki
6784e8e668 The dress is white, not orange. 2013-12-20 01:27:11 -08:00
Zuhayr
5b1bc6f8da Tentative fix for #4037, unable to reproduce runtime to check. 2013-12-19 22:13:48 +10:30
Zuhayr
b0b038873f Medical HUDs will now only show brainworms if the worm is controlling the host. 2013-12-19 11:00:21 +10:30
Zuhayr
44ef03e439 Prevents borers from getting through head coverage. 2013-12-19 10:38:21 +10:30
Zuhayr
11f8a5835f Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-12-19 00:01:12 +10:30
Zuhayr
f936dbda31 Possible fix for borers teleporting through windows. 2013-12-19 00:00:28 +10:30
Zuhayr
c4b847e9c6 Amendment to chemistry beaker range fix. 2013-12-18 23:54:11 +10:30
RavingManiac
e92bb6a02b Two config variables added - disable_player_mice and uneducated_mice. The first, if enabled, prevents players from spawning as mice, and the second, if enabled, prevents mice from understanding human speech (which they now do my default)
universal_understand = 1 now allows player-controlled mobs to understand what everybody is saying without necessarily allowing them to talk back intelligibly. Mice have universal_understand = 1 by default.
2013-12-18 16:56:49 +08:00
Zuhayr
cc2dc32f1b Added short-range paralysis proc for unhosted borers. 2013-12-18 14:53:56 +10:30
Zuhayr
501f94d399 Added sugar docility to borers. 2013-12-18 14:38:00 +10:30
Zuhayr
58ec6756df Added cortical borer spawn event and admin verbs. 2013-12-18 14:25:38 +10:30
Zuhayr
d21b26658a Added ghost eavesdropping for borertalk. 2013-12-18 14:10:43 +10:30
Zuhayr
c5849aaa96 Added cortical borers to the various HUDs. 2013-12-18 14:03:04 +10:30
Zuhayr
65eb6354c5 Various tweaks to cortical borers taken from the /tg/ discussion on the potential port. 2013-12-18 13:50:58 +10:30