Remains of player blob axed.
blob_act() axed. Blob now has an arbitary set of things it can attack.
It will flow over everything else. Blob has an awful tendency to destroy
non-craftables.
Will test more tomorrow.
Blob will now attack mechs.
Fixes#8106.
Fixes#10705.
Merges the two meteor events into one, and now takes severity into consideration instead.
Including the basic meteors there are also new types ranging from flaming to radioactive which may drop appropriate types of ore.
Created a global list to track base turfs for explosions/shuttle moves.
Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
Now instead calls the proper round-end proc when finishing the round, allowing admins to interrupt restart if desired.
None of the current end game variants currently use over/underlays, they are now content with coloring space.
On endgame start, the entire world is now updated in a spawn() instead, reducing crippling lag.
Adds support to designate APCs are critical, these are not drained during world end events.
Fixes a couple of potential runtime errors if no escape points have bee mapped in.
People in wheelchairs and mechas can now enter the world end rift.
Cult walls no longer cultify over and over, indefinitely.
- Fixes for turrets, rogue drones, and emitters
- Removed muzzle flash from chem darts
- Converted emitters to use spanclasses and have correct capitalization
Ensures the master area is always used, to avoid issues caused by dynamic lightning which splits areas into sub-areas.
Power alarms now handled centrally.
- This removes the dreaded wireless wires bug, which caused wires disconnected by explosions to actually still conduct power until powernet was manually updated.
- This also adresses issue with (on bay unused) singularity, which exhibits similar behavior when eating wires (wireless wires bug)
This should have little/no gameplay effect right now, just paving the
way for directional lights.
Replaced handle_rotation() on buckly things with this.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
A more thorough fix should probably involve providing a way for players
to control the flow rate.
Also tweaks emitters and allows collectors to be read using a multitool.