Includes runtime fixes to recipe dump - now if a reagent is invalid, it will skip that item and runtime it so you can identify why.
Re-adds Peanut Oil and hotspot math for oil spills.
Cooking times are now no longer 10-15 minutes per item, the LARGEST items will take around ~4-5 minutes, 6 at the maximum in the case of the superbigbite (one of the most filling food items in the game).
Cooking oil tanks added
Appliances are now constructible instead of being eldritch black magic
Recipes are now reorganized to either fryer/oven/grill based on where they're made (Although recipes_microwave still needs a LOT more sorting)
Critical time bug with cooking fixed, AND you can now upgrade your appliances for even higher efficiencies!
Reverts changes to clowns and mimes, takes away their spawns, and removes the "commedian" and "performer" alt titles, as these are things that pertain more to the entertainment jobs.
Fixes a typo in the xenobot job description.
Changes a capital E to a lowercase e.
Gives clowns and mimes access to the backroom of entertainment like the rest of the entertainers. And gives the secret poker room tintable windows, and the service hall windows.
Ethics memes aside, the idea off people being caught off guard at their guilt for causing harm to inanimate objects is really funny to me, and feels extra relevant to SS13. Considering people already regularly get in fights and maim each other over harming station pets, I picture this being a great source of arguments and fights ICly over what torturing a cute lil' medbot says about you.
tl;dr this PR lets you tip over medbots which prevents them from moving or healing, and they'll slowly get more and more distressed and desperate asking for help from people around them. After a few minutes, if no one helps right them, they'll manage to right themselves up and snitch on whoever tipped them over to medical so the psychologist can keep an eye on them.