volas
84696567d8
Ability to select job equipment in 'Select Equipment'
2015-05-09 19:29:26 +03:00
PsiOmega
be91976e30
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-05-09 11:13:05 +02:00
PsiOmegaDelta
2a53f6bf6d
Merge pull request #9153 from Techhead0/rlimb_data-fix
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Fixes rlimb assignment for hands/feet in chargen
2015-05-09 10:00:10 +02:00
Techhead0
e368c78b42
Fixes rlimb assignment for hands/feet in chargen
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An easy fix for a small typo that caused rlimbs not to be assigned to
second_limb (hands/feet). I'm surprised the bug went unnoticed this
long.
2015-05-08 21:12:15 -04:00
Chinsky
513579b8ac
Merge pull request #9140 from PsiOmegaDelta/Accounting
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Fixes #9139 .
2015-05-08 19:41:57 +03:00
PsiOmega
999b0ca99d
Compilation fixes.
2015-05-08 08:33:41 +02:00
PsiOmega
28d24fc8c6
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/computer/atmos_control.dm
code/game/machinery/telecomms/logbrowser.dm
code/modules/mob/mob_helpers.dm
2015-05-08 08:23:15 +02:00
Ccomp5950
a36acc8eba
Merge pull request #9136 from GinjaNinja32/CyborgIsNotAI
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Fixes cyborgs showing up as AIs in radio output for AIs.
2015-05-07 23:23:54 -04:00
Ccomp5950
c1350e8df8
Merge pull request #9101 from StarSmasher44/patch-3
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Applies Icon Caching to battery racks, Fixed edition
2015-05-07 23:20:30 -04:00
Ccomp5950
7e120053ed
Merge pull request #9137 from GinjaNinja32/tcomms
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Fixes... things. Lots of things.
2015-05-07 23:16:02 -04:00
PsiOmega
72dc583ef5
Fixes #9139 .
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Arranges the order at which starting funds is set and account creation is done.
2015-05-07 19:23:56 +02:00
GinjaNinja32
2e2cb07ba7
Fixes... things. Lots of things.
2015-05-07 15:32:16 +01:00
GinjaNinja32
cec16d7559
Fixes cyborgs showing up as AIs in radio output for AIs.
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Also fixes pAIs and non-carbon non-robot non-AI non-pAI mobs doing the same.
2015-05-07 14:48:18 +01:00
PsiOmega
7cbd72d1be
Cleanup.
2015-05-07 09:09:12 +02:00
PsiOmega
2eb35c6de8
Relocates the new ERT id-card creation code to its appropriate location.
2015-05-07 08:44:54 +02:00
PsiOmega
10edb06036
Do not copy-paste code.
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Do not copy-paste code.
2015-05-07 08:43:24 +02:00
PsiOmega
9e4dacc765
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/game/machinery/machinery.dm
code/game/objects/items/weapons/storage/misc.dm
code/game/response_team.dm
html/changelogs/HarpyEagle-NeckgrabFix.yml
2015-05-07 08:14:57 +02:00
Zuhayr
7389ec379f
Merge pull request #9112 from PsiOmegaDelta/SenseMe
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Adds stretches of power cable around the construction outpost.
2015-05-07 09:30:17 +09:00
Ccomp5950
143bde9774
Merge pull request #9111 from PsiOmegaDelta/AreaContentsConcat
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Cloning vats and DNA scanners are again located by cloning computers.
2015-05-06 17:31:19 -04:00
Ccomp5950
f2b4543ba6
Merge pull request #9113 from PsiOmegaDelta/AntagOOCRights
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Ensures only antags and admins can see AntagOOC.
2015-05-06 17:30:58 -04:00
Chinsky
af7ec5c8ad
Merge pull request #9099 from StarSmasher44/patch-2
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Adds Icon Caching for some Mob HUD Icons
2015-05-06 19:01:20 +03:00
StarSmasher
89e37938ca
Optimizes invalidateCameraCache()
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Before optimization it used 20.155 Total CPU/Self CPU on 183 calls
After optimization it used 0.443 Total CPU/Self CPU on 223 calls.
2015-05-06 17:41:32 +02:00
Chinsky
fefcae2961
Merge pull request #9097 from PsiOmegaDelta/TeleporterCleanup
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Teleport cleanup.
2015-05-06 17:27:35 +03:00
Chinsky
d0c2b883aa
Merge pull request #9069 from RavingManiac/dev
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Muzzle-flash lighting effect for guns
2015-05-06 17:27:21 +03:00
Chinsky
d1b4289b74
Merge pull request #9118 from PsiOmegaDelta/HaltSecurity
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Fixes #9065 .
2015-05-06 17:25:11 +03:00
Chinsky
16e417092a
Merge pull request #9116 from PsiOmegaDelta/DoNotSeeMe
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Fixes #9107 .
2015-05-06 17:25:03 +03:00
Chinsky
427bab89d8
Merge pull request #9117 from PsiOmegaDelta/PhysicalHarm
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Fixes #9083 .
2015-05-06 17:24:55 +03:00
PsiOmega
4602bd033f
Fixes #9106 .
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Now only carbons can be given items, as intended.
2015-05-06 15:41:39 +02:00
PsiOmega
4af458ef6c
Fixes #9065 .
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Central Command ids now at least makes security equipment respect you.
2015-05-06 15:23:44 +02:00
PsiOmega
5eeec376b2
Fixes #9083 .
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Computers are now only affected by brute and burn damage.
2015-05-06 15:12:14 +02:00
PsiOmega
767c6a151b
Fixes #9107 .
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The empty donut box no longer uses a non-existing item state.
2015-05-06 15:06:19 +02:00
PsiOmega
e9b32cf26e
Ensures drained_this_tick is actually set.
2015-05-06 12:30:05 +02:00
PsiOmega
72ffea6fd3
Attempts to ensure the powersink remains processed correctly, moves processing disconnection into Destroy().
2015-05-06 12:25:50 +02:00
PsiOmega
78a9a43de6
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/controllers/master_controller.dm
code/game/objects/items/devices/powersink.dm
2015-05-06 12:19:50 +02:00
PsiOmega
b6501998e3
Ensures only antags and admins can see AntagOOC.
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Adds rights check, not only holder verification.
2015-05-06 11:34:54 +02:00
PsiOmega
83d1b9ad22
Adds stretches of power cable around the construction outpost, ensuring one does not have to climb over machines to being laying cables.
2015-05-06 11:25:04 +02:00
PsiOmega
b349e76604
Cloning vats and DNA scanners are again located by cloning computers.
2015-05-06 09:27:11 +02:00
Zuhayr
df6ff69f01
Merge pull request #9103 from DeeUnderscore/fix-fabricators
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Fix mech fabricators not syncing
2015-05-06 11:04:21 +09:00
ccomp5950
7436573177
Fixes the removal of all organs when admins use "Select Equipment"
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fixes #8884
2015-05-05 21:37:28 -04:00
Atlantiscze
91e3ced65e
Powersink Fix
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- Fixes powersinks lasting for infinite duration before exploding.
- Minor adjustment to powersink drain rates. Powersink now drains up to 1.5MW instead of 1MW. It also attempts to drain up to 5kW instead of 2kW from each APC, unless powernet supplies enough power. They can still be overpowered by pumping more than 1.5MW into the grid, which is possible if you either install more coils into main SMES, or use the solars. Even 1MW of default SMES is enough to slow the drain effect considerably, espicially if you can isolate it with breakers.
- Fixes "APC Flickering" issues caused by powersinks. Powersinks are now processed immediately after powernets, which ensures they are first to take power from that powernet. This is unfortunately necessary as APCs would take power first, which is not desired.
- Minor refactor while i was at it - absolute paths, span classes, visible_message() instead of for cycle. No gameplay effect.
2015-05-05 18:49:11 +02:00
Daranz
82b7af7fb5
Fix mech fabricators not syncing
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Fixes #9058 .
2015-05-05 11:42:05 -04:00
StarSmasher
4afe2e46e6
Updates code based off of GinjaNinja's Feedback
2015-05-05 17:16:10 +02:00
StarSmasher
2675bac50e
Applies Icon Caching to battery racks, Fixed edition
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I did a whoops, should be good now, I hope.
2015-05-05 16:50:23 +02:00
StarSmasher
2a96210223
Fixes this one at least.
2015-05-05 16:47:40 +02:00
Mloc
82b810d363
Revert "Applies Icon Caching to battery racks"
2015-05-05 15:36:19 +01:00
StarSmasher
b27dbdaaf5
I'm too broken for this
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Also fixes this one, probably.
2015-05-05 14:21:28 +02:00
StarSmasher
b6b3548760
I'm too broken for this
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Should work now.
2015-05-05 14:20:35 +02:00
StarSmasher
1c9dbfdb2b
Removes unneeded variable
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All good now.
2015-05-05 14:13:26 +02:00
StarSmasher
f69358d4f5
Removes unneeded variable
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Thanks Psi for pointing that out.
2015-05-05 14:12:03 +02:00
StarSmasher
b03d5a7850
Adds Icon Caching for some Mob HUD Icons
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Adds partial caching for some of the smaller HUD additions of the mobs to allow for less processing needed to constantly update the icons when needed.
Code has been tested on a live server for several weeks prior to it's shutdown, so it should work as great as it has worked for us.
2015-05-05 14:04:53 +02:00