Commit Graph

622 Commits

Author SHA1 Message Date
crazyclonetheninja
84d1fff1ed New disease added: The Rhumba Beat. Only available via extreme admindickery. GBS, but cured by plasma and with a Cuban Pete twist.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@843 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 01:31:24 +00:00
musketstgstation@gmail.com
13df7d1221 Monkey syringes now have a special alert in the admin log.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@842 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 00:27:37 +00:00
baloh.matevz
e4fb5aee72 there just has to be one more error to fix... no getting around that...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@841 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 20:57:23 +00:00
baloh.matevz
c9449c4249 hit me...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@839 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 20:42:11 +00:00
baloh.matevz
335a4cfd53 Mining hotfix - atmospherics in the mine updated so the whole mine has the same properties (oxy, nitrogen, temperature) as space.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@838 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 20:40:12 +00:00
crazyclonetheninja
d716d8a6c3 REALLY let ghost teleport go to Derelict, Thunderdome, and AI sat.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@837 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 19:52:25 +00:00
baloh.matevz
2235bbe628 promised map update + mining hotfix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@836 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 19:32:28 +00:00
baloh.matevz
5af6ed1597 mining floors and walls now respond to explosions. Large explosions cause a lot of lag tho!! badmins, you have been warned! Some mint related changes and temp graphics put up for the ore box and ore satchel. Not much else to say. A map update will come in a moment.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@835 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 19:10:57 +00:00
baloh.matevz
e3a572e79a Mining updates:
- Minerals can now spawn randomly. If you don't want tiles to spawn minerals use the /turf/simulated/mineral turf type, otherwise use /turf/simulated/mineral/random for them to generate random minerals.
- Randomly generated minerals spread in seams
- Known issues include the updating of wall tiles and spawning of floors and... well quite a bit of stuff with random mineral plots. For the moment they're mainly aesthetic. Working on fixing the rest of the stuff.

Map updates:
- Added random mineral patches to the mining level. They are generally a few plots behind the wall that you see, so random minerals will not be visible from the mines themselves. (for the moment anyway)
- Updated the construction site - mining dock

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@833 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 14:18:20 +00:00
crazyclonetheninja
4a9f8c42ba Ghost teleport now allows you to go to the Derelict, AI sat, and Thunderdome. You can now teleport to all locations you could before the renovation.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@832 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 07:05:34 +00:00
rastaf.zero@gmail.com
0ea1fab224 Constructing of glass airlock now actually uses 1 sheet of rglass.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@831 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 07:03:10 +00:00
rastaf.zero@gmail.com
0aa11e69fe Pipes bugfix:
- trowing pipes correctly rotates them;
- meters unwrenching;
- pipe dispenser can be unwrenched and pulled, wrench back to use;
- unused pipes can be returned to dispenser;
- Probably fixed bug with non-working connectors;
Windows now are always shown above grilles.
Pipes now are always shown above lattice.
Some other things.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@830 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 06:56:00 +00:00
crazyclonetheninja
de48bd7620 Mech Bay Recharge Station turfs no longer display a blank sprite when trying to do break_tile.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@829 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 06:55:48 +00:00
panurgomatic
5b4517f32c - Added firefighter mecha.
- Tweaked clown mecha honk to be less annoying.
- Added broken mecha objects, which can be salvaged for materials.
- Fixed marauder space flight.
- Added infra_luminosity to mechs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@828 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 03:06:26 +00:00
morikou@gmail.com
8617c514dd Robert the Engineer Update:
- De-constructed walls now leave proper floor tiles and remember what kind of floor tile was there before (unless it's totally destroyed).
- Windows standardized (don't ask).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@827 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 01:36:50 +00:00
n3ophyt3@gmail.com
e2d4d5029b Carded AIs no longer lose power when brought into powerless areas.
AIs no longer get bugged to being fully healthy but dead if a living carded AI is stuck into a dead empty core.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@826 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-11 18:28:06 +00:00
n3ophyt3@gmail.com
3814f2bf48 Cleaned up round-end cyborg law reporting.
Added the line of code needed to actually LIST the AI's loyal cyborgs at round end.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@825 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-11 17:50:12 +00:00
baloh.matevz
7d4a0f1473 Mining:
- added clown ore (bananium)

Map updates:
- fixed some wiring
- fixed some area mismatches on the mining station
- added a small cave with bananium to the clown island.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@824 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-11 17:49:04 +00:00
noisomehollow@lycos.com
c73a181f14 More work on Respawn Character proc. Now properly grants traitors and whomever their equipment/powers. Will also add them to all databases in-game if specified.
Added a few more names to wizard random gen.
Chaplains may now pick/create their religion and their deity. Don't lose that book!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@823 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-09 22:56:25 +00:00
uporotiy
0f34e35e3f Fixed a few (ie two) things in metroidmen.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@821 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-09 11:11:32 +00:00
morikou@gmail.com
e7783df73b Yayificaiton Update:
- Added some comments to circuit imprinter.
- Sleepypen nerfed from 50 units to 30 units. Still FAR more then you really need but still keeps them down for quite a while. However, how a pen holds more reagents then a syringe is beyond me.
- Changelog updated.
- Ghost Teleport now works.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@820 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-09 06:45:27 +00:00
noisomehollow@lycos.com
28d376664c Some revisions for removing wizard spells, along with minor mind.dm revisions.
Wizards can no-longer cast when dead.
Fixed issues with Transfer Mind spell.
Wizards now begin with a random name (but can choose a different one).
Wizards may now re-use their spell book to memorize a new set of spells (can only be done on the wizard shuttle).
Added special role for cultists, revs, and nuke operatives for that round type.
Respawn Character special admin verb should now give the target the same mind if they were gibbed/had a mind as a ghost. This means traitors, changelings, etc, would retain their traitor status but not their powers/equipment. General updates to that proc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@819 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-09 03:39:45 +00:00
baloh.matevz
b890a512ee Overlays algorithm for the mines. Currently works for asteroid turf (floors) and updates when minerals are mined.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@818 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-09 02:46:27 +00:00
baloh.matevz
1bacbd80f3 Mining updates, mostly related to the production conveyor belt
Unloading unit:
- place ores, items or ore boxes there for them to get unloaded

Processing unit:
- now it works as intended

Stacking unit:
- finally made the code for it

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@817 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 23:17:51 +00:00
rastaf.zero@gmail.com
6b7801c4af Singularity now wont leave floor under eaten walls.
Cryo wont spit out beaker.
Fixed message "You don't have the dexterity to do this" for machinery.
PIPES:
- Heat exchange pipes are constructable now.
- Insulated pipes also were added to pipe dispenser;
- And meters too;
- Easy pipe rotating in hands;
- bent pipes actually looks bent under construction (may be glitches, please report);
- pipes now wont cover wires;
- pipes unwrenching now possible;
- large vent pumps now uses power as equipment, not environment
- pumps now uses power;
Air alarm improvements:
- all alarms in area controls all environment machines in area;
- machines initializes itself automatically and without interloping with existing ones;
- air alarms wont duplicates it air monitoring and can clear itself;
Some other typos and small issues were fixed.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@816 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 22:16:27 +00:00
hunterluthi
e28a9f1204 Reverted previous changes to fire closets and emergency closets.
The spawn percentages seemed weird. In addition it didn't make much sense to have fire closets spawning at random in the hallways. Stations obviously wouldn't have fire closets just sitting in the hallways, they'd be tucked away in maintenance areas to be used when needed. I've added fire closets to various key areas on the station in maintenance areas, atmos, etc. to ensure that fire equipment is readily accesible.

Additionally, due to the specific-placement I've undone the random spawn potential for items in fire closets, which again didnt' make much sense. They will all now spawn with the appropriate equipment.

Discussed this a bit in IRC before going through with this.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@815 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 19:09:12 +00:00
baloh.matevz
1363ca6d2f slight changes to firecloset contents. Added 20% chance to it spawning hardhats and replaced the most basic firecloset contents from an em. oxy tank to an extinguisher.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@813 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 15:06:11 +00:00
uporotiy
24d0abf18c Increased the sparkling delay on diamond ore.
Added metroid mutantrace (isn't that much different from lizardfolk yet).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@812 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 13:47:28 +00:00
morikou@gmail.com
a14a2d0ed0 Of What Things May Come Update:
- A few last re-adds of Pierrot's throat stuff /sigh
- Circuit Imprinter Added. It makes new circuit boards, AI Modules, and stuff. Insert a disk with the circuit design into the machine, load in glass and sulfuric acid (placeholder for now) and go nuts. Circuit Design disks are stored in their related departments.
- To accommodate the new lockers, the RD's office is slightly bigger.
- Chief Medical Officer can no longer be mistakenly picked for the Rev/Cult intercept reports. Warden can no longer be mistakenly picked for Revolution intercept reports.
- New AI Module: T.Y.R.A.N.T., Think evil PALADIN module, or perhaps XISC without those pesky asimov laws.

Need sleeps so if anything is broken, sorry.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@811 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 07:46:00 +00:00
noisomehollow@lycos.com
b39cc82d7a Added descriptions to wizard spells.
Beefed up Mind Transfer. Can now swap with traitors/revs/etc. Limited to humans and monkeys, and may not transfer to changelings, wizards, or cultists. Targets must still have a mind and a client for this to work (must also be alive).
Mind Transfer now correctly works for mime targets or other targets with special verbs.
Added a proper spell book for wizards.
Changelings are now properly assigned their special role at round start.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@810 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 07:19:14 +00:00
baloh.matevz
b10d8ef6a6 lots of updates to mining. Mainly added consoles to control what's going on in the processing unit. the stacking unit is still a placeholder as is it's console, which is not placed in the world.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@808 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 02:09:55 +00:00
noisomehollow@lycos.com
13fe524141 Wizards no longer start out as members of the crew. Their basic equipment is also reduced to the bare neccessities.
Wizard spells will be selectable through a time, instead of PDA/other. Currently inserted as the radio uplink.
Spells are now contained within a single file.
Added new spell, mind transfer. Allows the user to swap bodies with any available (non-braindead) human being. Traitors, changelings, and other similar people are not affected. It is possible to lose spells during the transfer. 1 minute cooldown. Probably still has bugs and/or balance issues.
Wizard teleport cooldown increased to 60 seconds.
All humanoid aliens (other than queen) may now vent crawl.
Hunters gain shorter devour time and a new ability to regurgitate their victims (if they are still alive).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@807 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 01:33:32 +00:00
uhangi@gmail.com
28b6c40b3c doing some stuff to barriers
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@806 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 01:07:34 +00:00
crazyclonetheninja
d50b229d06 Using metal on a robot frame now correctly spawns an ED-209 assembly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@805 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-07 20:01:24 +00:00
noisomehollow@lycos.com
17fccca65d Moved barrier icons to objects.dm.
Updated barrier graphics. 
Barriers now spawn in the Armory (and four in the vacant Sec office), until they are tested. Required access was changed to Security likewise.
Fixed firesuit down graphics, along with hazard vest.
Reduced the number of fireclosets spawning instead of oxygen closets.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@804 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-07 19:52:44 +00:00
bizarre.babel@gmail.com
4fbce6870a Bunny ears, clown+security+medical backpacks, and skirt added.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@803 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-07 16:42:10 +00:00
uhangi@gmail.com
0a89eb1551 readded barriers to the map, changed the path around
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@802 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-07 15:25:16 +00:00
baloh.matevz
41e17aa313 added fire closets to spawn around the station. Each emergency closet has a 1/3 chance of changing to a fire closet. Lots of updates to mining, added satchels which can carry 10 pieces of ore each, they can gather all the ore from a tile at once or one at a time. They can get loaded into ore boxes, which can carry an unlimited amount, currently. Rail cars move much faster now, but demand more processor time, they will eventually get the role of getting loaded from satchels and producing ore boxes. Simply to make it easy to carry around hundreds of pieces of ore. (resubmit)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@799 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-07 12:05:33 +00:00
hunterluthi
2258bd12cd Just some minor changes. I re-added the fire closets, and also changed them up quite a bit. They now output the exact same equipment that was previously on a rack in atmospherics. Said racks have been replaced with fire closets, maybe it'll give a hint to atmos that they're yanno... supposed to put out fires.
Also changed Head of Staff's office to Head of Personnel, and Head of Research's office to Research Director's. Figured it would be useful to update them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@798 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-07 10:24:22 +00:00
noisomehollow@lycos.com
33cc484782 Removed the new shuttle-dock hallway. Repositioned the shuttle dock, various other fixes/adjustments related to this.
Placed Mech Bay and chargers on the map.
Re-added PALADIN AI module to AI Upload.
Moved a chair on the Bridge so it's positioned properly.
Added mech chargers to CentCom.
Removed deployable barriers from engineering (or rather, overwrote them).
Moved DJ station location.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@797 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-07 07:28:06 +00:00
uhangi@gmail.com
0b778417d7 Adding deployable barriers. Swipe ID to toggle anchoring them. Have health, if dealt enough damage they are destroyed. Repair with screwdrivers. Six spawn in engineering. Also, I am in need of a better icon.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@796 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-07 06:51:59 +00:00
panurgomatic
dea8d4d380 - I'm stupid. Kill me.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@795 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-07 02:53:21 +00:00
panurgomatic
529d97cb1c - Mech Recharge Bay. Note to the map-makers: recharge port should be situated to the west of recharge floor, console - anywhere close to it.
- H.O.N.K exosuit.
- Mechs can push mobs and objects.
- Mecha clickspam bug should be fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@794 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-07 02:48:56 +00:00
baloh.matevz
6a1bd13d0d A new look for the fire suit. Edited the lefthand, righthand, suit and suits files. defined under clothing/suit/fire/firefighter and has the same properties as the fire suit apart from icon_state and item_state. Also edited contents of the chief engineer's closet and fire closet. also replaced all existing pajama-like firesuits with these. Long message for a tiny update, i know.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@793 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-06 21:26:46 +00:00
n3ophyt3@gmail.com
5bfeca15de Fixed the PDA notekeeper function. As a side-effect, PDA messenging also works again
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@792 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-06 20:36:13 +00:00
n3ophyt3@gmail.com
bd9819c272 Made items that get unbloodied update their icon during the unbloodying, so you can tell how much you used your gun between getting blood on it and cleaning it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@791 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-06 17:08:33 +00:00
uporotiy
f70263ab36 New singularity containment field sprites because the old ones are ugly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@790 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-06 15:54:56 +00:00
n3ophyt3@gmail.com
46ddeb8074 Energy guns now have a visual indicator for if they are set to stun or kill (interestingly, there was existing sprites for it)
Items that have blood cleaned off of them should now properly be able to update their icon. Most notably, this includes energy weapons.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@789 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-06 15:16:36 +00:00
uporotiy
b2daa86680 Improved lizard AI.
Fixed asay being removed by "hide admin verbs".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@788 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-06 13:09:40 +00:00
n3ophyt3@gmail.com
f5275a5941 Phase 2 of PDA overhaul
Moved cartridge-only PDA menu code to the cartridges themselves, so the PDA code is less of a single massive clusterfuck.

It should be functionally identical ingame, but if we want to add new PDA cart features, it will be less of a hassle now. In theory.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@786 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-06 02:51:42 +00:00