Atlantiscze
16685f0698
Fixes renwick shield generators incorrectly using power
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- Shield generators now correctly use power according to actual field strength.
- Minimal shield dissipation rate now corresponds with 1 renwick field (changed from 10, which technically caused shields to always use max upkeep power ignoring field strength completely)
2014-11-18 07:34:56 +01:00
Zuhayr
90d65aed57
Removed attack_paw, attack_animal and attack_slime.
2014-11-13 17:15:29 +10:30
Zuhayr
b4ea25d064
Merge conflict resolution.
2014-11-10 13:00:06 +10:30
GinjaNinja32
6c874842e1
Fix emergency shields activating without being turned on
2014-11-03 18:48:03 +00:00
mwerezak
5699c92c82
Destroyed emergency shield generators no longer just disappear silently.
2014-10-26 12:18:56 -04:00
mwerezak
c1cbc74d4e
Fixes emergency shield generators running with no power.
2014-10-26 01:09:52 -04:00
PsiOmega
a1ee4e766b
Basically ripped over /tg/'s powernet and cable code into our own codebase.
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Keeps Z-level code as it was.
Modifies/restores powernet procs as necessary to match our own implementation changes.
2014-10-13 17:13:04 +02:00
Kelenius
505f857eb8
Stack update
2014-09-02 09:59:32 +04:00
Kelenius
a1348faa8c
Cables are now stacks
2014-08-25 18:54:35 +04:00
mwerezak
58e0b659d4
Reorganizes shieldgen source code and icon files
2014-08-10 11:58:25 -04:00