Commit Graph

110 Commits

Author SHA1 Message Date
Atlantiscze
16685f0698 Fixes renwick shield generators incorrectly using power
- Shield generators now correctly use power according to actual field strength.
- Minimal shield dissipation rate now corresponds with 1 renwick field (changed from 10, which technically caused shields to always use max upkeep power ignoring field strength completely)
2014-11-18 07:34:56 +01:00
Zuhayr
90d65aed57 Removed attack_paw, attack_animal and attack_slime. 2014-11-13 17:15:29 +10:30
Zuhayr
b4ea25d064 Merge conflict resolution. 2014-11-10 13:00:06 +10:30
GinjaNinja32
6c874842e1 Fix emergency shields activating without being turned on 2014-11-03 18:48:03 +00:00
mwerezak
5699c92c82 Destroyed emergency shield generators no longer just disappear silently. 2014-10-26 12:18:56 -04:00
mwerezak
c1cbc74d4e Fixes emergency shield generators running with no power. 2014-10-26 01:09:52 -04:00
PsiOmega
a1ee4e766b Basically ripped over /tg/'s powernet and cable code into our own codebase.
Keeps Z-level code as it was.
Modifies/restores powernet procs as necessary to match our own implementation changes.
2014-10-13 17:13:04 +02:00
Kelenius
505f857eb8 Stack update 2014-09-02 09:59:32 +04:00
Kelenius
a1348faa8c Cables are now stacks 2014-08-25 18:54:35 +04:00
mwerezak
58e0b659d4 Reorganizes shieldgen source code and icon files 2014-08-10 11:58:25 -04:00