Commit Graph

1328 Commits

Author SHA1 Message Date
Spades
8773cc389a Removes silly railing layering 2017-09-08 21:27:31 -04:00
killer653
cafac8efae Polaris Sync 2017-08-28 20:52:11 -04:00
Spades
4eeabfc657 TRAVIS STOP 2017-08-27 02:23:39 -04:00
Spades
229431bd4d Oh sure you compile fine but Travis cries 2017-08-27 01:49:41 -04:00
MagmaRam
e370d56656 Merge pull request #3710 from SpadesNeil/window-change
Weak attacks no longer can damage windows
2017-08-26 13:55:36 -06:00
Spades
df37726669 Merge remote-tracking branch 'refs/remotes/origin/master' into oties-and-wild-removed 2017-08-26 15:51:47 -04:00
Spades
18ffeefafd Removies oties and outdoors area 2017-08-26 15:51:37 -04:00
Belsima
5268f21321 Adds more click sounds to the game. 2017-08-23 03:16:21 -04:00
Cyantime
007dc9c5d9 Reduces mice per pile from 2 to 1. 2017-08-20 21:42:00 -04:00
Cyantime
70a03f1155 No one saw that. 2017-08-16 19:20:57 -04:00
Cyantime
0df74e92fe Quik Fixes 2017-08-15 22:19:13 -04:00
Cyantime
499862bca6 Configurable mob spawners, re-implementation of trash mouse spawning. 2017-08-15 22:09:53 -04:00
Spades
8bbd131899 Better spot to do this in 2017-08-14 23:25:53 -04:00
Spades
60ead7642d Revert "Trash piles can now spawn mice" 2017-08-14 23:07:08 -04:00
Spades
eaf2ec867d Actually let's make it 5. 2017-08-14 17:46:11 -04:00
Spades
2206b23305 If force is less than 10, an item can't damage windows. 2017-08-14 17:42:43 -04:00
Cyantime
8502ceaee6 Trash piles can spawn mice 2017-08-13 19:15:04 -04:00
Cyantime
9637c6a0eb TF refactor 2017-08-12 20:53:52 -04:00
PrismaticGynoid
1f1f537e1c Better Wheelchairs
Wheelchairs can now be collapsed by click-dragging them to you, much like rollerbeds. You can then pick them up. They are, however, too large to stuff into a backpack.
These new collapsible wheelchairs are now available in the loadout, under utility, for 4 points. They're also color-customizable now. No more plain white wheelchairs available only by missing feet.
The loadout wheelchairs will spawn with you buckled into them, just like how it works when you spawn without feet, except that the loadout wheelchairs can be more colors than just white.
2017-08-09 00:48:13 -07:00
killer653
d00de57f36 Merge remote-tracking branch 'refs/remotes/VOREStation/master' 2017-08-06 19:21:15 -04:00
killer653
468e73c7f3 Polaris sync 2017-08-06 19:07:17 -04:00
Cyantime
c5594c31e5 alters trash pile loot pool 2017-08-06 04:18:26 -04:00
Neerti
4256ec902a Changes path of alien tools, adds hacking sounds, and makes the fireaxe cabinet use toolspeed. 2017-08-04 08:35:16 -04:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Cyantime
68c053212c Disables phasing downward through catwalks 2017-08-02 22:29:42 -04:00
Cameron653
97e851f2e4 Adds in body snatcher device (#1822)
* Adds in body snatcher

* Modifies method the bodysnatcher works

* Fixes merge & compile error

* Update trash_pile.dm

* Update trash_pile.dm

* Gets transfer_to to work
2017-07-19 15:26:34 -04:00
Anewbe
b22a9fa575 Merge pull request #3589 from Belsima/gloves
Adds fingerless gloves.
2017-07-17 15:42:28 -05:00
Belsima
e51de25dea Adds fingerless gloves. 2017-07-11 00:49:02 -04:00
Neerti
a47584fdb0 Merge pull request #3576 from Anewbe/medical_gowns
Adds medical gowns
2017-07-10 17:48:31 -04:00
Anewbe
c64f7c9fa3 Merge pull request #3505 from Dhaeleena/Somecat
Winter boots
2017-07-09 17:13:27 -05:00
Anewbe
252f3af8ad Adds medical gowns 2017-07-09 15:03:11 -05:00
Anewbe
c1da073906 Merge pull request #3571 from SpadesNeil/tree-layer-fix
Fixes layering issue with tree icons
2017-07-09 14:06:46 -05:00
Spades
5672fbe648 Merge pull request #1839 from VOREStation/tether-changes
Tether changes
2017-07-08 23:13:22 -04:00
Spades
619206f651 Update trash_pile.dm
oops
2017-07-08 14:30:34 -04:00
Spades
929e872ee3 Tether changes
- Reduced trash piles by probably half. There shouldn't be more than one
trash pile in any room.
- Replaced steel beds with comfy beds everywhere.
- Removed syndie ID from trash pile, because there's absolutely no way
to detect it by Security, making it OP.
- Added sizegun to trash piles. Is technically not contraband, so enjoy.
2017-07-08 11:54:49 -04:00
Spades
1398accaf9 You know what, let's play it safe. 2017-07-08 11:13:56 -04:00
Spades
7bc1d92d61 Fixes layering issue with tree icons
I've discovered from using it on the tether map in Vorestation that it
being on layer **9** is really unneccessary and it just looks absurd
when layered over other things.

I don't think you actually use trees for anything right now, but
whenever you do, you'll want this to prevent them from looking dumb.
2017-07-08 11:11:57 -04:00
Spades
6d16544762 Update flora.dm 2017-07-08 11:05:39 -04:00
Spades
b5f86eece2 Merge remote-tracking branch 'refs/remotes/origin/master' into wilderness-additions
# Conflicts:
#	code/modules/mob/living/simple_animal/vore/otie.dm
2017-07-08 01:26:47 -04:00
Spades
19a6895e3c Fixes 2017-07-08 01:24:55 -04:00
Belsima
132f548c3a Adds a striped swimsuit. 2017-07-07 13:13:50 -04:00
Verkister
6a633f6c51 More otie stuff.
-Took out the minimum oxygen requirement from space oties. They all died outside as oxygen was not one of the gases there.
-Moved guard otie to security category in cargo.
-Moved the collared otie from pred crate to its own crate. Bare one is still in the pred crate chances.
-
2017-07-07 17:07:15 +03:00
Spades
6a1d844f7a Radio jammer frequency nerf
The radio jammer is very obnoxious, and I feel like it should not appear as often as it does. Every shift I have been on since its addition has seen a jammer easily located.
2017-07-06 15:33:34 -04:00
Spades
4367bc2da7 sleepy commit 2017-07-04 06:38:32 -04:00
Woodratt
e75c3887b7 Woodrat breaks map stuff
Added SC map files for further work. Including hopefully all the related files.

New airlock sprite thanks to Virgo, with a alternate non-see through sprite.

Changes to the space and transit tiles (ported from bay).

Changes done to the NC map that should bring it more up to date with changes (shield defuse stuff and minor bug fixes)
2017-07-02 18:53:17 -07:00
Spades
08704251b2 Merge pull request #1793 from VOREStation/guns
Dakka Dakka
2017-07-02 02:29:46 -04:00
Spades
36f32b1ab6 Merge pull request #1756 from Verkister/cargoandborgo
Cargo and borgo stuffs. [change check a whole week overdue!]
2017-07-02 02:20:25 -04:00
Spades
3db35eb684 Dakka Dakka
- Removed gun_vr judge, Polaris has one now.
- Removed vorestation m44 mags, Polaris has those now.
- Removed detective's .44 magnum because NO YOU CANNOT HAVE A FUCKING
MAGNUM
- Corrected inconsistent naming of .44 speedloaders
- Corrected inconsistent naming of .357 speedloaders
- Fixed broken calibers for .357 stuff to be consistent with upcoming
Polaris sync.
2017-06-30 22:42:08 -04:00
Verkister
e2c749288d A shave.
-Replaced unnecessary fluff mentions with something else.
2017-06-23 09:56:24 +03:00
Verkister
0499fec8b8 Minor adjustments.
-Small health nerf for unarmored oties.
-Comment blabbery.
-Halved crate chance for the cosmetic difference oties (like the bears do I think?)
2017-06-23 09:25:24 +03:00