Commit Graph

60 Commits

Author SHA1 Message Date
Leshana
8ac6b0bfe9 Fix Scree and Scree Accessories 2018-04-21 23:22:08 -04:00
Arokha Sieyes
2cba96cf4c Switch to defines for custom species stuff 2018-04-19 19:34:10 -04:00
Arokha Sieyes
1a349f77dd Cleans up custom species icon base code
Fixes #3478
2018-04-19 17:46:51 -04:00
Abbie Fland
1eac979525 Fixes blue color-preview splotches
VOREStation companion to Polaris fix in
https://github.com/PolarisSS13/Polaris/pull/5082
2018-03-21 01:06:29 +00:00
Arokha Sieyes
f75dbca44c Fix HUD alignment on non-1.0 spawn scales 2018-03-18 19:33:11 -04:00
Arokha Sieyes
e82c19a31a Probably fixes joining at wrong size 2018-03-17 14:53:36 -04:00
Little-119
3e92f000f7 Fixes the cancel button in ears/wings/tail selection clearing the respective selection 2018-03-11 04:29:07 -04:00
Arokha Sieyes
13b28ede55 Fixes a couple of charsetup sanitizes
No more "YOU DIDN'T SET A SCALEEEEE" on new characters. Defaults to 100%.
2018-01-05 12:28:15 -05:00
Cameron Lennox
4856786ceb Makes xenochimera able to select "Xenochimera" 2017-12-02 19:08:12 -05:00
Cameron Lennox
755f8828a6 Allows xenochimeras to choose icon base 2017-12-02 16:04:20 -05:00
Verkister
bb2deea01d Fixes my lossed updoots. 2017-11-18 17:39:00 +02:00
Verkister
09591d9395 It works now. 2017-11-11 16:00:37 +02:00
Verkister
72edb34ecc Adds toggleable character pref for sharp/fuzzy scaling.
-Yeah you should now be able to choose how you look.
-Especially benefitical for any character scaled to those atrociously fucked up deformation ranges.
-Can't really test it properly though due to the compile nature of the good ol' PIXEL_SCALE line in dm and my compy somehow forcing fuzzy on for some reason anyway. (my laptop's got the sharp mode tho)
-Kinda based on #1947 Go there for preview examples.
2017-11-10 12:19:31 +02:00
Cameron653
b83a7c4370 Makes neutral traits not take trait slots 2017-09-30 13:35:25 -04:00
Spades
e0db8feb50 Merge pull request #1996 from Cameron653/SPIDER_RACE
Spider race & modifications!
2017-08-14 00:31:39 -04:00
Verkister
22e6bcb520 Enables dual coloring for ears.
-Ya know how a bunch of the ear options have that untouchable bright white inner part?
-You can touch it now :D
-Also renames the ear color vars for better compatibility and consistency.(red/g/b_ear > r/g/b_ears etc)
2017-08-13 15:20:11 +03:00
killer653
dc828eaab0 Spiders! 2017-08-12 23:02:38 -04:00
killer653
a2f346df0f Makes wings their own seperate entity on char setup 2017-08-10 07:12:22 -04:00
Cameron653
23d553185e Adds tab 2017-08-04 19:27:12 -04:00
killer653
9a6a454a64 Unused 2017-07-28 06:45:33 -04:00
killer653
4fcbbe40f1 Size changes. 2017-07-28 06:43:44 -04:00
Verkister
84b994b2d7 Slight charstomization overhauls.
-Lined up and un-overlapped the setup previews. Also taurs can now fit into the frame and not be cropped in half.
-Unlocked the hidden and forgotten feature for secondary tail/taur colors.
-Currently the only enabled things are the colorable wolf tail and a new dual color wolftaur. The framework for more is ready for use though!
-Liberated ear coloring from the oppression of hair color.
-Disabled drake and otie taurs since they lack all gear compatibility :v
2017-07-13 00:20:02 +03:00
Arokha Sieyes
b1aeba9281 Persistent size between rounds
Allows your size to save at the end of each round. Get shrank'd or enbiggened? Now you can stay tiny between rounds if you like that consistency.

Don't want that? Just turn it off on the VORE tab. Accidentally left it on, and got saved? Just change your size to what you want in the character setup (and turn off saving it, too).
2017-06-16 09:41:34 -04:00
Arokha Sieyes
809927c139 Merge pull request #1693 from VOREStation/aro-sleevemate
Adds the SleeveMate 3200
2017-06-11 14:39:43 -04:00
Arokha Sieyes
7c3b3c4311 Adds the SleeveMate 3200
**This commit prevents dead people from being backup-implanted!**
But it's fine because you just use this handheld thing to back them up instead and don't waste an implant, and medical starts with 4 so don't freak out. See below.

Adds the SleeveMate 3200 hand-scanner device. This device allows you to scan people to determine several things about them:
- If they have a mind in them
- If they have a client attached
- If their mind matches their body
- If they are alive/conscious

All of that is represented with in-universe messages of course. The real function of it is that it provides several features:
- One-time mind scan: Performs a one-time mind scan for those that don't like getting mind backup implants. This will store that one scan in the database, but you'll forget everything since then if resleeved. This is also useful for resleeving someone who died without an implant, but is not DNR/DNC.
- One-time body scan: Adds someone to the body scan database, or, updates their body scan if they obtained a new body. Useful if someone has used the body designer and switched bodies, as you can update their body scan. You should probably check medical records, and LOOC around before using this to resleeve someone that didn't have a body scan originally, because they may have picked that to avoid resleeving.
- Store Whole Mind: Takes the entire mind from someone, storing it into the SleeveMate 3200, rendering the patient mindless. From there, it can be backed up as many times as needed, deleted, or stored into someone with a Soulcatcher NIFSoft and run live in their VR (so now you don't have to digest/kill people for that).

Four SM3200's start in medical (1 in minimed downstairs, 3 upstairs), R&D can fab more, and they occasionally show up in trash piles for those wanting to be sneaky with a Soulcatcher, but who don't like digesting people.
2017-06-11 13:55:04 -04:00
Leshana
e644dbe18a Destroy() cleanups in VOREStation code
* Remove remaining hard del()'s in our code.
* Replace deleted() and gcDestroyed with QDELETED macro.
* Fix some strange calls directly to Del() (capital D)
* Make Destroy() return qdel hints.
* Make a few of the Destroy()'s more comprehensive in cleaning up references.
* In edited Destroy() procs, converted to use qdel_null and qdel_null_list macros when possible for pretty code.
* Removed unused variable `sleevecard`
2017-06-10 22:44:03 -04:00
Arokha Sieyes
5236e2675f NIF Fixes and Soulcatcher NIFSoft, Money Tweak 2017-06-09 01:08:34 -04:00
Arokha Sieyes
08e7703e4f Finishing Up NIFs
Squashed commit:

[4b18ca1] Finishing up NIFs

[e4adb4a] Tons more NIF work

All the implants are done!
2017-06-06 19:34:41 -04:00
Arokha Sieyes
a8a668b7b3 Make cancel work on trait list 2017-05-30 15:12:04 -04:00
Arokha Sieyes
a94887af27 Properly hide traits already selected 2017-05-30 14:47:39 -04:00
Arokha Sieyes
d6cb4590dd Tweak spacing on setup, fix DNA bug 2017-05-30 11:39:12 -04:00
Arokha Sieyes
684f570d0d Trait Tweaks
Adds blood color as a custom species setting
Adds photoresistant trait
Changes haste and slowdown traits to be taj and tesh speeds
2017-05-30 11:35:40 -04:00
Arokha Sieyes
d9c845a298 Don't sanitize out Custom Species unless they are changing species 2017-05-29 17:19:03 -04:00
Arokha Sieyes
4d8b465cd9 Basically initial working traits 2017-05-29 05:08:25 -04:00
Leshana
497f2cc2d3 Fixes Runtime in 04_resleeving.dm,32: Cannot read null.ckey
proc name: copy to mob (/datum/category_item/player_setup_item/vore/resleeve/copy_to_mob)
And fixes Runtime in infocore.dm,175: code/modules/resleeving/infocore.dm:175:Assertion Failed: !deleted(M)
   proc name: init from mob (/datum/transhuman/body_record/proc/init_from_mob)
2017-05-23 01:14:56 -04:00
Yoshax
7662693036 Fixes an issue with tails 2017-04-27 22:35:41 +01:00
Arokha Sieyes
7519133444 Merge pull request #1417 from Yoshax/qollife
Fixes some character setup issues
2017-04-23 23:53:15 -04:00
Yoshax
ec5cb4d950 Does Aronai things 2017-04-22 00:57:14 +01:00
Yoshax
9d33b7662e Fixes some character setup issues 2017-04-20 16:23:21 +01:00
Leshana
f8e34eabbb Un-scale HUDs for micros and macros.
* Set appearance_flags on HUD images to prevent them from being scaled up/down when the owning mob is macro/micro.
* Optimized the resize() proc and made it adjust the vertical position of the unscaled hud to stay even with the top of the mob's head.
* Also fix the resize proc to be consistent with update_icons().   Now micros wont be in the middle of a turf temporarily after resizing.
2017-04-19 23:59:16 -04:00
Arokha Sieyes
5cb6d250d0 Adds 'Subsleeving' into prey
Allows the resleever to sleeve minds into people inside the resleeving pod's occupant, aka if you want you can print a new body for the person (or if you're wiping some existing person, take a living person), have someone eat them, then get in resleeving pod and revive them in a gut. That'll keep them from walking around and tripping too much, yuh.

I'm sure there's a million crazy things you could do with this (eat person you want to impersonate, resleeve yourself into them while they're in your guts, then escape your own guts?) so have fun with that.

For technical reasons, for now, you cannot sleeve the PRED if they have prey in them in the resleeving pod. It has to do with wiping out their bellies and forgetting where their prey are. This would happen to prey if the prey has their own prey, as well, but... don't? Also you can always just OOC escape if you get trapped like that.
2017-04-10 01:33:40 -04:00
Leshana
eef8480444 Adds the Body Designer for resleeving
* Adds Body Designer computer, which allows you to customize body designs similarly to character setup, but in game.
* Designs are savable to disks which can be loaded into the the resleeving controller console to print and resleeve into.
* Fixes line breaks on OOC notes in the resleeving computer.
* Added circuits so the body designer is constructable, and designs so the circuit is researchable.
* Added a proc for reverse lookup of size_multiplier -> scale name (0.25 -> Micro etc)
2017-04-09 16:23:35 -04:00
Leshana
47b41582c3 Merge branch 'master' into vplk-persist 2017-04-04 21:44:28 -04:00
Leshana
39cf9a9a9b Use species for determining which organs to persist.
Also added some safety checks, and better handled digitized brains.
2017-04-04 20:52:26 -04:00
Arokha Sieyes
df84a2329a Renames V-ANTAG to Event 2017-04-04 20:22:09 -04:00
Leshana
f17ea64bbe Enables round-to-round persistence of a few aspects of characters.
* More accurately, it automates updating your character setup.  None of this code does anything you could not already do manually on the Character Setup screen, it simply does it automatically for you.
* Specifically a few things are saved either at round end or when you cryo:
  * Your late-join spawn location is determined by which cryo/elevator/etc you used to leave last time.  Departing thru the elevators will set your spawn location to elevators etc.
  * Your weight is saved (also any extra or deficient nutrition is resolved into weight gain/loss)
  * Your limbs settings are updated based on your status at end of round (whether limbs are normal, missing, robotic, etc)
  * Your markings are saved so they will be the same as when they were at end of round.
* ALL of these changes are optional, toggled on the VORE tab of character setup.
* Replaced hard coded numbers for weight gain with constant defines.
2017-04-04 07:33:09 -04:00
Arokha Sieyes
9e90a293ec VANTAG Hud stuff 2017-04-03 19:35:09 -04:00
Arokha Sieyes
dd733371bc Further fixes
Apparently the weight prefs were accidentally removed (this also fixes size prefs when spawning), fixes size when resleeving, renames char setup options to be more explanatory
2017-02-21 14:15:59 -05:00
Leshana
978b982fa2 Added options for starting with scan or resleeving lock to the player setup panel. 2017-02-19 16:26:59 -05:00
Arokha Sieyes
74018ebd34 Basically replaced biological cloning so far 2017-02-19 00:01:14 -05:00