Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
* Remove remaining hard del()'s in our code.
* Replace deleted() and gcDestroyed with QDELETED macro.
* Fix some strange calls directly to Del() (capital D)
* Make Destroy() return qdel hints.
* Make a few of the Destroy()'s more comprehensive in cleaning up references.
* In edited Destroy() procs, converted to use qdel_null and qdel_null_list macros when possible for pretty code.
* Removed unused variable `sleevecard`
* Every pipe in a pipeline has a reference to the pipeline. This needs to be cleared, both so the pipeline can be gc'd, and also so the pipes don't try and keep using the qdel'd pipeline.
* Same story for each pipeline in a pipe network, and each machine in a pipe network.
* Pipe networks are also in the pipe_networks global list. While the controller would detect and remove it from the list on the next tick, cleaning up ourselves is the responsible thing to do.
* Every pipe in a pipeline has a reference to the pipeline. This needs to be cleared, both so the pipeline can be gc'd, and also so the pipes don't try and keep using the qdel'd pipeline.
* Same story for each pipeline in a pipe network, and each machine in a pipe network.
* Pipe networks are also in the pipe_networks global list. While the controller would detect and remove it from the list on the next tick, cleaning up ourselves is the responsible thing to do.
* This device converts CO2 to O2 using power and "algae". The extra carbon is a byproduct in the form of "graphite"
* This is intended for virgo3b, which has no oxygen in its atmosphere but enough CO2 for us to just extract it.
I have no idea why this is in the code.
Its unobtainable in game and would be difficult to create even with
admin powers, as there's no canister to spawn it in or anything like
that so you'd have to VV an already existing gas.
* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.
* Fixes Maps due to working on ancient versions.
* Path error.
* Adds a missing ..()