Commit Graph

374 Commits

Author SHA1 Message Date
Anewbe
e1471886d8 Fixes the bug(s) that allow meat bodies to have metal brains 2018-08-14 23:12:43 -05:00
kcin2001
187fc62e9c Adds new job/department specific teshari clothing to the loadout (#5481)
* adding the new department specific teshari outfits
2018-08-09 19:43:40 -07:00
Atermonera
7b631c19f1 Merge pull request #5457 from PrismaticGynoid/colorblindnessforall
Lets people be colorblind
2018-08-01 09:01:27 -07:00
PrismaticGynoid
31e5769ff6 Whoops, worded that wrong 2018-07-30 22:08:31 -07:00
PrismaticGynoid
1a16d84bb5 Lets people be colorblind
Adds four types of colorblindness to the traits in the setup menu - protanopia, deuteranopia, tritanopia, and monochromacy. Previously, there were ones defined in the code, but not actually usable to players.
2018-07-30 21:33:16 -07:00
Heroman3003
8d1ae5795b fixed mining cloak not being in loadouts 2018-07-28 09:13:43 +10:00
KasparoVv
d59612028e Adds Marking Order Changing at Character Creation (#5429)
* Adds Changing Order of Markings

Clicking the back button on a marking will trade its place with the previous marking or move it to the end of the list if it's the first marking.

Clicking the forward button on a marking will trade its place with the next marking or put it in first before all other markings if it's last in the list.

* Changelog

Adds changelog.

* Buttons Only for >1 Marking

Only renders the layer-swap buttons when there is more than one body marking.

* Changes Button Labels to Proper Up/Down Arrows

Thanks Atermonera!
2018-07-22 18:34:52 -07:00
kartagrafi
a4b3745e4b Gender name adjustments
for the sake of accuracy and making sense, this changes "gender identity" to "pronouns", and "biological gender" to "biological sex". could also just change it to "sex", but i feel like "biological sex" is clearer for the uninitiated.
i don't know shit so if there's anything broken in here, please lmk, though it's just names so there shouldn't be a problem
2018-07-16 22:37:02 +02:00
Anewbe
8f9e817bf0 Language and Larynx Additions (#5402)
* Various Language Improvements
2018-07-13 21:13:47 -07:00
Verkister
3b3a4ae19f Adds an option to enable/disable markings on synth parts.
-In char setup near the synth color option.
-Tested working although the preview icon may misbehave with the icon cache. (Meaning the effect will require refreshing the cached icon with a visual change, such as color, markings, limb status change, etc. to show up, and may not show up at all if the appearance is identical to an earlier one already saved to cache and getting loaded from there instead of refreshing.)
2018-07-07 10:46:18 +03:00
Mewchild
a8600832d8 Adds non-head of staff department cloaks 2018-06-27 10:24:31 -05:00
Lorwp
d6403126d5 Adds SAR to allowed_roles of certain loadout items 2018-05-17 21:18:49 +10:00
PrismaticGynoid
eabfa03891 Laser pointers (#5257)
* Laser pointers

Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too.

The bugfixes which make several of the features work properly will come in a separate commit.

* Three fixes

Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot.

Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature.

Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes.

(removes errant debug message too, whoops)

* Nerf

Reduced chances of laser pointers doing anything useful on silicons.

Also, fixes a duplicated proc, oops.

* Requested changes

Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers().

Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no.

Also, does another small nerf to the effects on silicons.
2018-05-14 15:22:19 -07:00
Neerti
7b73336244 Merge pull request #5261 from VOREStation/aro-ssao
Ports 'fake' SSAO from /tg/ as a preference
2018-05-13 17:20:28 -04:00
Arokha Sieyes
634527aa5b Ports 'fake' SSAO from /tg/ as a preference
Allows players to pick whether they want this visual feature or not. Basically adds drop-shadows to objects and stuff. It's off by default.
2018-05-09 14:49:00 -04:00
Arokha Sieyes
8f876de645 Adds a client FPS setting 2018-05-07 23:37:47 -04:00
Mewchild
78efe65c1c Fixes miners not being able to take supply snowsuit 2018-04-27 12:12:24 -05:00
Atermonera
1fc11fe8c5 Merge pull request #5187 from Anewbe/comms_tweak
Communicator visibility is now on a per-character basis, rather than global
2018-04-23 18:59:00 -07:00
Anewbe
5cfb443cce Communicator visibility is now on a per-character basis, rather than global 2018-04-21 17:08:39 -05:00
elgeonmb
c12368b887 Adds new robot codex (#5178)
* adds new robot codex

* appeases ater
2018-04-20 10:30:06 -07:00
Leshana
8c3e41a705 Small fixes and ports discovered during merge. (#5138)
* POLARIS: No string compare for assistants

* POLARIS: Move these planes to more useful places

* POLARIS: Only spam ghosts with chat messages from things with real clients

* Fix small forgotten lines of text accidentally left out of VS syncs.

* Fix typo'd plane in lighting.dm and remove redundant definitions.
2018-04-04 17:35:15 -07:00
Anewbe
9a7f8b1953 Merge pull request #5093 from Neerti/3/21/2018_typing_fix
Cherrypicks missing typing indicator commit from Virgo
2018-03-23 21:40:00 -05:00
Neerti
e0c0bacefb Merge pull request #5084 from VOREStation/port-tooltips
Tooltip framework + Mob tooltips
2018-03-22 22:33:49 -04:00
Neerti
318762f091 Merge pull request #5088 from VOREStation/port-vs-catchup
VOREStation Ports Catchup
2018-03-22 22:32:09 -04:00
Arokha Sieyes
f75ea72480 POLARIS: Improve robot and typing overlays 2018-03-21 21:03:13 -04:00
Arokha Sieyes
71dac8ae26 POLARIS: UI Tweak involving species rarity 2018-03-21 14:31:03 -04:00
Arokha Sieyes
eabec5fb1e POLARIS: No string compare for assistants 2018-03-21 14:19:36 -04:00
Arokha Sieyes
62f9cb0d47 POLARIS: Fix tooltip style sanitize 2018-03-20 22:42:24 -04:00
Arokha Sieyes
de6da4a86c POLARIS: Tooltip framework, and mob tooltips 2018-03-20 22:42:16 -04:00
Abbie Fland
6e9554baa2 Fixes preview color splotch blues
Due to what looks like a copy-paste error, previously it didn't pad the
blue hex value. This meant blue values of 1-15 would display as
e.g. "f0" instead of "0f" and looked nothing like the actual color.

Previously a dark grey of 15,15,15 would get a preview splotch of bright
blue; this fix makes the splotch display as the same dark grey used
ingame.
2018-03-21 00:56:02 +00:00
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
Cerebulon
b7090d7df2 Adds Tajaran Akhani language. (#5032)
* Adds Tajaran Akhani language.
Fixes plural form of Tajaran (Tajara->Tajaran) in about 50 places.

* Gives the language a colour distinct from Siik.

* Changelog
2018-03-11 16:55:08 -05:00
Anewbe
524c9aa5db Removes translators from the loadout (#4942) 2018-03-01 12:00:37 -08:00
Anewbe
cf79159b31 Merge pull request #4967 from Atermonera/umbreload
Adds umbrellas to loadout, for 3 points
2018-02-27 14:48:04 -06:00
Schnayy
36236e1883 Sivian Western Sprite Pack (#4970)
* Adds: flamenco dress, bustle dress, cowboy duster, sheriff badge, tiny cowboy hat. To be added: 2 pairs of cowboy boots, stick horse.

* Adds 2 cowboy boots and a stick horse. yeehaw.

* Attempting to squash conflict that was caused by one of my OWN prs. For shame.

* attempting to fix conflict ft. anewbe
2018-02-27 14:24:20 -06:00
atermonera
48c6161c4d Adds umbrellas to loadout, for 3 points 2018-02-26 12:39:56 -08:00
Schnayy
643ba39d73 Prommie Cohesion Suits (#4937)
* Adds prommie cohesion suits. Still need tesh sprites + loadout.

* adds the tesh sprites + loadout option.

* Renammed cohesion suits & icon files.

* Almost forgot to adjust the bird file names. There we go.

* Removed redundant line
2018-02-25 11:26:02 -06:00
Leshana
1d11b0d6e1 Create client preference for if hotkey mode is enabled by default on login or not.
* Adds preference setting for wether hotkeys should default to enabled or disabled.
* Fixes bug for CTRL+NUMPAD8 using old verb name for toggling head.
2018-02-23 14:16:53 -05:00
Verkister
014ebdc251 Preview background additions and a fix.
-Fixes flat white background capitalization error.
-Re-enables tunnel plating and reinforced floor. (turf versions now up to date)
-Adds darker plating, ribbed techmaint tiles, and flat middle grey.
-Tweaks their cycle order to cycle flats by shade, and then tiles by shade.
2018-02-20 09:40:49 +02:00
Anewbe
b34ee7d087 Merge pull request #4843 from PrismaticGynoid/universalponchos
Department ponchos for all
2018-02-16 12:52:27 -06:00
Aronai Sieyes
78d7ef1d72 Port Bay-style attack animations (#4827)
* POLARIS: Attack animations

* POLARIS: Overlay flick system

You can't do this in Byond, unfortunately, so here's some code from /tg/

* Make attack anims a preference
2018-02-15 22:02:04 -06:00
PrismaticGynoid
3e8109e8c6 Department ponchos for all
Removes the job restrictions on the department ponchos, making them able to be taken from the loadout by any job, just like the department jackets.
2018-02-15 16:26:55 -08:00
Cameron653
9e52040d5a Loadout Text-To-Speech device. (#4697)
* TTS Device

* Makes it a proper /device

* boop

* to_chat and message change
2018-02-03 22:47:01 -06:00
Arokha Sieyes
7366a1307c POLARIS: Sort jobs into correct departments
Also give cargo some color
2018-01-27 14:57:43 -05:00
elgeonmb
3d5740c909 adds an e-reader full of news to the loadout (#4619)
* adds an e-reader full of news to the loadout

* Political Almanac -> Pocket Newscaster
2018-01-25 18:18:35 -06:00
BillyBangles
bfeda4c28b properly names the communicator watch selector (#4601) 2018-01-20 21:32:44 -08:00
BillyBangles
c44af58716 Adds communicator watch (take 2) (#4406)
* adds communicator watch

* adds commwatch to a loadout selection list

* adds changelog

just in case
2018-01-17 19:33:32 -06:00
PrismaticGynoid
10b2cc7eef Multiple loadout slots (#4530)
* Multiple loadout slots

Ported from Bay. Each character can have 3 (number can be overridden by config) loadout slots. This way, you can have different outfits for different situations without needing to have a separate character slot or edit your loadout every time.

Tested here, works as intended. The current loadout is set as slot 1, so you don't need to worry about remaking it. This also ports the to_file and from_file macros to make it work, I'm assuming they could later be used elsewhere as well.

* Log of Changing
2018-01-14 14:47:47 -06:00
PrismaticGynoid
5ffb0ee7e7 Replaces NT Relation with Economic Status
Because starting money is pretty much all it affects, anyway. Instead of just being used to measure NT's opinion of you, you now choose income categories to fall under. This still affects how much money you start with, with the highest category giving a 1.3x modifier, but the lowest has been lowered to 0.5 times. Now you can start with even less money than before.

Currently doesn't change the "this person might be willing to help you" message for traitors, but it would be easy to do something different with that if requested.
2018-01-07 14:12:10 -08:00
Leshana
4906d5ca83 Fix exploit allowing choosing unlimited languages on character setup.
* Checks list length after input() returns so you can't cheese it.
* Sanitizes list to proper length so existing characters over the limit will be fixed.
2018-01-04 20:52:35 -05:00