Commit Graph

621 Commits

Author SHA1 Message Date
Neerti
2f7db506eb Adds Variable Click Delay
Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
2017-11-28 16:11:56 -05:00
mistyLuminescence
430b2b613f MedHUDs can identify FBPs 2017-10-23 15:09:22 +01:00
Anewbe
4a6cf66183 Merge pull request #4087 from Mechoid/Efficient_Me_Fabricators
Fixes SCIENCE-fabs, Changes Mech-fab Sprite.
2017-10-16 23:01:43 -05:00
Mechoid
4a71de6b62 Mech and Prosthetic Fabricators now check to make sure they have the correct amount of material, respecting upgrades, rather than the base object cost. 2017-10-16 12:02:46 -07:00
killer653
3cd3054811 Fixes filter being used, which prevented compiling 2017-10-15 19:01:55 -04:00
Mechoid
56ec5ec94c Adds three flame-themed illegal Mech weapons and more. (#4058)
* Adds three flame-themed illegal Mech weapons. Allows anything using apply_effects to be incendiary and ignite/apply firestacks. Also absolute-paths the spilled fuel effects.

* Removes world << because I'm a good coder honest.

* Why does Git do this for no reason.
2017-10-13 23:32:52 -05:00
Mechoid
77f0e7514c Combat exosuits can now actually punch through walls and girders again, based on their 'force'. Fixes some to_chat's. 2017-09-29 22:10:48 -07:00
Mechoid
b4a323ec38 Fixes Brain-Mechs, and a tangentially related MMI runtime. 2017-09-29 20:29:30 -07:00
Anewbe
61936496b1 Merge pull request #3813 from Belsima/clickityclack
Adds a metric assload of sounds.
2017-09-20 22:20:17 -05:00
Belsima
1fc7bc7674 Adds a metric assload of sounds. 2017-09-10 14:34:43 -04:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00
PsiOmegaDelta
ebe5cc916d Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
Ben Reeve
6185bbd212 Unified radiation system 2017-05-22 16:24:34 +01:00
Anewbe
42fe5d9ed6 Merge pull request #3412 from VOREStation/pool-closed
Removes the datum pool, as it is not performant.
2017-05-08 17:21:24 -05:00
Leshana
44ff1a70c6 Removes the datum pool, as it is not performant.
* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
2017-05-04 01:58:33 -04:00
Neerti
ccb5e5700b Merge pull request #3387 from VOREStation/aro-pol-zzz
Stasis Bag and Sleeper Changes
2017-05-02 12:09:33 -04:00
Arokha Sieyes
418db00c19 Stasis Bag and Sleeper Changes 2017-04-27 21:47:52 -04:00
Anewbe
2e9383d6ac Merge pull request #3339 from VOREStation/aro-pol-computericon
Removes all the hard references to computer.dmi
2017-04-22 09:36:40 -05:00
Arokha Sieyes
0fe43a1f2b Removes all the hard references to computer.dmi
I assume these were all lazy copy-pasting. We're changing computer icons to another set in a file we'll keep separate, and these completely pointless references are annoying. They should inherit this from the `/computer/` level, which they do. Has no effect on Polaris, but cleans up code that shouldn't exist.
2017-04-19 16:54:16 -04:00
Neerti
ea6128f986 Adds Modifier System, Changes Some Ling Stuff
Adds a fairly simple system that allows adjusting various numbers like max health, incoming damage, outgoing melee damage, etc.  The nice part is that changing certain variables this way (like max health) is a lot safer than manually setting the max health var directly.
Changes a lot of short lines of code to point towards a variable's getter or setter helper instead of reading the var directly so the modifiers can work.
Endoarmor, delayed toxin sting, Enfeebling sting, and recursive adrenaline overdose now use the modifier system.
Enfeebling sting now only lasts two minutes, from five minutes, however it now also reduces the victim's melee damage by 25%/50%, and increases the damage they suffer by 10%/35%, for normal and recursive respectively.
Delayed Toxin Sting's effects are now felt all at once instead of over the course of a few minutes.
2017-04-18 21:23:59 -04:00
Anewbe
19710d9bd8 Reworks empulse and emp_act 2017-03-05 12:22:45 -06:00
Neerti
0f781e36a7 Adds Multi-Z Test Map 2017-03-03 09:40:34 -05:00
Neerti
12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
Arokha Sieyes
f041b2a8e6 Rename mecha power cell
Sort of annoyng to have it named the same as an actual power cell, with a different max charge. If it's going to have a unique charge amount, it should have a unique name. High-cap cells are 10k, super are 20k, so this is some weird between-cell with 15k.
2017-02-07 09:37:02 -05:00
Anewbe
cad668a72a Further tweaks to Vox and their toys 2017-02-01 21:43:21 -06:00
ForFoxSake
a5d5c8e4e0 Fixes Runtime in Prosthetics Fabricator 2016-12-09 13:13:25 +00:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
SinTwo
045c393683 Revert "Revert "Frame Cleanup""
This reverts commit 82722ba42f.
2016-08-13 19:55:57 -04:00
Yoshax
82722ba42f Revert "Frame Cleanup" 2016-08-06 00:27:03 +01:00
Yoshax
afa7878abb Merge pull request #2263 from SinTwo/frame_cleanup
Frame Cleanup
2016-08-05 21:14:35 +01:00
SinTwo
07b4eb2d95 final fixes, tweaks, and cleanups 2016-08-03 14:09:12 -04:00
Neerti
400a437690 Oddy Sleeper Change
The sleeper for the Odysseus mech now takes five seconds instead of two to load someone inside.
2016-07-25 04:10:42 -04:00
SinTwo
66c3a007a9 frame cleanup fixes 2016-07-23 23:45:24 -04:00
PsiOmegaDelta
60593ce024 Bay-tweaks.
Ultra dynamic MedHUD states.
2016-07-10 03:14:22 +01:00
Arokha Sieyes
34d81de406 Use correct sprite for Pros fab
'chu gotta change these too.
2016-06-10 15:19:31 -04:00
Datraen
fa74226e99 Merge pull request #1844 from SpadesNeil/GunsGunsGuns
Guns, Guns, Guns (Now in a PR less stupid)
2016-06-05 13:25:26 -04:00
Yoshax
ac3a1bd691 Robotics slight adjustments 2016-06-04 15:08:01 +01:00
Spades
ff87150c3d Let's just have the one commit this time because I'm no longer paranoid of losing progress. 2016-06-01 12:48:48 -04:00
Arokha Sieyes
f23035c9ed Make Exosuit Fabs Great Again
S'what I get for copypasting suggestions I guess.
2016-05-31 18:45:08 -04:00
Arokha Sieyes
76e4afa6d7 Fix suggested by Ginja 2016-05-31 15:38:24 -04:00
Arokha Sieyes
4c86fabb63 Tags. 2016-05-30 05:32:11 -04:00
Arokha Sieyes
1b9b3ba124 Update Exosuit fab and new machine to use materials system 2016-05-30 05:29:37 -04:00
Arokha Sieyes
05f8a69821 Make FBPs Constructable
Print 'em out, slap an MMI or Posibrain in. They come from a new machine, the Prosthetics Fabricator. You can order license discs from cargo to print the proprietary limbs. Making FBPs requires a bit of research as well, otherwise you only get arms/legs. Also requires a bit of plasteel to make the critical parts. Mostly just need every limb, plus eyes. Torso comes with the snowflakey FBP battery.

Also adds an FBP 'self-diagnostics' verb. More vague than an analyzer.

**This adds a machine that needs to be placed on the map. "/obj/machinery/pros_fabricator"**

Personally, I would replace the right-side exosuit fab with it. I can add this to my PR but I'm unsure how you guys feel about non-devs submitting map changes.
2016-05-30 02:13:55 -04:00
Leshana
ca6e75ab8f Fixes runtime error when Exosuit Fabricators are deconstructed.
* You need to have the circuit be an actual instance, not a path.
2016-05-25 21:35:14 -04:00
Yoshax
6ff7293585 Removes unused Xeno stuff 2016-05-24 23:48:52 +01:00
Datraen
beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius
98badae45f Merge branch 'master' into cleanupTwo 2016-04-21 11:41:32 +03:00
SinTwo
b356f5cf21 Construction Update 2016-03-25 16:02:36 -04:00
Kelenius
df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Kelenius
1d26fcfa8e Moves a few vars where they should be
This should reduce the memory usage
2016-03-15 11:26:46 +03:00