Commit Graph

67 Commits

Author SHA1 Message Date
n3ophyt3@gmail.com
3a11f5828c RCD Disabler malf module now properly disables RCDs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@544 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-05 21:12:25 +00:00
n3ophyt3@gmail.com
0e858125e1 More changes to malf modules.
Machine Overload and Reactivate Camera now only work on the appropriate items. Making the verb only show up on the proper items is a far more intensive (if even possible) effort.
  The Blackout module is now more likely to hit areas that previous attempts failed to overload. (30% chance first attempt, 60% chance second attempt, 90% chance third attempt, 120% chance forth attempt, etc)
  Moved the module picker verb to the Malfunction tab.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@541 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-05 20:07:19 +00:00
n3ophyt3@gmail.com
3862c9eadc Gave Malf modules an initial picking over.
RCD disabler, Machine Overload, Blackout, and ReCam modules now properly stack uses when purchased multiple times.
  It is no longer possible to buy multiple uses of one-time modules like Fireproofing, Turret upgrade, and CentComm Report Hack.
  Fixed an inaccuracy in the purchasing list (large modules were listed as needing 55 cycles, they only remove 50)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@536 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-05 05:05:22 +00:00
uporotiy
be044b18c8 -Finished work on the "cult" gamemode. I'll still add features to it later, but it is safe to be put on secret rotation now.
-Added an energy cutlass and made a pirate version of the space suit in preparation for a later nuke update.
-Changeling now ends 15 minutes after changeling death, unless he's ressurected.
-Further fixing of wizarditis teleporting into space.
-Fixed the wise beard sprite.
-Fixed missing sprite for monkeyburgers.
-Fixed Beepsky automatically adding 2 treason points to EVERYONE.
I believe that's everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@365 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-02 19:13:32 +00:00
n3ophyt3@gmail.com
2d6ad4b55e Modified AI Malfunction
The timer does not start until the AI starts it
  Starting the timer causes a CentComm report
  Humans can see the timer when it starts

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@232 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-30 19:18:14 +00:00
n3ophyt3@gmail.com
b600b55ef4 Tweaked the explode station malf AI verb in case it being long was causing it to fuck up.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@223 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-29 20:19:20 +00:00
musketstgstation@gmail.com
d46127b168 Communications intercept added for Changeling mode. Please report any problems with this.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@205 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 14:52:30 +00:00
n3ophyt3@gmail.com
b8c40cfca5 Malf AIs now need at least three APCs hacked for the timer to progress.
APCs have 1/3rd the effect on malf timer as before.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@204 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 05:45:41 +00:00
n3ophyt3@gmail.com
f339792009 Gave AI Malfunction a makeover.
The AI now has to actually do stuff to win!
    Malf AIs now have the ability to hack APCs.
    The timer does not start until at least one station APC is hacked.
    The hack takes 60 seconds (give or take lag), and the AI is unable to interact with other objects during the process.
    The more APCs you hack, the faster the timer goes.
  This change is very much experimental, and subject to change/being erased from the annals of time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@185 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 03:30:03 +00:00
n3ophyt3@gmail.com
93fa2f9f06 Station-built AIs now default to having Asimov laws, as opposed to no laws.
AIs can no longer take the same name as an existing AI.

Removing the glass panel from a partially-constructed AI core now gives the proper iconstate if there was a brain inserted.

Removed obsolete statement in malf's post-setup.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@169 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-25 03:06:44 +00:00
n3ophyt3@gmail.com
83b68e04d8 AIs can now see their 'health' on the status tab, since they lack a HUD.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@160 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 23:18:59 +00:00
n3ophyt3@gmail.com
2cea5d69e9 AI Malfunction round time has been increased from the 20 seconds I had it at for testing purposes. Really need to remember to undo such changes BEFORE I upload.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@154 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 02:41:03 +00:00
n3ophyt3@gmail.com
09a85d8c39 Fixed a bunch of broken code relating to AI malfunction
Malf AIs now appear red-tinted
  Malf AIs now get their 30-second window of ability to explode the station when they win
  
AIs and Ghosts can now enjoy the glorious station explosion cinematics.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@153 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 02:38:42 +00:00
n3ophyt3@gmail.com
184cce0222 Malfunction rounds now end 40 seconds after an AI win, to allow it time to decide to destroy the station (if that even works)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@152 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-23 00:59:18 +00:00
n3ophyt3@gmail.com
53904b1c40 Added an option to allow an intelicarded AI to interact with electronic devices. This currently reaches anywhere the AI can see, the range might get toned down.
The little yellow light on the intelicard turns green when the AI is allowed to interact with things.

Removed the malfunction timer, as apparently it makes it too hard on the AI. This will likely get replaced with something different (and more IC) later.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@136 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-21 21:16:08 +00:00
n3ophyt3@gmail.com
c9c2f3c2ae Added a decoy AI that spawns in the AI core chamber on Malfunction rounds, to reduce metagaming.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@39 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-01 05:04:01 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00