Chinsky
9d9d6de78d
Stopped robot chunks from drying up like meat ones. It's weird, and makes them pitch black.
2013-12-26 13:27:36 +04:00
Zuhayr
e89fe94af8
Merged binary files, adapted chinsky's blood painting procs to function with arbitrary colours.
2013-12-26 14:48:05 +10:30
Zuhayr
d97180239b
Using chinsky's blood file.
2013-12-26 13:46:12 +10:30
Zuhayr
d9a0f496c0
Removed debug strings/values.
2013-12-26 10:35:45 +10:30
Zuhayr
5b6ec6cd12
Added arbitrarily coloured blood decals.
2013-12-26 10:29:42 +10:30
Zuhayr
6b2bfbc38d
Species-based blood colour support code.
2013-12-26 03:21:46 +10:30
Zuhayr
8b0f778a83
Mass updates to paths for blood decals.
2013-12-26 01:56:06 +10:30
Zuhayr
2e0ff4cd87
Converting existing objects over to /vg/station blood setup.
2013-12-26 01:46:39 +10:30
Chinsky
716a901858
Made ash dirty floors
2013-12-25 15:10:10 +03:00
Chinsky
0b670f611d
Makes ash disappear on attack_hand to solve issue where paper burned inside containers would create immovable pile of ash.
...
I could swear that's how ash behaved at some point, but then again, I am drunk
2013-12-25 00:58:20 +04:00
Chinsky
ac1c24f35c
Adds ability to write on floors and walls with blood.
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Codersprites for now.
2013-12-25 00:11:50 +04:00
Chinsky
e3e569593d
Fixed dried blood showin up as 'dried the blood'
2013-12-24 18:47:06 +03:00
Chinsky
4cb94fbf50
Small pefomance boost for drying blood.
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Now using colors instead of icon procs.
2013-12-24 09:33:00 +03:00
Chinsky
fd928d4b5f
Cleaned the fuck out of smoke.
2013-11-05 02:57:23 +04:00
Segrain
183c44c4c8
Smallfix.
2013-10-18 08:38:14 +03:00
Chinsky
b96f9ef650
Merge pull request #3744 from Baystation12/dev-freeze
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BYOND AKBAR
2013-10-10 02:45:45 -07:00
Mloc-Argent
ebf2ba2d4a
Fixes.
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Made glowshrooms and intercoms not use a ridiculous internal loop, and fixed a pickup luminosity bug with glowshrooms.
fixes #3708
Fixes #3718
Fixes #3702
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-10-07 20:35:26 +01:00
Zuhayr
c7942b7eaf
Merge pull request #3651 from SkyMarshal/airfixes
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ZAS update, needs testing.
2013-09-07 05:46:04 -07:00
SkyMarshal
073f462e1b
WIP ZAS rework.
2013-09-03 20:25:02 -07:00
Erthilo
3b61ba850f
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
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Conflicts:
baystation12.dme
code/modules/projectiles/ammunition/bullets.dm
2013-09-02 23:32:33 +01:00
Mloc-Argent
a084f74c7d
Expansion of every "icon = ''" path.
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Supposed to help compilation times. Who knows.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-01 21:53:36 +01:00
Erthilo
547c1e670d
Adds janitorial cart from tg, replacing janicart. Adds in some NanoUI stuff to make it work.
2013-08-31 20:12:19 +01:00
Mloc-Argent
adc3c14779
Revert #3316 from BEF due to compile errors and (assumed) missing files.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-07-20 18:38:00 +01:00
LordBraindead
08d2e22220
fire update
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enabled fire to destroy floors and objects
also tweaked the behaviour of glass to enable glasslocks against fire
also made fire extingiushers stop being useless
2013-07-14 21:20:45 +02:00
comma
1095bd1978
Merge branch 'bleeding-edge-freeze' into viro
2013-07-09 12:49:23 +04:00
Spamcat
df90824d60
Whoa, 2 barsign.dm's? WTF?
2013-07-08 23:25:13 +04:00
LordBraindead
ba15e0f515
readjusted composition of syndie bombs
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set them to produce a 1-2-5 explosion for the fire changes
2013-07-05 09:06:34 +02:00
comma
50f94ddd93
Merge branch 'bleeding-edge-freeze' into viro
2013-07-01 17:33:24 +04:00
comma
da884f4ddc
Merge branch 'bleeding-edge-freeze' of https://github.com/comma/Baystation12 into viro
2013-07-01 17:23:09 +04:00
Whitellama
f3224bba2e
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-24 21:48:33 -07:00
Zuhayr
f5cc695c19
Merged airlock assembly changes and ZAS changes, hopefully.
2013-06-24 21:06:51 -07:00
SkyMarshal
702fea234a
Forgot the files, doh!
2013-06-23 19:53:59 -07:00
meyar
7647dbd9ab
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-06-23 00:16:57 -04:00
Whitellama
83ab2c430b
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-22 00:19:43 -07:00
Zuhayr
476c8f2fcd
Fix for destroying alien walls with your bare hands.
2013-06-21 19:03:12 -07:00
Jim Apples
a23e1c7a92
Added 5 barsigns.
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Signed-off-by: Jim Apples <cheeckan@gmail.com >
2013-06-19 17:51:41 +01:00
Chinsky
960a22ee43
Changes way viruses are stored in mobs.
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Now it's an associative list:
uniqueID - virus datum
Updated most instances to match it.
2013-06-19 02:28:53 +04:00
Whitellama
d23b758006
WIP: Implementing space ninja gamemode
2013-06-15 16:09:23 -07:00
Chinsky
7a8a822a92
Made it possible for mob to be infected with several viruses at once.
2013-06-09 13:31:16 +04:00
Zuhayr
9e71180e1b
Merge conflict resolution, using BEF.
2013-06-05 14:22:04 +09:30
Spamcat
c5a57ccdc4
Runtime fixes, tweaks.
2013-06-04 16:25:41 +04:00
Aranclanos
799ed74a3c
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
rockdtben@gmail.com
8203e7dced
Push sparks lag to GC this should greatly reduce lags.
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Test: 20 emitters shooting for 10 minutes. No lag. Along with other various tests.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5757 316c924e-a436-60f5-8080-3fe189b3f50e
2013-06-04 13:30:07 +04:00
VitrescentTortoise
5bcb4f4bcb
Added hidden fingerprint to crayon drawings.
2013-06-01 16:19:48 -07:00
Chinsky
3bbb250749
Added bloody footprints.
2013-06-01 14:30:05 +04:00
Chinsky
0b9c904252
DRY BLOOD FOR THE BLOOD GOD.
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Blood will now dry up in around half an hour.
Also moved blood drip define out of disposals. WTF.
2013-06-01 10:56:59 +04:00
SkyMarshal
b0d1d47c23
Fixes lighting, backpacks getting contaminated, and bombs not working.
2013-04-18 09:58:37 -07:00
SkyMarshal
710e97bcc6
fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel.
2013-04-18 09:56:52 -07:00
SkyMarshal
698e7af57c
Fixes lighting, backpacks getting contaminated, and bombs not working.
2013-04-17 22:07:41 -07:00
SkyMarshal
221901ba3a
fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel.
2013-04-11 12:14:47 -07:00