Commit Graph

240 Commits

Author SHA1 Message Date
Chinsky
9d9d6de78d Stopped robot chunks from drying up like meat ones. It's weird, and makes them pitch black. 2013-12-26 13:27:36 +04:00
Zuhayr
e89fe94af8 Merged binary files, adapted chinsky's blood painting procs to function with arbitrary colours. 2013-12-26 14:48:05 +10:30
Zuhayr
d97180239b Using chinsky's blood file. 2013-12-26 13:46:12 +10:30
Zuhayr
d9a0f496c0 Removed debug strings/values. 2013-12-26 10:35:45 +10:30
Zuhayr
5b6ec6cd12 Added arbitrarily coloured blood decals. 2013-12-26 10:29:42 +10:30
Zuhayr
6b2bfbc38d Species-based blood colour support code. 2013-12-26 03:21:46 +10:30
Zuhayr
8b0f778a83 Mass updates to paths for blood decals. 2013-12-26 01:56:06 +10:30
Zuhayr
2e0ff4cd87 Converting existing objects over to /vg/station blood setup. 2013-12-26 01:46:39 +10:30
Chinsky
716a901858 Made ash dirty floors 2013-12-25 15:10:10 +03:00
Chinsky
0b670f611d Makes ash disappear on attack_hand to solve issue where paper burned inside containers would create immovable pile of ash.
I could swear that's how ash behaved at some point, but then again, I am drunk
2013-12-25 00:58:20 +04:00
Chinsky
ac1c24f35c Adds ability to write on floors and walls with blood.
Codersprites for now.
2013-12-25 00:11:50 +04:00
Chinsky
e3e569593d Fixed dried blood showin up as 'dried the blood' 2013-12-24 18:47:06 +03:00
Chinsky
4cb94fbf50 Small pefomance boost for drying blood.
Now using colors instead of icon procs.
2013-12-24 09:33:00 +03:00
Chinsky
fd928d4b5f Cleaned the fuck out of smoke. 2013-11-05 02:57:23 +04:00
Segrain
183c44c4c8 Smallfix. 2013-10-18 08:38:14 +03:00
Chinsky
b96f9ef650 Merge pull request #3744 from Baystation12/dev-freeze
BYOND AKBAR
2013-10-10 02:45:45 -07:00
Mloc-Argent
ebf2ba2d4a Fixes.
Made glowshrooms and intercoms not use a ridiculous internal loop, and fixed a pickup luminosity bug with glowshrooms.
fixes #3708
Fixes #3718
Fixes #3702

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-07 20:35:26 +01:00
Zuhayr
c7942b7eaf Merge pull request #3651 from SkyMarshal/airfixes
ZAS update, needs testing.
2013-09-07 05:46:04 -07:00
SkyMarshal
073f462e1b WIP ZAS rework. 2013-09-03 20:25:02 -07:00
Erthilo
3b61ba850f Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
Conflicts:
	baystation12.dme
	code/modules/projectiles/ammunition/bullets.dm
2013-09-02 23:32:33 +01:00
Mloc-Argent
a084f74c7d Expansion of every "icon = ''" path.
Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-01 21:53:36 +01:00
Erthilo
547c1e670d Adds janitorial cart from tg, replacing janicart. Adds in some NanoUI stuff to make it work. 2013-08-31 20:12:19 +01:00
Mloc-Argent
adc3c14779 Revert #3316 from BEF due to compile errors and (assumed) missing files.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-07-20 18:38:00 +01:00
LordBraindead
08d2e22220 fire update
enabled fire to destroy floors and objects
also tweaked the behaviour of glass to enable glasslocks against fire
also made fire extingiushers stop being useless
2013-07-14 21:20:45 +02:00
comma
1095bd1978 Merge branch 'bleeding-edge-freeze' into viro 2013-07-09 12:49:23 +04:00
Spamcat
df90824d60 Whoa, 2 barsign.dm's? WTF? 2013-07-08 23:25:13 +04:00
LordBraindead
ba15e0f515 readjusted composition of syndie bombs
set them to produce a 1-2-5 explosion for the fire changes
2013-07-05 09:06:34 +02:00
comma
50f94ddd93 Merge branch 'bleeding-edge-freeze' into viro 2013-07-01 17:33:24 +04:00
comma
da884f4ddc Merge branch 'bleeding-edge-freeze' of https://github.com/comma/Baystation12 into viro 2013-07-01 17:23:09 +04:00
Whitellama
f3224bba2e Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-24 21:48:33 -07:00
Zuhayr
f5cc695c19 Merged airlock assembly changes and ZAS changes, hopefully. 2013-06-24 21:06:51 -07:00
SkyMarshal
702fea234a Forgot the files, doh! 2013-06-23 19:53:59 -07:00
meyar
7647dbd9ab Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-06-23 00:16:57 -04:00
Whitellama
83ab2c430b Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-22 00:19:43 -07:00
Zuhayr
476c8f2fcd Fix for destroying alien walls with your bare hands. 2013-06-21 19:03:12 -07:00
Jim Apples
a23e1c7a92 Added 5 barsigns.
Signed-off-by: Jim Apples <cheeckan@gmail.com>
2013-06-19 17:51:41 +01:00
Chinsky
960a22ee43 Changes way viruses are stored in mobs.
Now it's an associative list:
uniqueID - virus datum

Updated most instances to match it.
2013-06-19 02:28:53 +04:00
Whitellama
d23b758006 WIP: Implementing space ninja gamemode 2013-06-15 16:09:23 -07:00
Chinsky
7a8a822a92 Made it possible for mob to be infected with several viruses at once. 2013-06-09 13:31:16 +04:00
Zuhayr
9e71180e1b Merge conflict resolution, using BEF. 2013-06-05 14:22:04 +09:30
Spamcat
c5a57ccdc4 Runtime fixes, tweaks. 2013-06-04 16:25:41 +04:00
Aranclanos
799ed74a3c Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds) 2013-06-04 13:47:26 +04:00
rockdtben@gmail.com
8203e7dced Push sparks lag to GC this should greatly reduce lags.
Test: 20 emitters shooting for 10 minutes. No lag. Along with other various tests.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5757 316c924e-a436-60f5-8080-3fe189b3f50e
2013-06-04 13:30:07 +04:00
VitrescentTortoise
5bcb4f4bcb Added hidden fingerprint to crayon drawings. 2013-06-01 16:19:48 -07:00
Chinsky
3bbb250749 Added bloody footprints. 2013-06-01 14:30:05 +04:00
Chinsky
0b9c904252 DRY BLOOD FOR THE BLOOD GOD.
Blood will now dry up in around half an hour.

Also moved blood drip define out of disposals. WTF.
2013-06-01 10:56:59 +04:00
SkyMarshal
b0d1d47c23 Fixes lighting, backpacks getting contaminated, and bombs not working. 2013-04-18 09:58:37 -07:00
SkyMarshal
710e97bcc6 fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel. 2013-04-18 09:56:52 -07:00
SkyMarshal
698e7af57c Fixes lighting, backpacks getting contaminated, and bombs not working. 2013-04-17 22:07:41 -07:00
SkyMarshal
221901ba3a fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel. 2013-04-11 12:14:47 -07:00