PsiOmega
52e6f96dc7
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2014-12-09 17:55:14 +01:00
Ccomp5950
cab064cd16
Merge pull request #7340 from Zuhayr/dev-freeze
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Dev-freeze fixes.
2014-12-09 11:48:33 -05:00
Zuhayr
e80f59742d
Fixes #7316
2014-12-10 00:56:26 +10:30
Loganbacca
9fce8921ac
Tape fixes
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- All paper variants now have taped icon states (might change this to an overlay in future)
- Tape objects inherit overlays from attached papers
2014-12-09 22:53:49 +13:00
GinjaNinja32
681a6d21ea
Merge remote-tracking branch 'upstream/dev' into !
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Conflicts:
code/modules/mob/hear_say.dm
2014-12-08 15:32:49 +00:00
Zuhayr
3c66bd3920
Merge resolution.
2014-12-08 13:01:04 +10:30
GinjaNinja32
6a975a1e6a
Noise emotes
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Conflicts:
code/modules/mob/living/carbon/brain/say.dm
2014-12-07 12:09:02 +00:00
Loganbacca
b3e0cc98cd
Implantcase cleanup
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- Removed unnecessary icon definitions
- Cleaned up name formatting
- Removed colons
- Added variants for existing implants
2014-12-06 16:20:16 +13:00
Loganbacca
ad6828e70a
Update implantcase.dm to absolute paths
2014-12-06 16:17:07 +13:00
Loganbacca
fd53575658
Implant cases
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- Adds freedom implant in glass case variant
- Changes implants created from protolathe to variants in glass cases
2014-12-04 20:48:45 +13:00
mwerezak
7049156519
Adds mask and oxygen tank to uplink kits that provide space suits.
2014-12-02 22:24:53 -05:00
Ccomp5950
19bbc4a004
Merge pull request #7212 from Loganbacca/ducttape
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Duct Tape
2014-12-02 20:32:04 -05:00
Loganbacca
c5833dfb9a
Allow reading of taped paper via examine
2014-12-03 00:02:47 +13:00
Loganbacca
76d87e7c84
Tape fixes
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- Shrunk tape roll sprite
- Disabled tearing off individual strips of tape until they have a use
- Fixed a runtime when removing tape with nothing stuck to it
2014-12-02 23:45:33 +13:00
Loganbacca
224b2f3899
Duct Tape
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First pass for adding duct tape.
It can stick paper to things.
It can patch up walls (crudely).
Coder sprites!
2014-12-02 23:17:45 +13:00
Mloc-Argent
117ca6a135
refactor 'dir = ' into 'set_dir()'
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This should have little/no gameplay effect right now, just paving the
way for directional lights.
Replaced handle_rotation() on buckly things with this.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-12-01 13:44:02 +00:00
PsiOmega
e98649fa5e
Plastique wiring.
2014-11-24 11:21:31 +01:00
PsiOmega
dc5ab9bb64
Merge remote-tracking branch 'upstream/master' into dev
2014-11-23 12:07:45 +01:00
ccomp5950
eb83d5ccec
Solves a runtime when someone tries to mop up blood.
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proc name: afterattack (/obj/item/weapon/mop/afterattack)
source file: mop.dm,45
runtime error: undefined proc or verb /obj/effect/decal/cleanable/blood/tracks/footprints/clean().
2014-11-22 03:02:40 -05:00
Zuhayr
c8e8e663f9
Merge resolution.
2014-11-22 07:31:44 +10:30
Zuhayr
c11cb65e19
Added combi-tool.
2014-11-19 23:04:09 +10:30
Zuhayr
823f01f4bf
Changed helmet lights over to a general system/overlays.
2014-11-16 13:40:13 +10:30
Zuhayr
ae66fb16d3
Added jetpack, added gear, fleshed out ERT hardsuits.
2014-11-15 17:39:44 +10:30
Zuhayr
f7cabb03c8
Reapplied ERT path changes, fixed compile error.
2014-11-14 23:09:44 +10:30
Zuhayr
4d64a11acd
Manual merge of head.dmi.
2014-11-14 23:02:16 +10:30
Zuhayr
ebbb9b36b5
Moved everything to a module-based hardsuit system.
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Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
Chinsky
43ee395c48
Merge pull request #7013 from Raptor1628/dev
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ERT Update
2014-11-14 11:18:50 +03:00
Chinsky
1640b0a1c1
Merge pull request #7015 from Zuhayr/attackverbremoval
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Attack proc removal/refactor.
2014-11-14 11:18:43 +03:00
Atlantiscze
efcfa5199b
Robot analyzers can now be placed into tool belts.
2014-11-13 08:42:55 +01:00
Zuhayr
90d65aed57
Removed attack_paw, attack_animal and attack_slime.
2014-11-13 17:15:29 +10:30
Raptor1628
ba12d87388
ERT Update
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Bevy of ERT changes and updates, outlined in a forum thread here:
2014-11-13 01:28:15 -05:00
Zuhayr
b4ea25d064
Merge conflict resolution.
2014-11-10 13:00:06 +10:30
Chinsky
4230a20c45
Merge pull request #6963 from mwerezak/sliceable
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Rewrites food slicing, energy weapons
2014-11-08 11:07:34 +03:00
mwerezak
cc82a47163
Cleans up food slicing
2014-11-07 00:10:49 -05:00
mwerezak
81f8f36874
Makes items used to slice food have the edge flag set, cleans up energy weapons, and adjusts slicable w_class.
2014-11-06 19:50:40 -05:00
Chinsky
8078ffe079
Merge pull request #6939 from PsiOmegaDelta/VerbOptimization
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Verb optimization
2014-11-05 23:23:56 +03:00
PsiOmega
bc438e21ad
All the relevant examine changes.
2014-11-05 12:44:23 +01:00
mwerezak
a33fd1a2c6
Merge remote-tracking branch 'upstream/dev' into fire-extinguishers
2014-11-02 10:33:16 -05:00
mwerezak
97bdcca033
Fixes bad handcuff check
2014-11-01 17:02:54 -04:00
mwerezak
a9399c2b79
Custom loadout updates
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Adds sorting to the custom gear menu list.
Adds the white cheongsam as a custom gear item.
Moves the purple comb out of the custom item defines as it is no longer
just a custom item.
Adds pockets to the bomber jacket.
Reduces the cost of ponchos to 3.
2014-11-01 15:56:11 -04:00
mwerezak
5372b526a1
Merge remote-tracking branch 'upstream/dev' into fire-extinguishers
2014-10-31 20:29:00 -04:00
mwerezak
e7dcda13de
Adds feedback when handcuffs cannot be placed, fixes robot cuffs.
2014-10-30 20:13:01 -04:00
MagmaRam
b12674c18c
Changed phrasing about pressure with full oxygen internals as suggested by mwerezak.
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Fixed typo pointed out by Glloyd.
2014-10-29 01:49:28 -04:00
mwerezak
e549a22bba
Removes world print, re-adds react() call
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Also removes checks for if(W.reagent) in extinguisher code, as that is
being handled separately.
2014-10-28 22:13:42 -04:00
MagmaRam
04c3cb13d3
Updated EVA and atmos manuals to match recent game changes.
2014-10-28 17:10:56 -04:00
PsiOmega
e0796caf56
Fixes #6871 . Fixes #6821 .
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Amended to match the formatting in #6846 , to hopefully avoid merge issues.
2014-10-28 18:46:11 +01:00
mwerezak
a0b47ce4de
Water cools hot turfs even if they do not have a hotspot.
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Also adjusts fire extinguisher volumes to correspond to the new beaker
volumes, and scales things accordingly.
2014-10-24 21:45:02 -04:00
Zuhayr
df038c9fe8
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev
2014-10-06 20:15:59 +10:30
Zuhayr
d0b3a3a39b
Merge pull request #6601 from Mloc/bs12-calert
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donut boxes now update their icon to properly reflect their contents
2014-10-06 19:37:24 +10:30
Mloc
9faec14707
donut boxes now update their icon to properly reflect their contents
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Signed-off-by: Mloc <colmohici@gmail.com >
2014-10-05 19:24:30 +01:00