Commit Graph

8480 Commits

Author SHA1 Message Date
n3ophyt3@gmail.com
a478d31530 Submitted by Barhandar:
A shield generator thingy. To my knowledge, it's basically like containment field generators that block movement instead of zapping the fuck out of you, can't contain singularities, and don't require emitters to keep powered.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@658 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 08:23:59 +00:00
n3ophyt3@gmail.com
8fd1e7d1a8 Since everyone else seems to be doing it, made my own personal badmin button.
Currently, all it does is enable a round to start with three AIs instead of just 1.
    Must be triggered before round start, obviously.

Related to badmin button, in the event of multiple active AIs on the station, latejoiners are only announced by one AI, picked at random.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@657 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 07:54:56 +00:00
noisomehollow@lycos.com
bdb561960a Fixed a bug with communication code. Calling the shuttle should work fine now.
Hopefully fixed strike team code not properly deleting discarded ghosts.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@656 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 07:50:54 +00:00
hunterluthi
050cbfdd55 Improvements to air alarms and atmospheric alerts. Minor bug fixes with fire alarms.
Air alarms will now display atmospheric information to anyone. 
Air alarms will not automatically trigger atmos alarms similar to that of a fire alarm. Can also be manually activated by silicon mobs and those with atmos tech access. 
Atmos alert must be deactivated manually by silicon mobs or those with atmos tech access. 
Improved effects for the atmos alert and when an atmos and fire alert occur simultaneously. 
Silicon mobs should now receive an alert when an atmos alarm is triggered. 

Two bug fixes with fire alarms: One was preventing borgs from using them at a distance, the other was giving borgs a starred alarm interface, which was silly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@655 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 07:28:19 +00:00
n3ophyt3@gmail.com
ef10e249e8 Moved the Ghost verb over to the special verbs tab where the rest of the "im dead wat do" verbs go
AIs should now have their borgs listed at round end

Borgs without AIs should now have their laws listed at round end

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@653 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-18 04:29:26 +00:00
noisomehollow@lycos.com
fb67bec217 Added a new admin command under the fun tab for Coder and Host.
Fixed a communication console bug that prevented the shuttle from *not* being called in the first 10 minutes of the game.
Updated clothing code. Swat armor slows you down less and provides for large suit storage. Ninja suit speeds one up and provides syndicate-like suit storage.
Re-added and modified pulse rifle code and icon.
Some misc modifications.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@650 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 22:16:39 +00:00
n3ophyt3@gmail.com
d83868e9ab Made ion storms more robust
Ion laws are now listed before all other laws, making them the kings of law priority
  AIs can have multiple Ion laws
  They are still resettable as normal

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@648 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 16:52:57 +00:00
crazyclonetheninja
c29f74a1e6 You can no longer change your suit sensor level after you're dead.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@644 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-17 07:26:20 +00:00
crazyclonetheninja
44fa91047d PDA ranks now use an existing var instead of a new one.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@639 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 07:03:07 +00:00
crazyclonetheninja
718c938ad1 Manual valves can no longer be used by the AI.
Added the jobprocs.dm section of the PDA ranks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@636 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 06:07:58 +00:00
n3ophyt3@gmail.com
f10af06a6b Monkeys can now be stungloved
Cyborgs got a makeover
  Standard model now gets an energy sword when emagged
  Engineering model
    RCDs now run on cell charge for engyborgs
    Emagged engyborgs get the functional equivalent of stungloves
  Security model gets a laser when emagged
  Janitor model 
    Spraybottle contents slowly refill at the cost of cell charge
    Emagged janitors get a spraybottle full of space lube
  Brobot
    Bottle contents slowly refill at the cost of cell charge
    Emagged brobots get a bottle of Mickey Finn's Special Brew

Traitor/malf AIs can 'emag' their borgs with the robotics terminal (subject to removal/conversion to malf module should it prove hilariously overpowered)
  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@634 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 03:11:49 +00:00
crazyclonetheninja
b0e5a3208b PDAs now show rank. To update your rank, just click on the PDA with your ID card. Note, the name needs to be the same as the one the PDA started with.
Spare PDAs readded to map.

Bugfix for shotguns. Once again, by Barhandar.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@633 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 01:13:43 +00:00
crazyclonetheninja
da12856ecb Admins can now edit shotguns to fire unlimited bullets. This, and the previous shotgun update, were coded by Barhandar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@632 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 00:30:45 +00:00
crazyclonetheninja
f0eb72e434 Made it so that herp no longer spits a warning out at you.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@631 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-16 00:19:29 +00:00
crazyclonetheninja
7e655d1c96 Shotguns now use a list for ammo instead of 8 vars.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@629 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 21:50:28 +00:00
n3ophyt3@gmail.com
239fb74dcb Suits only slow you down when not in space, as before
Magboots now slow you down while active

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@627 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 17:49:42 +00:00
Rygzengrho
4c9fdbecaa Fixed double "the" typo/bug when trying to place bulky item into the backpack.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@625 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 12:05:17 +00:00
Rygzengrho
fdabcc451f Re-added missing "space assholes" verb.
Reworked clothes slowdown code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@624 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 10:38:17 +00:00
crazyclonetheninja
dfb189a398 The syndicate shuttle can no longer leave unless the bomb is deployed.
Teleport can no longer teleport to the syndicate shuttle.

Main solar walkways are no longer blocked.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@623 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 07:10:50 +00:00
crazyclonetheninja
843e5e9da9 Forgot this somehow. :S
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@622 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 04:21:24 +00:00
crazyclonetheninja
75192ff6de Syndicate shuttle nows starts of z-level 5 and must head to the station, where it will go to one of four locations. Syndicate agents must then send the shuttle (hopefully with them on it) back to space in order for total win. The syndicate shuttle can only return to space ONCE, so don't use it before you're ready.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@621 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 03:16:35 +00:00
crazyclonetheninja
644ec2f158 Fixed the old emergency shuttle bug where it'd go crazy when you recalled the shuttle when it was already at ten minutes.
Mime access added because clown access felt lonely. Both have no current use other than for door construction.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@619 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 23:23:26 +00:00
KFFFF00
f3a19f796e Fixed the problem with cultists starting knowing the same word.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@618 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 23:17:12 +00:00
crazyclonetheninja
1fd9c08b24 Clown now starts in locker room.
Clown access level added.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@617 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 22:41:56 +00:00
crazyclonetheninja
f34da648d6 Livestock now have a hardness attribute that determines stun prob. Regular carp have 20, elite carp have 100.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@615 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 20:54:25 +00:00
noisomehollow@lycos.com
24daafd84e Wizard spells: fireball, forcewall, blind, smoke, and knock no longer require a wizard to be wearing their clothing to cast.
Magic missile now has an incantation, along with fireball.
Spells that do not require wizard robes, other than fireball, whisper their incantations.
Fixed Beepsky's path, for real this time.
Updated spell list on wizard shuttle, hopefully to stay.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@614 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 20:52:49 +00:00
crazyclonetheninja
f6a1bda963 Carp nerfed. Hard.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@612 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 20:33:23 +00:00
crazyclonetheninja
03800d5e62 Jumpsuit sensors can now be toggled via a right-click verb.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@611 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 19:20:11 +00:00
crazyclonetheninja
07fb210d29 Hat storage added! Currently only used for detective's candy corn.
Stripping now works for taking off suit storage as well as emptying hat storage.

Prison Management Computer now only requires armory access, not armory and captain access.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@609 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-14 17:30:13 +00:00
crazyclonetheninja
54d3d162c2 Hydro vines are entirely commented out due to their annoying habit of crashing the server.. Alium weeds should still work.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@605 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-13 19:50:41 +00:00
daelith.rhedynfre
97e88523ba Added a new suit type:
The hazard vest

It's just a "reflective" vest that spawns in engineering and CE lockers. Doesn't do much yet, but more will be added sooner or later.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@604 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-13 11:16:35 +00:00
morikou@gmail.com
490dc13666 Implants, Explosions, and Carps, Oh my!
- New Implant: Explosive. Implant it into a prisoner and you can detonate it remotely from a Prisoner Management console (located on the prison station and in the Armory). Armor access required to activate the explosives. A box of the implants is located on the prison station and another in the Armory. WARNING: Implantation of a subject who hasn't been convicted of a felony is a felony under the Space Code of Justice. Detonation of an individual may be considered murder as if they were killed by any other method.
- Wardens office rearranged so that it's easier to get around and you don't accidentally open the door so much.
- Spess Carp! OH SHIT. You can beat them up assuming they don't eat you first. Can be found wandering in space. Be careful: They're fast and smart.
- New Random Event: "Unknown biological entities have been detected on the station, Please Stand By."
- Chicks! Can't do anything with them yet but they're cute!
- Poppy and Corn sprites added (growing, full grown, harvested, wilted, seeds, etc). Red, Green, and Yellow gelatin (because jell=o is copyrighted) sprites also added.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@601 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-13 04:26:17 +00:00
Rygzengrho
71118012b0 Reorganized and reworked admin_verbs.dm. Changed how Toggle Admin Verbs Visibility works.
Lowered how much running impacts nutrition.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@599 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-13 01:26:42 +00:00
n3ophyt3@gmail.com
20cbb1b800 Fixed radios not working if you have a PDA in your wear_id slot.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@597 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-12 21:33:43 +00:00
n3ophyt3@gmail.com
2a7bbec0a7 PDAs no longer eat IDs if your active hand is full when you attempt to eject it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@596 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-12 21:10:53 +00:00
n3ophyt3@gmail.com
1b4d6517c7 You can now stick IDs in PDAs.
If you look at your PDA window, there should be an option to stick an ID in, like with some computers.
  While carrying an ID, a PDA can be used for almost everything an ID can.
    While ID scanners can read cards through a PDA, it is difficult to shove a PDA into the ID slot on some computers.
    It is possible I missed some functions, but I was quite thorough in my sweep through the code.
    In the event of PDA destruction, any inserted ID is ejected unharmed.

It is now possible to stick PDAs in your jumpsuit's ID slot.
  Since PDAs are named, you can disguise yourself as someone else using one.
  Beepsky/ED-209 can see through a PDA disguise if you stick your real ID in for access.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@592 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-12 04:37:39 +00:00
noisomehollow@lycos.com
d7c5301c16 Cleaned up wizard spells so that sound and clothing checks are their owns procs.
Fake wizard costume is now able to cast spells like the other two. Wizards still start out with the updated suit.
Fixed toy swords not having their icons set properly.
Updated the tactical turtleneck sprite, the old one is available as a toy.
Updated soviet uniform.
Modified swat shoes to be darker.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@590 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-11 22:44:24 +00:00
Rygzengrho
222fd009e0 Added powerful objectives editing tool for admins.
Maximum temperature raise because of running for fat people is now limited.
Some code cleanups.
Added fuel canister with sprites (needs to be fixed, just like the bucket)
Added magboots inhand sprites.
Removed obsolete "fullness.dmi"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@589 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-11 01:53:25 +00:00
noisomehollow@lycos.com
0ee4ebf88c Shocking Grasp renamed Disintegrate. Effects are slightly changed and the target is turned into a pile of dust instead of gibbed.
Moved contents of oil.dmi into robots.dmi for consistency. Deleted oil.dmi.
New alien gibs as well as gibing animations for monkeys, aliens, and robots.
Disintegrate animations for monkeys, aliens, robots, and humans.
Updated clean bot to remove robot and alien gibs/blood/oil.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@588 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-11 01:23:42 +00:00
musketstgstation@gmail.com
3b19e416db Moved vending machines and supply packs to their own defines files so they're not cluttered in with other things. Especially the supply packs, they were defines halfway down the file holding the related procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@587 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-11 01:03:38 +00:00
panurgomatic
bd1b21aa25 - Mecha bugfix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@585 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-10 06:43:42 +00:00
polyxenitopalidou
705632e673 •Fixed message error when wiring the ED assembly. Airlock assembly copypastan, ho~ :3
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@580 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 20:06:57 +00:00
panurgomatic
01e31f39ab - Added Ripley mech.
- Added ID check for mechs.
- Custom mouse pointer test for combat mechs.
- Fixed atmo tank injectors showing "On hold" forever.
- Made max metal, glass and rods stack amounts global constants for easy tweaking.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@576 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 12:54:25 +00:00
n3ophyt3@gmail.com
67afc064c3 Removed the ability to create unrobustable windowstacks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@574 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 04:55:21 +00:00
noisomehollow@lycos.com
0bbfc0bfa6 Added department headsets to secure lockers in engineering, security, detective, and medical.
Changed icons of RD and CMO secure closets.
Added a medical wardrobe closet to Med Bay.
Moved toy icons to toy.dmi.
Renamed Invisibility to Ethereal Jaunt.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@573 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 03:32:45 +00:00
noisomehollow@lycos.com
c66ed525ed Fixed the floating APC in Genetics.
Fixed the floating APC in Bar.
Added a light in Morgue hallway.
Lawyers no longer spawn in the vacant office.
Locker added to Kitchen storage room.
Kitchen Mule drop-off changed once again.
Universal enzyme added to Kitchen, removed one olive oil.
Hypospray for CMO re-added.
Exercise room made slightly larger with more chairs.
Genetics is no longer surrounded by r-walls inside Med Bay.
Vacant office had floor changed, along with removal of some items.
HoP now has a HoP jumpsuit in his locker.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@566 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-08 00:09:03 +00:00
polyxenitopalidou
71c31dd08e •Fixed bug where placing a welder, even turned off, on a reinforced table would weaken it. Fucked things up when engineers stopped by the bar
•Fixed Inadlozoblahblah not fixing injury or deficiency eye damage.
•Added plasma canister next to engine radiation collectors so they can fill up dem tanks.
•Added 2 new soda machines, as they get no love :3

Bullet points~

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@565 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 22:54:02 +00:00
KFFFF00
4d612bbb5b Forgot to add file. Also did some slifht fixes to runes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@561 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 16:12:42 +00:00
KFFFF00
8d8a0e2aec New rune: reveal runes. Opposite to "conceal", reveals all hidden runes in large radius. Possible to imbue into a talisman. Words are same as conceal rune, but in reversed order.
Chaplain can now hit floor with his bible to reveal hidden runes in small radius around him.
Tweaks to cultist game mode:
Words that arent commonly used are never revealed to cultists on game start.
Game aborts if there are less than 3 possible cultist players (used to need at least 1, and it sucked because of not enough word knowledge.
Small bug fixes and more flavour/explanation text for some runes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@559 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 06:10:53 +00:00
n3ophyt3@gmail.com
c4c2215906 A new item slot now exists for discerning suit-wearers!
Look for the new slot above where you shoes go, assuming you don't hide them.
  While wearing an outer suit (basically anything other than a jumpsuit), you can store an item here.
  Allowable item(s) for the slot varies depending on what you are wearing
  IF IT IS A SUIT I DIDN'T DEFINE ITEMS FOR BECAUSE IT WASN'T IN CLOTHING.DM: Emergency oxygentank
  Biosuit/plague doctor suit: Emergency oxygentank
  Detective suit: Detectives revolver, ammo for said revolver, cigs, zippo, forensics scanner, taperecorder
  Judge robes: Cigs, space cash (not that any of our space judges would dream of accepting a bribe)
  Lab coats: bruise packs, ointment, dna injectors, droppers, syringes, hyposprays, med analyzers
  Apron: Plant-b-gone, seeds, plant scanner, nutrients, minihoes
  Wizard robes: Teleport scrolls
  Armor (all varieties, which includes HoS coat): Energy weapons, batons, handcuffs
  Captain armor: as regular armor, also emergency oxygentank
  Firesuits: Emergency oxygentank, flashlight
  Spacesuits (all varieties, including RIG): Emergency oxygentank, flashlight

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@557 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-07 01:46:06 +00:00