Commit Graph

3 Commits

Author SHA1 Message Date
ericgfwong@hotmail.com
136800a071 Swapped the locations of the Vault and Tech Storage.
Cargo Techs, Miners, and Roboticists no longer start with gloves. Instead, a limited number of gloves have been added to each of their departments.

Shuttle Brig now requires Holding Cell access
Janitor given a pair of latex gloves
Red pen added to Warden's office by request


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5238 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 01:03:15 +00:00
Kortgstation@gmail.com
afe9e93c05 Fixed name of the medical rig
Fixed the exile implant locker.

Made syndicate simple animals slightly squishier (block chance lowered).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5160 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 08:15:07 +00:00
Kortgstation@gmail.com
f2c1898b6a Added Exile Implants.
Someone implanted with an Exile Implant will be able to enter the away mission, but unable to return from it. Not only can they be used for getting rid of dangerous criminals, but revs/stationheads count as dead while on the away mission, and traitor/changeling/wizard assassination targets count as dead if they're on the away mission at round end, allowing for those objectives to be completed peacefully.

Added a locker of exile implants to the gateway room.

Added a health analyzer to virology.

Replaced the teleport scroll in station collision with a cultist space suit/helmet. This is both because a teleport scroll is sorta overpowered in general and because it would allow people to easily return from exile.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5133 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 14:34:29 +00:00