Commit Graph

225 Commits

Author SHA1 Message Date
Zuhayr
37cb78eefa Fixes #6613 and #6492 2014-10-08 23:10:12 +10:30
PsiOmega
02717d263a Fixes #6609, supplements #6610
Haphazardly adds a cell charger and normal recharger to the vox skipjack, along with an extra screwdriver.
Vox and Syndicate armor siemens coefficient changed to match ERT.
Replaced all mapped instances of the stunbaton to loaded variants. Gave people on the Research Outpost a way to recharge their baton.
2014-10-07 15:05:41 +02:00
Zuhayr
cc52be3192 Merge resolution, replaced 2 wires lost in map merge. 2014-09-25 23:54:24 +09:30
Zuhayr
e41c584ace Fixes #6325 2014-09-25 19:33:46 +09:30
Zuhayr
0c83a95b90 Large merge resultion. Used remote for map conflicts. 2014-09-23 21:41:54 +09:30
Hubblenaut
f3f1659b96 ERT rig suits have full radiation protection 2014-09-17 14:56:03 +02:00
mwerezak
30464da6ef Allows refitting to change worn sprite 2014-09-02 08:31:16 -04:00
Kelenius
505f857eb8 Stack update 2014-09-02 09:59:32 +04:00
mwerezak
cd661d9280 Adds ChessPiece's species hardsuit sprites
Adds ChessPiece's onmob and inventory sprites for unathi and skrell hardsuits, as well as nicer tajaran hardsuit inventory sprites to replace the current placeholder ones. Adds hardsuit spritesheet entries for unathi (skrell will come later).
2014-08-25 21:57:56 -04:00
MrSnapwalk
9b464d268c ERT update 3: electric boogaloo. 2014-08-19 21:46:27 -05:00
Zuhayr
f09d1218fe Master to dev merge. 2014-08-11 17:23:40 +09:30
mwerezak
d4c06d0424 Fixes bad entry in rig/sprite_sheets_obj 2014-08-06 14:36:20 -04:00
mwerezak
8e5f62a9da Updates tajaran hardsuit sprites
Adds inventory sprites for all hardsuits that didn't have it before,
except for the wizard one.
2014-07-30 17:02:02 -04:00
Whitellama
bbc9150793 Updated body_parts_covered 2014-07-26 17:06:08 -07:00
mwerezak
3d9f1754cd Updates eng rig path, adds obj sprites
Adds object sprite sheets for tajaran, unathi and skrell hardsuits, where the icons were available (just engineering and syndie hardsuits for now).

Makes engineering hardsuits a subtype of the parent rig type, so it is
now possible to update eng hardsuits without affecting every other
hardsuit type.
2014-07-19 23:18:32 -04:00
Zuhayr
2ee8f78f75 More icon changes, updates item paths, moves vox cortical stack spawn to raider proc, makes vox whitelisted and spawnable with internals. 2014-06-26 08:47:58 +09:30
mwerezak
b9fa433087 Adds suit cooling device
Also:

Breathing in hot/cold air will affect your body temperature.
Fixes old body temperature stabilization code not working.
Thermometer icon now adjusts based on species.
Reduced BODYTEMP_AUTORECOVERY_MINIMUM to a less ridiculous value.
2014-06-21 16:53:18 -04:00
Zuhayr
4538fbabca Lots of work on hardsuits, commented out some broken WIP code, did some renaming, deleted now-redundant species-specific hardsuits. 2014-05-27 01:18:07 +09:30
Zuhayr
9b93600d6e Prevented toggling a suit helmet while holding the suit. 2014-05-25 21:57:39 +09:30
Zuhayr
78db44e96f Squashed hardsuit and suit cycler commits:
Basic preliminary breach handling.
Breached spacesuits act more sanely and now result in pressure loss.
Preliminary work for upgrading hardsuits.
Adds suit cycler.
Working on breach data for hardsuits.
More tweaks to the suit cycler.
More rig changes/tweaks.
2014-05-25 21:50:43 +09:30
Zuhayr
a528a4db1f Split vox and vox armalis icons up into their own files. Set up species-level sprite files for vox and vox armalis. Removed icons/mob/vox.dmi. 2014-05-15 14:46:27 +09:30
Zuhayr
429684d5ac Squashed armalis/vox commits and human icon update commits:
Armalis gear and mob icons, plus sonic cannon.
Added sonic cannon skeleton code.
Noise cannon fire sound, Vox shriek sound.
Added Vox Armalis species.
Swapped vox breath mask over to species_restricted check.
Added Vox Armalis gear.
Added a random shriek effect to Vox and Vox Armalis speech.
Added quickspawn Vox Armalis definition.
Vox shriek sound effect. Thought I committed this earlier.
Added r_hand and l_hand icon_overwrite checks.
More work on Armalis. Added gut() and leap() human procs.
Adding/fixing up the leap() and gut() verbs, and a LEAPING status_flag for human/Bump().
Fixing some missing pixels in the armalis tail.
Almost forgot to whitelist armalis...
2014-05-15 14:30:37 +09:30
Mloc-Argent
a2b85c31a4 Merge remote-tracking branch 'upstream/master' into dev 2014-05-07 17:37:29 +01:00
Mike
bc1a529683 Fixes for last two commits. 2014-05-03 11:40:20 -04:00
Mike
673f4ca1bc Hardsuits
Adjusted hardsuit values to match descriptions a little better. Returned
some atmos hardsuit values to eng ones since they don't seem to have
reduced slowdown after all, instead they trade radiation protection for
thermal protection.
Updated syndie hardsuit species excludes as those species now have their
own syndie hardsuits.
2014-05-02 16:09:13 -04:00
Mike
449cac1386 Added HIDETAIL to suit items where appropriate
Only looked at suits that already had a HIDEJUMPSUIT flag.
2014-05-02 11:54:37 -04:00
Mike
e84747510c Cleaned up reference to outdated proc
Removed references to outdated get_equipped_items(). Still one left.
Removed unnecessary override for belts.
2014-04-24 21:01:01 -07:00
Mike
b24b39d267 Clean up check for item being equipped
Moved some common code to item.dm. Someone should probably take a look
at get_equipped_items() in inventory.dm sometime in the future.
2014-04-13 13:36:48 -04:00
Mike
dc6af64416 Prevent vox boots from enabling in player's hand
Vox players can't "dig their claws into the flooring" when holding the
boots in their hand. When enabled, the boots can't be taken off until
disabled.
2014-04-13 13:18:36 -04:00
Ravensdale
50a45b32ae Fixes a define spelling error. 2014-03-03 20:23:21 -08:00
Zuhayr
2f36fb79bc Fixes #4078 2014-01-30 23:31:50 +10:30
Loganbacca
5827e5a022 Fixes #4296 2014-01-14 15:59:58 +13:00
Zuhayr
1cddbeb180 Fix for ninja being unable to wear full-sized oxytanks. 2014-01-01 22:10:25 +10:30
Mloc
d8683f2d39 Revert "Merge pull request #3965 from jack-fractal/dev"
This reverts commit fa57b76f25, reversing
changes made to 40ee2278ed.

Signed-off-by: Mloc <colmohici@gmail.com>
2013-11-25 11:59:57 +00:00
jack-fractal
ce18d47778 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	baystation12.int
	code/controllers/verbs.dm
2013-11-23 11:58:50 -05:00
jack-fractal
5df2797b86 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	baystation12.int
2013-11-22 20:30:23 -05:00
Zuhayr
c8c8e9d078 Removing species restriction on ninja gear. 2013-11-23 00:39:00 +10:30
Zuhayr
caee3a81e2 Adds sprites and skeleton definitions for species-specific Syndicate hardsuits. 2013-11-22 09:52:04 +10:30
Iamgoofball
2be70afe8b changed it so that only syndi-hardsuits only restrict vox 2013-11-19 23:12:41 -08:00
Iamgoofball
06719b5aa9 added a fuck ton of small changes 2013-11-19 23:00:07 -08:00
jack-fractal
6764c54989 making a generic version of the AI's visibility code so that it can be reused by the Cult Spirits 2013-10-26 16:52:14 -04:00
Mloc-Argent
e9bf414820 Refactors code to work with BYOND 500.
500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals.
  /obj/item/color is now item_color
  /obj/atmospherics/color is now pipe_color
  simple_animals color is now body_color
Removes transformer.dm since it conflicted with transform() and was never used.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-22 12:39:48 +01:00
Segrain
d13f9e617b Fix for #3666. 2013-09-13 19:38:21 +03:00
Zuhayr
8869718963 Customisation kits for Taj engineers. 2013-09-09 23:35:50 -07:00
Zuhayr
f8d40ab907 Fixes some Skrell hardsuit issues. 2013-09-09 21:51:15 -07:00
Zuhayr
b6912d292c Added light to previous commit. 2013-08-29 03:38:52 -07:00
Zuhayr
3e13680498 Tajaran hardsuit code. 2013-08-29 03:11:55 -07:00
Zuhayr
e7d7a63177 Type of unathi breacher fixed. 2013-08-29 00:42:40 -07:00
Zuhayr
99b57c1a8e Skrell suit sprite fix, oops. 2013-08-29 00:41:47 -07:00
Zuhayr
fb7ca1348c Added species restrictions to hardsuits, shoes, helmets. Added Skrellian hardsuits and helmets. 2013-08-29 00:35:41 -07:00