Commit Graph

95 Commits

Author SHA1 Message Date
PsiOmegaDelta
63a5d009c7 Merge pull request #7267 from GinjaNinja32/noise
Audible emote improvement, adds ability to emote over radio.
2014-12-09 11:54:57 +01:00
sabiram
b27adda1c3 Potentially fixes white sundress 2014-12-08 14:30:03 -05:00
GinjaNinja32
6a975a1e6a Noise emotes
Conflicts:
	code/modules/mob/living/carbon/brain/say.dm
2014-12-07 12:09:02 +00:00
PsiOmegaDelta
c8e00f3e20 Merge pull request #7089 from sabiram/dev
Moves my (sabirm)'s custom item to common loadout pool
2014-11-23 18:08:16 +01:00
Zuhayr
c8e8e663f9 Merge resolution. 2014-11-22 07:31:44 +10:30
sabiram
bdf4905289 I am dumb
It is what it is.
2014-11-20 17:08:24 -05:00
sabiram
f5a196b930 Removes extra breaks
I am dumb
2014-11-20 16:26:31 -05:00
sabiram
5d461f4976 Custom item deleted and added to loadout pool 2014-11-20 16:18:35 -05:00
Segrain
77ba15aea5 Slot_tie flags. 2014-11-19 18:29:51 +03:00
Zuhayr
2b4cd94650 Merge resolution. 2014-11-19 23:28:09 +10:30
Zuhayr
ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
MagmaRam
d09d8cf921 Apparently the blue lawyer jacket didn't actually button up properly. Now it should button up, and uses the same system as everything else. 2014-11-11 12:47:02 -05:00
PsiOmega
bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
mwerezak
a9399c2b79 Custom loadout updates
Adds sorting to the custom gear menu list.
Adds the white cheongsam as a custom gear item.
Moves the purple comb out of the custom item defines as it is no longer
just a custom item.
Adds pockets to the bomber jacket.
Reduces the cost of ponchos to 3.
2014-11-01 15:56:11 -04:00
mwerezak
b8cfe87ca2 Fixes #6783, moves spacesuits to a separate file
Adds an update_clothing_icon() proc to clothing items that will call the
relevant icon update proc on the mob which is equipping the clothing, if
any. Changes various clothing procs to not call update icon procs on usr
which may not even be the mob wearing the clothing.
2014-10-18 22:12:15 -04:00
Zuhayr
df038c9fe8 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-10-06 20:15:59 +10:30
Zuhayr
77917fb2c4 Merge pull request #6584 from Iamgoofball/patch-6
quick fix for #6498
2014-10-05 10:10:50 +10:30
Gamerofthegame
a47ec82103 Merge repair 2014-10-03 16:04:31 -04:00
Iamgoofball
29621e9f2c quick fix for #6498 2014-10-02 16:34:48 -07:00
Mloc
dbff924849 fixes #6562
fixes #6571

Signed-off-by: Mloc <colmohici@gmail.com>
2014-10-01 17:48:17 +01:00
MrSnapwalk
9b464d268c ERT update 3: electric boogaloo. 2014-08-19 21:46:27 -05:00
MrSnapwalk
84ceb30d27 Psychiatrist/Psychologist update. 2014-07-30 20:57:20 -05:00
Whitellama
bbc9150793 Updated body_parts_covered 2014-07-26 17:06:08 -07:00
Zuhayr
811fc5f65f Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-07-21 16:30:01 +09:30
Walter0o
38ae5d9d3f misnamed lawyer suit fixes 2014-07-21 01:31:45 +02:00
Walter0o
ac22fe1ac1 misnamed shorts fixes 2014-07-21 01:28:50 +02:00
Walter0o
fb4605363e misnamed jumpsuits fix 2014-07-21 01:21:00 +02:00
Zuhayr
903679bd79 More work on gear loadouts. 2014-07-11 11:47:53 +09:30
GinjaNinja32
07e1701fbb Fixes shoulder holster 2014-06-08 15:25:04 +01:00
Mike
6e391c01c9 Accessories are now visible when attached
Uses overlays.

I was originally planning to use the SOUTH direction of the
icons/mob/ties.dmi image as the overlay, however this had problems with
the fact that those images are directional. Rather than override Move()
in clothing/under to reset dir to SOUTH whenever clothing with an
attached accessory was thrown or dragged, I thought it would be less
hacky to read the overlays from a separate .dmi.
2014-05-10 22:30:09 -04:00
Mike
f3ea0ab223 Fixed accessories becoming improperly detached...
when the host suit was clicked on. It is also now clearer who has the
responsibility for attaching and removing accessories.
2014-05-10 20:37:15 -04:00
Mike
55e103ee7a Fixed holster verb runtime 2014-04-29 23:22:40 -04:00
Mike
ba0dded672 Holsters and Unathi knife harness
Also fixed mistyped path and OnClick bug.
2014-04-29 22:43:10 -04:00
Mike
ae49ba210b Webbings now use internal storage
Clothing no longer manipulates webbing members for better encapsulation.
Instead attackby() and attack_hand() are forwarded to accessories if
they are present.
Removed "Look in Storage" verb for less verb clutter.
2014-04-29 20:34:01 -04:00
mwerezak
8109c33749 Removed hold.loc = usr hack from webbings code.
Got rid of the stupid hold.loc = usr hack. Now not necessary, as storage is refactored so that there is now an explicit proc for when a mob opens up a storage to view the contents. Removed the inaccessible if statement in /obj/item/weapon/storage/MouseDrop() (bad automerge?)
2014-04-24 12:24:00 -04:00
Ravensdale
1d6655850f Changes all appropriate instances of toxins to phoron 2014-04-10 15:11:26 -07:00
iamgoofball
98264dc27e stop being a chemical container plzty 2014-03-25 16:11:40 -07:00
iamgoofball
ebc0139140 fixes more issues 2014-03-23 20:53:27 -07:00
iamgoofball
a00a12aeb7 fixes issues pointed out in PR 2014-03-23 20:29:55 -07:00
iamgoofball
6fa4084d11 Adds 9 new Chameleon items.
Chameleon Glasses, Exosuit, Gloves, Shoes, Hat, Gun, Mask, Backpack, and Gun.

The Gun does 1 damage and can disguise as any gun. As long as you don't fire it people won't notice that it shoots 1 damage rubber bullets.

These new items come in the Chameleon Kit, which replaces and contains the Chameleon Jumpsuit
2014-03-23 14:08:23 -07:00
Ravensdale
50a45b32ae Fixes a define spelling error. 2014-03-03 20:23:21 -08:00
suethecake
6f69e7f821 Stuff. 2014-01-29 18:15:35 -06:00
fauxki
a2f6d7919a Removes RD dress from here, it's to be moved as a subsection of the RD unifrom. 2013-12-22 04:16:56 -08:00
fauxki
08758cfd6a Adds in new alt RD uniform, as well as moves the RD Dress from the dress section to a subsection of RD uniform. 2013-12-22 04:16:24 -08:00
fauxki
7c695eb9ba Adds in the gentleman's suit for the gentlemanly wizard. 2013-12-20 16:58:34 -08:00
fauxki
6784e8e668 The dress is white, not orange. 2013-12-20 01:27:11 -08:00
DJSnapshot
a8eebd17d0 Grammar fix and fix to c45 being declared twice in boxes.dm 2013-12-08 12:25:00 -08:00
Chinsky
83d1924b83 Commiting SueTheCake's detective things.
-New set of clothes spawning in the closet.
-Replacement of revolver by semiauto gun, with update to autolathe recipies.
2013-11-27 04:10:06 +04:00
Mloc-Argent
e9bf414820 Refactors code to work with BYOND 500.
500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals.
  /obj/item/color is now item_color
  /obj/atmospherics/color is now pipe_color
  simple_animals color is now body_color
Removes transformer.dm since it conflicted with transform() and was never used.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-22 12:39:48 +01:00
Zuhayr
f378dfa350 Species type check for clothing adjustment. 2013-08-29 00:03:16 -07:00