Commit Graph

302 Commits

Author SHA1 Message Date
Zuhayr
3c66bd3920 Merge resolution. 2014-12-08 13:01:04 +10:30
Zuhayr
958eb62ed5 Refactors a lot of reused/redundant death code, fixes #7224 2014-12-07 17:18:56 +10:30
Mloc-Argent
117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
Zuhayr
0ae473b6ea Removed antag role buffs. 2014-12-01 20:06:43 +10:30
Chinsky
99cf1ee8f5 Merge pull request #7166 from PsiOmegaDelta/TurfClick
Fixes AIs seeing runes in the Alt+Click panel
2014-11-30 00:56:25 +03:00
PsiOmega
fe493c4282 Fixes AIs seeing runes in the Alt+Click panel
See https://github.com/tgstation/-tg-station/pull/6126.
2014-11-28 19:36:27 +01:00
Amunak
93859e9652 Dead chat will get announcements when someone joins or leaves it.
This is mainly for wizard and cult rounds, where it is important to know that a wizard/cultist is watching. The announcement was added for most other types of leaving/joining the ghost realm. Admin ghost doesn't get announced for obvious reasons.
2014-11-28 13:05:26 +01:00
PsiOmegaDelta
7dd5da6793 Merge pull request #6896 from Hubblenaut/dev
Context-based Combat Part 1
2014-11-23 19:13:52 +01:00
Zuhayr
c8e8e663f9 Merge resolution. 2014-11-22 07:31:44 +10:30
Hubblenaut
70db4b52e8 Relocates combat log proc as a child of unarmed_attack, adds procs for
checking antagonists and close combat modifiers
2014-11-20 17:42:40 +01:00
Segrain
77ba15aea5 Slot_tie flags. 2014-11-19 18:29:51 +03:00
Zuhayr
4d64a11acd Manual merge of head.dmi. 2014-11-14 23:02:16 +10:30
Zuhayr
ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
Zuhayr
4090f04839 Readded monkey dexterity checks in each attack_hand as appropriate. 2014-11-13 17:46:37 +10:30
mwerezak
f5ccbe5ba7 Cleans up human stance code
Merges leg_tally and can_stand, streamlined the stance checks in organ processing.

Removes half-implemented has_limbs (assigned to 1 but never updated anywhere).

Having only one foot now slows you down.
2014-11-12 22:56:55 -05:00
Chinsky
42e2409408 Merge pull request #6942 from PsiOmegaDelta/Hacking
Wiring Upgrade
2014-11-07 03:49:38 +03:00
PsiOmega
bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
PsiOmega
e19a79a340 Ports verb-optimizations from /tg/
The examine, pull, and point verbs now below to the mob instead of all atoms. Based on discussion here: http://www.byond.com/forum/?post=1326139&page=2#comment8198716
As a bonus ghosts can now point. Ghost pointing should only be visible to other ghosts unless made visible by cult activities.
2014-11-05 08:52:56 +01:00
PsiOmega
a9ef2b61c0 Wiring Upgrade
Continues the wiring upgrade. Now cameras, airlocks, robots, and air alarms also use the new wire datum system.
Global wiring code is now removed but there are sneaky objects which didn't rely on them such as mulebots and autolathes.

Fixes a few issues from the previous upgrade.
2014-11-04 14:27:46 +01:00
DJSnapshot
b53a89e608 disable typing indicator. 2014-10-12 17:22:30 -07:00
PsiOmega
d6030024d1 Fixes #6180
Changing AI eye location now disables tracking by default, unless explicitly stated otherwise.
2014-10-06 15:57:52 +02:00
Zuhayr
3f05362577 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenorewrite 2014-10-01 18:16:04 +09:30
RavingManiac
c4875e7d36 Floating effect now uses animate() instead of pixel_y while loop thingy.
Distinct actions that indefinitely change a mob's pixel_y or pixel_x, like strapping someone to a roller bed, should also alter new variables old_y or old_x accordingly. This means that floating and jittering animations no longer interfere, as the animations use old_x/old_y as the "base" position.

Entering areas with gravity from areas without grabity now removes floating effect.
2014-09-30 22:37:48 +08:00
Zuhayr
e2ce1fa2df Collapsed Bump() down to carbon from alien and monkey. Stripped out extraneous stuff from carbon/alien HUD. Implemented some life stuff for aliens. 2014-09-30 15:28:30 +09:30
RavingManiac
918520df83 Mobs will bob up and down in space and zero-gravity unless they are both wearing magboots and within 1 tile of a dense object/turf. 2014-09-30 01:22:13 +08:00
Zuhayr
0c83a95b90 Large merge resultion. Used remote for map conflicts. 2014-09-23 21:41:54 +09:30
Hubblenaut
da08ce2410 Fixes being able to lie down while buckled in movable chairs 2014-09-17 14:15:03 +02:00
Chinsky
12364f0cd2 Adds typing indicator.
It's toggleable as client preference.
Displays dots(codersprite) near the mob when he starts typing a message.
Detects chatline me and say via checking contents.
Detects shortcut input me an say via hacky wrapper that's called now instead of direct say/me verbs.
2014-08-29 15:33:25 +04:00
mwerezak
5b341bd810 IB initial damage now depends on damage taken
Also, autohealing IBs no longer stop bleeding, but do stop worsening.
2014-08-16 22:00:55 -04:00
Chinsky
1c5e944ce5 Merge pull request #5954 from Zuhayr/dev
No one is going to read this all anyway
2014-08-13 18:33:09 +04:00
PsiOmega
c3de9ca3c7 Fixes #5946 and cuts down on duplicate code across Life() procs. 2014-08-11 10:42:32 +02:00
Zuhayr
f09d1218fe Master to dev merge. 2014-08-11 17:23:40 +09:30
mwerezak
170e03d736 Fixes yank out object bloodying the wrong hands 2014-08-07 16:49:44 -04:00
Loganbacca
b8f31c0b0a Train fixes and balancing
- Slows trains to 90% of running speed
- Changes train impact damage to only take into account speed, not train length (otherwise you could insta kill people with a long enough train)
- Fixes a bug with towed cars ghosting through closed airlocks
- Stuns mobs who fall off a train that has blown up
- Fixes mobs standing/lying on vehicles
- Fixes exploding trains not decoupling correctly
2014-08-03 20:45:41 +12:00
Zuhayr
ea8b08c49b Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into hydroponics 2014-07-25 22:34:40 +09:30
Zuhayr
4d1812ba2b Hydroponics rewrite, details will be in PR. Big commit. 2014-07-25 22:16:04 +09:30
Mloc-Argent
d5e9851b62 integrate XGM into the code
New turf proc: assume_gas().  Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
 more.
Zones now process all fire data and existance in one go, fire objects
 only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
 structured for the new gas_mixtures.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-22 19:52:12 +01:00
PsiOmega
d02e483110 Makes it possible for the AI to alt+left click turfs in camera view and grants ctrl/alt shortcuts to the turret control.
AI can now alt+left click turfs in camera view to list and interact with objects in the status tab. For example allows for interacting with emergency shutters beneath grills.
alt-clicking doors now notifies the AI when they are electrified/un-electrified as, unlike most other shortcuts, this doesn't have a visual cue.
When interacting with doors and the AI-control is disabled hacking is now automatically initiated, as if the AI had attempted to open the door 'menu'.
When borgs/AIs try to interact with an emagged door they now receive a feedback message that it's unresponsive.

Parts of implementation done by porting code from tg-station.
2014-07-20 19:20:24 +02:00
Zuhayr
5f8723352d Merging robot_modules.dm and master controller setup. 2014-07-14 09:10:02 +09:30
Walter0o
10ab66aa40 adjusts verb for w_class 1 yankability 2014-07-10 19:58:16 +02:00
Zuhayr
326f3821e1 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-07-09 15:52:31 +09:30
Hubblenaut
a6e6a8939f Cleans code up for easier editing 2014-07-08 07:39:49 +02:00
Hubblenaut
6568533d0d Fixes canmove updating wrongly on movable chairs 2014-07-08 04:48:21 +02:00
Mloc-Argent
64d2a69a32 Merge remote-tracking branch 'upstream/master' into dev
Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-07-06 17:50:53 +01:00
Mloc-Argent
25ec90ba26 mob: fix a movement issue
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-04 17:54:25 +01:00
Hubblenaut
97f997dd30 Fixes in wheelchair and different handling of movement 2014-07-02 22:42:18 +02:00
Chinsky
145bfe9770 Implemented suggestions from PR 2014-06-29 19:24:19 +04:00
Chinsky
a6c7093818 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into robust-squash
Conflicts: lots
2014-06-29 19:16:36 +04:00
Higgin
2556d3f227 Stunbatons now run on charge.
Adds improvised weapons.
Increases unarmed stun time, decreases push stun time.
Increases melee embedding chance.
2014-06-29 17:46:06 +04:00
Loganbacca
d6022017c8 New vehicle loading code
- Vehicles now load items on them somewhat like roller beds, allowing you to interact with them
2014-06-21 14:13:25 +12:00