Mloc-Argent
117ca6a135
refactor 'dir = ' into 'set_dir()'
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This should have little/no gameplay effect right now, just paving the
way for directional lights.
Replaced handle_rotation() on buckly things with this.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-12-01 13:44:02 +00:00
PsiOmega
c14411d979
Robots can now be rebuilt after destruction.
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Robotic borgs now have a circuit which can be re-installed in a new chassi after the destruction of the original.
2014-11-27 08:58:29 +01:00
mwerezak
9eb6dfdef4
Fixes #7026
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Uploads species var from human to carbon mobs.
2014-11-16 14:43:38 -05:00
PsiOmega
6b895e3889
Nasty voices and now noises
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Some inconsistency when body parts rip. Two sections say voice, one noise.
Going with noise unless it happens to be a use of voice I'm unfamiliar with.
2014-10-31 14:56:09 +01:00
Zuhayr
37cb78eefa
Fixes #6613 and #6492
2014-10-08 23:10:12 +10:30
Zuhayr
9fcde12b4f
Organ rewrite mapclean attempt.
2014-09-29 06:18:58 +09:30
Zuhayr
c232b4e921
Fixes #5451 by stealing JimTheCactus' and VampyrBytes' work - thanks dudes.
2014-09-25 20:07:11 +09:30
Zuhayr
e41c584ace
Fixes #6325
2014-09-25 19:33:46 +09:30
Zuhayr
1eb759447e
Merge resolution, using dev-freeze map due to unreconcilable conflicts.
2014-09-13 16:54:48 +09:30
Chinsky
a553f412da
Fixes #6307
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Now organ not having an object organ won't prevent it from falling off, just no item would appear.
2014-09-11 05:41:31 +04:00
Zuhayr
b47d91b612
Merge resolution, master into dev.
2014-08-21 12:01:38 +09:30
mwerezak
5b341bd810
IB initial damage now depends on damage taken
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Also, autohealing IBs no longer stop bleeding, but do stop worsening.
2014-08-16 22:00:55 -04:00
mwerezak
add9ec3b65
Makes IB bleed with same rate as external bleeding
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Also updates drip() to remove the amount of blood actually passed into
it as argument.
2014-08-16 21:45:21 -04:00
Chinsky
bcf0a57aa0
Merge pull request #5962 from mwerezak/wound-fixes
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Wound and infection fever fix
2014-08-14 07:55:17 +04:00
Hubblenaut
330ce5d088
Fixes rejuvenation ignoring infections
2014-08-14 01:55:30 +02:00
mwerezak
ca9fc4169d
Fixes infection fever causing burn damage
2014-08-13 17:11:03 -04:00
Chinsky
573f49624e
Added suggested new type of wounds for stumps
2014-08-12 19:48:17 +04:00
mwerezak
44cc7159c4
Fixes a few issues with get_wound_type()
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Fixes damage causing "healing" wound types that can't bleed.
Fixes flesh wounds not bleeding the instant they heal any damage.
2014-08-11 21:37:34 -04:00
Chinsky
dddaab172c
Made missing limbs not process.
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Moved code in processing so that ORGAN_DESTROYED limbs won't process wounds and chemicals. They still need to process once to actually fall off (too lazy to change that)
Made dropping limbs remove all wounds and germs. Instead, one big wound is spawned on parent organ. Damage depends on the organ.
Removed missing limbs bleeding on their own, since that's what that wound is for now.
They still would ache until surgically mended anyway.
Fixed possible issue with amputation not fixing the rotten limb.
2014-08-11 04:35:45 +04:00
DJSnapshot
de282a4e2a
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/modules/client/preferences.dm
2014-07-25 17:19:59 -07:00
mwerezak
78e4e259db
Fixes icons not being updated for necrosis
2014-07-23 22:41:52 -04:00
mwerezak
d9f70c2fd2
Adjusts the rate that infections deal toxin damage
2014-07-23 22:35:04 -04:00
mwerezak
60c6a2ea92
Fixes fever temperature not being reached
2014-07-23 22:34:04 -04:00
Mloc-Hibernia
281a26b979
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Signed-off-by: Mloc-Hibernia <colmohici@gmail.com >
Conflicts:
code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 13:08:12 +00:00
Chinsky
248affdebe
Merge pull request #5656 from mwerezak/wound-infections
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Infection system tweaks
2014-07-17 15:39:16 +04:00
Zuhayr
3976433396
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev
2014-07-17 20:57:06 +09:30
mwerezak
13b757938d
Infections raise temperature faster wrt germ_level
2014-07-16 15:52:42 -04:00
Chinsky
bd080c237f
Merge pull request #5641 from JimTheCactus/limb_sparks_fix
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Fixes #5640 Make sparks effect target mob, not organ
2014-07-16 13:03:14 +04:00
JimTheCactus
ff382bb231
Fixes #5640 Make sparks effect target mob, not organ
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The malfunction sparks were calling to a var src, which in most other places is the main object itself, here that's the organ and it doesn't have a loc. Changed it to call the organ's owner.
2014-07-15 20:34:08 -06:00
mwerezak
f49e709394
Fixes organs not being removed due to damage
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Because the dismemberment check was being done before brute_dam was
updated, the attack that actually brought brute_dam above the threshold
would not be able to pass the check, regardless of how much damage was
actually done.
2014-07-15 01:36:48 -04:00
Zuhayr
d8ff5d8ac6
Fixes #5508
2014-07-14 12:16:02 +09:30
mwerezak
1502799afd
Fixes germ levels going below zero
2014-07-12 16:18:29 -04:00
mwerezak
c0487b9c90
Fixes human internal organs list
2014-07-12 16:15:37 -04:00
mwerezak
ffcb068b96
Fixed wrong operator
2014-07-09 00:11:20 -04:00
mwerezak
910ce676b0
Fixes advanced trauma kits claiming to disinfect but not doing so
2014-07-08 18:49:51 -04:00
unknown
dcfbeb0924
Fixes missing length check before pick()
2014-07-08 16:12:55 -04:00
mwerezak
5764d95808
Makes minor wounds harder to infect
2014-07-07 17:19:13 -04:00
mwerezak
a4c9f31b49
Fixes #5532 and increases the time required for organs to become infected from wounds
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Also removes the now unnecessary get_cure_threshold() proc, caps the
rate at which an organ can receive germs from wounds, and makes germs
spread from external to internal organs happen one organ at a time
instead of all at once.
2014-07-07 17:01:15 -04:00
mwerezak
88f3618e9f
Required spaceacillin levels no longer scale
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The amount of spaceacillin required to stop infections is now a flat 5
units, instead of scaling with germ_level.
2014-07-06 15:53:41 -04:00
mwerezak
cdd27aec4a
Infected wounds show up more readily on the health scanner
2014-07-06 15:44:59 -04:00
mwerezak
f3951c702c
Spaceacillin now prevents wounds from transferring germs
2014-07-06 15:40:24 -04:00
mwerezak
30dc2519e9
Makes bleeding logic a little clearer
2014-07-06 13:22:52 -04:00
mwerezak
5948ed591e
Reduces amount of toxin damage dealt by infections
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Reduces the toxin damage dealt by non-necrotic infections by a factor of
1.5. Also increases the germ_level required to reach necrosis.
2014-07-06 11:19:19 -04:00
mwerezak
267fe55430
Adjusts the curing of infections
2014-07-06 11:04:12 -04:00
mwerezak
f1f9641bb5
Fixes dionaea getting infections
2014-07-06 02:34:49 -04:00
mwerezak
b376f117b8
Makes infections cure faster
2014-07-06 02:33:10 -04:00
Zuhayr
7889ac25ab
Fixed embedding.
2014-07-01 10:12:58 +09:30
Chinsky
4cd4217488
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into monkey_revenge
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Conflicts:
code/modules/organs/organ_external.dm
2014-06-24 04:22:28 +04:00
Chinsky
ece48ae0c4
Moved same code into single organ helper to handle embedding.
2014-06-24 04:09:35 +04:00
Chinsky
7e56df8689
Merge pull request #5308 from mwerezak/wound-infections
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Re-enables infections, implements a wound infection system, improves body temperatures
2014-06-22 22:04:25 +04:00