Commit Graph

219 Commits

Author SHA1 Message Date
Zuhayr
4c1ea8cd3a Several hardsuit fixes. 2014-11-30 12:46:03 +10:30
GinjaNinja32
48343a23fb Fix most nullspace items, rewrite floor tiles not to del() on every place/remove 2014-11-24 17:05:46 +00:00
Zuhayr
823f01f4bf Changed helmet lights over to a general system/overlays. 2014-11-16 13:40:13 +10:30
Zuhayr
4d64a11acd Manual merge of head.dmi. 2014-11-14 23:02:16 +10:30
Zuhayr
ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
Zuhayr
4090f04839 Readded monkey dexterity checks in each attack_hand as appropriate. 2014-11-13 17:46:37 +10:30
PsiOmega
bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
PsiOmega
0a7cbfa4cf Merge remote-tracking branch 'upstream/dev' into PortaTurret 2014-10-24 23:54:35 +02:00
PsiOmega
a49fd52732 Fixes a bug with stationary turrets. Removes quotes in path-name to ensure type always exists. Includes code review suggestions. 2014-10-24 07:23:48 +02:00
Zuhayr
8d9d83d5ef Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-10-24 09:12:02 +10:30
RavingManiac
782e9f520d Changed the wording of the sniper rifle/binoculars zoom messages.
Updated changelog.
2014-10-22 02:19:38 +08:00
Chinsky
bad385e1d1 Merge pull request #6791 from Zuhayr/dev
Removes references to the Syndicate and renames nuclear emergency mode.
2014-10-21 01:13:17 +04:00
Zuhayr
99ff852e46 Removes references to the Syndicate and renames nuclear emergency mode. 2014-10-19 16:05:40 +10:30
mwerezak
b8cfe87ca2 Fixes #6783, moves spacesuits to a separate file
Adds an update_clothing_icon() proc to clothing items that will call the
relevant icon update proc on the mob which is equipping the clothing, if
any. Changes various clothing procs to not call update icon procs on usr
which may not even be the mob wearing the clothing.
2014-10-18 22:12:15 -04:00
RavingManiac
756e9ae030 Zooming with an item is now done with a general proc zoom(). This applies to binoculars and sniper rifle. 2014-10-04 17:38:38 +08:00
RavingManiac
f0da0380a5 Sniper rifle zoom now adds a client.pixel_x/y offset in addition to zoom. Currently 11 tiles in the direction the user is facing. Zooming can now be done through the right-click menu.
Binoculars added. Functionally similar to sniper scope. Adminspawn-only as of this commit.
2014-10-04 04:01:56 +08:00
Kelenius
505f857eb8 Stack update 2014-09-02 09:59:32 +04:00
Kelenius
a1348faa8c Cables are now stacks 2014-08-25 18:54:35 +04:00
mwerezak
bd397ff844 Adjusts laser cannon damage
Increased laser cannon damage to be higher than regular laser damage.
Also updated the name var of /laser/captain so that it doesn't inherit
"laser carbine"
2014-08-16 22:34:23 -04:00
mwerezak
d399fb610d Renames "laser gun" to "laser carbine" 2014-08-14 22:59:18 -04:00
Zuhayr
f09d1218fe Master to dev merge. 2014-08-11 17:23:40 +09:30
mwerezak
a6c31bc5e8 Fixes xbow tension not being rest when fired 2014-08-07 17:06:01 -04:00
Zuhayr
f8e50b28f5 Bevy of newhydro fixes. 2014-07-29 00:20:38 +09:30
DJSnapshot
de282a4e2a Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/modules/client/preferences.dm
2014-07-25 17:19:59 -07:00
Zuhayr
57b790ad92 Merging. 2014-07-25 22:50:35 +09:30
DJSnapshot
bb336b7691 temporary fix for #4907 2014-07-23 21:48:32 -07:00
Zuhayr
d02e370830 Integrated crossbows/pneumatic cannons into launcher gun type, added back sprites. 2014-07-21 19:02:38 +09:30
mwerezak
f2845dbe76 Thrown items can be targeted, has miss chance...
...based on distance, similar to projectiles.
2014-07-15 01:14:04 -04:00
Zuhayr
48f02db5a0 Fixed some icon issues with vox/adjusted paths, fixed icon issue with armalis cannon. 2014-06-29 10:00:35 +09:30
Chinsky
be95e54e43 Merge branch 'master' into dev
Conflicts:
	code/defines/obj/weapon.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/living/silicon/say.dm
	icons/mob/uniform.dmi
	maps/tgstation2.dmm
2014-06-17 16:16:44 +04:00
mwerezak
1b33ca943d Separates the sharp flag into edge and sharp
Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.

Also separates is_sharp, has_edge, and can_puncture.
2014-06-15 20:25:39 -04:00
Zuhayr
9e7fe6d700 Rewrote autolathe, changed all m_amt and g_amt to a list called 'matter'. Updated RCD vars in view of this. 2014-06-11 01:14:38 +09:30
Zuhayr
a528a4db1f Split vox and vox armalis icons up into their own files. Set up species-level sprite files for vox and vox armalis. Removed icons/mob/vox.dmi. 2014-05-15 14:46:27 +09:30
Zuhayr
429684d5ac Squashed armalis/vox commits and human icon update commits:
Armalis gear and mob icons, plus sonic cannon.
Added sonic cannon skeleton code.
Noise cannon fire sound, Vox shriek sound.
Added Vox Armalis species.
Swapped vox breath mask over to species_restricted check.
Added Vox Armalis gear.
Added a random shriek effect to Vox and Vox Armalis speech.
Added quickspawn Vox Armalis definition.
Vox shriek sound effect. Thought I committed this earlier.
Added r_hand and l_hand icon_overwrite checks.
More work on Armalis. Added gut() and leap() human procs.
Adding/fixing up the leap() and gut() verbs, and a LEAPING status_flag for human/Bump().
Fixing some missing pixels in the armalis tail.
Almost forgot to whitelist armalis...
2014-05-15 14:30:37 +09:30
Zuhayr
5e682668b2 Cherrypicking vox spike throwers, made crossbows and pneumatic cannons constructable. 2014-05-10 02:10:06 +09:30
Mloc-Argent
e1ddec4a73 Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/game/area/Space Station 13 areas.dm
	code/game/objects/items/weapons/manuals.dm
	code/modules/mob/living/say.dm
	code/modules/organs/organ_internal.dm
	code/modules/paperwork/paper.dm
	code/modules/supermatter/supermatter.dm
	html/changelog.html
	icons/mob/uniform.dmi

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-05-03 16:56:19 +01:00
Chinsky
690be8e830 Merge pull request #4863 from mwerezak/shotgun-pump
Fixes #4856
2014-05-01 03:13:23 +04:00
Mike
f3b0ee8a43 Fixes #4856
Shotgun pumping not playing
2014-04-30 10:38:30 -04:00
Ravensdale
1d6655850f Changes all appropriate instances of toxins to phoron 2014-04-10 15:11:26 -07:00
Ravensdale
a3e4a43536 Changes most viable, used entries of plasma with phoron. 2014-04-10 05:05:04 -07:00
DJSnapshot
1a50dddbd4 replaced electrodes with insta hit taser beams. 2014-04-05 17:13:09 -07:00
Ccomp5950
2d25c94900 Sniper Rifle Zoom proc documentation comments. 2014-01-22 23:46:05 -06:00
Ccomp5950
b260d511fb Gun fixes.
You die, you are zoomed out

You have welding equipment on, you can't zoom in.
2014-01-22 23:40:32 -06:00
Ccomp5950
fbcf162416 Sniper Rifle fix.
You have no HUD when zoomed.  None, I'm unable to move every HUD element while zoomed in so you lose it.  Consider it part of your concentration while zoomed in.

If you move while zoomed in you automatically zoom out, you lose concentration.

If the rifle isn't in your active hand you can't zoom in.
2014-01-22 22:40:21 -06:00
Ccomp5950
90ce5b2b69 SPACE2TAB modules/projectiles/guns/energy/special.dm
No changes other then space2tab is done in this commit.
2014-01-15 23:42:55 -06:00
Zuhayr
c6c1a575d6 Merge of blood file, ammo icons, map. Manual binary file merge incoming. 2013-12-28 23:13:04 +10:30
Chinsky
3f3ae1fad6 Rocket launchers shouldn't probably fit on belt 2013-12-28 16:25:49 +04:00
DJSnapshot
eeeae3d285 fixes because Sue is silly. 2013-12-27 20:23:44 -08:00
DJSnapshot
1f5e278aa6 Added Sue's new weapon code and sprites. 2013-12-27 16:44:44 -08:00
Chinsky
6630a046c9 Merge pull request #4095 from DJSnapshot/dev-freeze
Misc Fixes to guns
2013-12-23 04:38:44 -08:00