Commit Graph

806 Commits

Author SHA1 Message Date
giacomand@gmail.com
b00c0c2a9f -New sprites APC sprites by TankNut!
-New wraith sprites by TankNut!
-Decreased flare duration, again(!)
-Made a based interact proc and changed the updateDialog to call that instead of attack_hand. This caused issues with the APC and getting the power cell out of it. I then changed all machines that had their own defined proc (that was everywhere)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5001 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-03 14:45:29 +00:00
giacomand@gmail.com
4c1136b48f -Fixed Issue 864 (Moving lights from your inventory to your hand causes lumiosity to be subtracted from your mob.)
Item's attack_hand proc wasn't calling the item to be picked up if it was in your inventory, which meant that the lights couldn't update properly. By calling pickup, even if the mob was taking it from their own inventory, I was able to get the lights to update properly. I've tested all items that used /pickup and they all worked correctly, apart from tray which never worked correctly as I then tested it on the online servers. I'll create an issue report for that later.

-The crew monitor will now detect mobs that are inside a content of an object, such as a locker. I also made it so that it only detected mobs on the same z level as the computer itself, so people on the away missions and what not will not be able to see the crew member's on the station.

-Updated the changelog about my last commit, before this one.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4999 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-03 12:35:22 +00:00
giacomand@gmail.com
9294b283b6 -Added WJohnston's new laser-proof armour sprite.
-Reduced queen healing rate to 5. The increased max health should be enough.
-Aliens can clear hatched eggs by clicking on it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4998 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-03 07:39:10 +00:00
baloh.matevz
3b022d842d - Made it possible to get to the station, derelict, satellite and mining z-levels through space travel.
- You will now never loop into the same z-level on transition. So if you are exiting the derelict z-level, you won't re-enter the derelict z-level on the other side.
- Added this to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4995 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 19:19:47 +00:00
giacomand@gmail.com
d46775ec87 -Aliens now take x2 as much damage from fire based weaponary, instead of x1.5.
-Doors are now weaker than walls; so normal weapons can destroy them much more easily.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4990 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 02:31:16 +00:00
giacomand@gmail.com
2cefee1282 -Added advance diseases! Virology can create and mutate advance with different symptoms and effects. Read my comments if you're interested in each symptom.
This isn't done, I still need to add more symptoms and a way for virology to identify and name them.

-Metroids will die in space again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4987 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-31 18:04:04 +00:00
baloh.matevz
14fa60a125 - You can now set your character's age up to 85 (used to be 45) in the character setup menu.
- Added a few helper procs that change someone's skin tone to a descriptive word and someone's age to a descriptive word. This will be used in a human examine verb update.
- Completely remapped Medbay for 3.0.0. 

Discussion thread for medbay remap:
http://www.nanotrasen.com/phpBB3/viewtopic.php?f=15&t=10677

Screenshots of medbay remap:
http://www.kamletos.si/medbay%203.0.0%206.png (normal lighting)
http://www.kamletos.si/medbay%203.0.0%206%20nodark.png (no darkness)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4974 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-28 16:10:34 +00:00
petethegoat@gmail.com
6af0e6ab84 Committing Lisa. God help me if this causes any corgi erp.
Also adding comfy chairs and office chairs to the metal recipes list.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4970 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-27 18:33:36 +00:00
petethegoat@gmail.com
ce8d8be416 Made mousetraps an assembly.
The path has changed from /obj/item/weapon/mousetrap to /obj/item/device/assembly/mousetrap
Deleted mousetraps.dm, and removed the original define from weapon.dm

Added a new /obj/item proc, on_found(). It's called when pockets are emptied, and whenever someone looks in a storage item. Currently used only by mousetraps and facehuggers~

Updated the map with path changes.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4969 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-27 16:39:52 +00:00
petethegoat@gmail.com
81efa15d25 Whoops, forgot to add Poly in my last commit due to map conflicts.
Better late than never.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4963 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-26 23:36:44 +00:00
petethegoat@gmail.com
861a036941 Added medical and security record filing cabinets.
Added a pig mask.

Changes to the map:
Added a safe to the vault, and a stethoscope on the nuke shuttle.
Added a camera and hand labeler to art storage.
Added a medical cabinet to the Detective's office.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4962 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-26 23:29:34 +00:00
petethegoat@gmail.com
2063c3715d Added Flashkirby's new hair styles- http://baystation12.net/forums/viewtopic.php?f=44&t=5395.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4957 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:11:13 +00:00
giacomand@gmail.com
f7c8e01955 Throwing eggs will result in the reagents of the egg reacting to the target. (Which can be a turf, object or mob) This creates possibilities like chloral eggs, lube eggs, and many more.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4956 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 03:49:08 +00:00
giacomand@gmail.com
dd8d1f6ac2 -You can now target non-dense objects with a projectile.
-Added bullet_acts for computers, canisters and windoors.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4953 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-24 21:56:00 +00:00
Mij
4166ae3e3f Xenoarch: artifacts, strange rocks, pretty orebox
Artifacts and strange rock formations spawn during world gen. Frequency
may need tweaking.

Strange rocks melt when acid hits them due to what I assume are changes
/tg/ made with how acid works. Alternately I missed something during
copypasta spree. I'll muck with it later. For now, harvesting always
works with applied welding tools.

Ore boxes back to old beautiful selves. Re-added a few icons to
mining.dmi and the strange rock icon to turfs.dmi
2012-10-24 12:38:46 -07:00
giacomand@gmail.com
28a04fbb9d -Aliens can acid turf. The only turf they cannot acid are r_walls. I just used a typecheck because I didn't see the need for types of turf needing to be unacidable, but if so I'll make a variable for it.
-Made a proc which will select active candidates.

BALANCE STUFF

-Acid is less random.
-Humans being disarmed by Aliens is no longer a random duration, instead it is a constant 10, instead of the random 10 to 15.
-Facehugger throw range was reduced to 5.
-Laying eggs costs 75 plasma (from 50) and secreting resin costs 75 plasma (from 100).
-Reduced stun duration of Alien disarm to Cyborgs. From 10 to 7.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4949 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-24 16:39:46 +00:00
giacomand@gmail.com
db6acba465 Added Firecage to the credits.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4941 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-23 14:20:36 +00:00
Cael_Aislinn
e3e568f450 updated changelog
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-22 20:26:21 +10:00
Cael_Aislinn
532c39e24c update changelog
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-21 02:37:49 +10:00
giacomand@gmail.com
1e1f173ca2 -Added large Nar-Sie. It is summoned by Cultists instead of regular Nar-Sie.
-Larger icon provided by HornyGranny.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4914 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-19 20:38:53 +00:00
giacomand@gmail.com
601e1068e7 -Added welding goggles to the assembly line and misc. science.
-Assembly line now has 2 flashes and 8 synthetic flashes, to create Cyborgs with.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4913 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-19 17:27:22 +00:00
giacomand@gmail.com
2f68d2cd48 -Brain radio MMIs were fixed, they wouldn't broadcast the MMI's message.
-Fixed a bug where you couldn't talk into intercoms while it is dark.
-AIs can now type in the "track with camera" verb and get a list of names to show up. This can save time if the AI needs to track an individual.
-Deleted the old AI move.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4910 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-18 16:16:29 +00:00
Chinsky
509dd0f070 Updated changelog 2012-10-18 16:00:06 +04:00
cib
d90944ad50 Several medical related changes.
- There's now internal wounds
- Appendicitis stage 4 causes internal wounds
- Added back the body scanner
2012-10-18 12:39:04 +02:00
Chinsky
92276c9887 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/modules/mob/new_player/new_player.dm
	html/changelog.html
2012-10-18 09:13:24 +04:00
cib
3a29915efe Updated changelog. 2012-10-17 20:17:04 +02:00
Chinsky
cd72d4d312 Updated changelog. 2012-10-17 14:09:06 +04:00
giacomand@gmail.com
f9501864d7 -Added new x-ray camera sprites. Icons by Krutchen.
-Slightly increased the temperature needed to break windows.
-Re-added a sound for screwdrivering the camera.
-Moved the autonumber camera stuff into the presets file.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4898 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-17 07:57:35 +00:00
giacomand@gmail.com
3b95730028 -Committed RavingManiac (Smoke Carter)'s Roros laying eggs.
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=10501
-You can insert the Auth Disk by clicking on the nuclear bomb.
-Changed how aliens are selected. It will filter the list of possible candidates by checking for players who aren't inactive for more than a minute. If no possible candidates are found, it increases the filter by another minute. It does this 5 times before giving up.
-Alien embryos cannot have carriers and they are more likely to infect someone.
-The time it takes before a larva bursts is increased a bit.




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4897 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-17 06:04:25 +00:00
giacomand@gmail.com
2ae7aee08c Added flares! One time activation item that stays on until it runs out of fuel.
You can randomly get them from emergency toolboxes, instead of a flash light.
Icon by Ausops!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4892 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-16 16:48:22 +00:00
giacomand@gmail.com
964b86fdbd New Changeling Powers!
Hive Channel/Hive Absorb. Allows you to share your DNA with other changelings, very expensive chemical wise to absorb (download), not so much to channel (upload)! You cannot achieve your objective by sharing DNA.
Mimic Voice! You can form your voice of a name you enter. You won't look like them but when you talk, people will hear the name of who you selected. While you're mimicing, you can't regenerate chemicals.
Extract DNA! A power that allows you to silently sting someone and take their DNA! Meaning you do not have to absorb someone to become them. Extracting their DNA doesn't count towards completing your objectives.

Misc:

New livingmob proc GetVoice(), used by changeling mimicing and voice changers. Will return the name of the voice that should be heard by people.

Got rid of the chance to "feel" like someone isn't who they are.
Commented the check for someone's gender being incorrect in life. Looks like the bug hasn't re-occured since it was put in place.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4890 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-16 13:21:44 +00:00
Chinsky
d5fb832786 Updated changelog 2012-10-15 15:18:58 +04:00
giacomand@gmail.com
ddd8e94784 -Walls, firelocks and glass-less airlocks now stop heat.
-Fire made more deadly, as the flames will add more damage and a fire can spread more quickly.
-Fire can break windows now, meaning they can potentially extinguish themselves by opening a window to space.
-Increased the delay for atmos to process a cell and airgroup, will help with the lag for 50 player servers.
-Minor tweaks were made.
--Plasma needing a bit more before displaying its overlay.
--Pressure can now damage you at 550 kPA. This was because it wasn't viable to set the pumps to over-pressurize a room and potentially kill people.
--High pressure warning shows at 325.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4869 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 02:02:18 +00:00
giacomand@gmail.com
940808ee86 -New facehugger animation by Sly.
-Moved "debug_controller" to badmin, so if the controller needs debugging a game admin can promote a coder to badmin and allow them to debug it.
-Fixed an issue with aliens having two different status tabs.
-Moved all facehugger icons to icons/mob/alien.dmi

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4862 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 21:26:30 +00:00
cib
83ff9c2964 Updated changelog. 2012-10-13 10:58:50 -07:00
cib
d63d24077c Added changelog. 2012-10-13 08:43:02 -07:00
Cael_Aislinn
a6a41d3344 updated changelog
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-13 00:54:36 +10:00
Cael_Aislinn
840e5f7133 updated changelog
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-12 18:22:26 +10:00
giacomand@gmail.com
5a93673762 -Larva grow a little faster (an extra growth per life) when on weeds or when breathing in plasma.
-Observer following is cancelled when there's no client.
-Made facehuggers/eggs a little smarter. They won't try to go after people with masks covering their mouths (as that kills them), however when they're thrown they will still try to attach to the person.
-Improved alien stats(). You'll be able to see the max plasma and larva will see the escape shuttle.
-Blessing with a fire extinguisher wasn't working because of the volume check. Removed the check.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4842 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-10 19:56:51 +00:00
Cael_Aislinn
6365459bde additional mergefixes, including tg map updates
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-09 23:22:51 +10:00
Cael_Aislinn
c6916f678d updated changelog, added new TG notif type to show tg ports
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-10-09 23:15:28 +10:00
Kortgstation@gmail.com
f8aaa0104f Pens no longer spawn in your pocket, rather a pen will spawn in your PDA.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4835 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-09 01:37:15 +00:00
giacomand@gmail.com
354dea7988 Commiting changelog for my last commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4833 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-08 04:28:24 +00:00
giacomand@gmail.com
9cf619410f -Commited Skasi's atmospheric changes. See here: http://nanotrasen.com/phpBB3/viewtopic.php?f=9&t=9953
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4830 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-08 01:31:33 +00:00
d_h2005@yahoo.com
b3397d62ac Fixes issue 953. Patch by aranclanos.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4816 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-06 00:50:07 +00:00
Cael_Aislinn
6bd0e536bd Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
Conflicts:
	code/ATMOSPHERICS/pipes.dm
	code/datums/organs/organ_external.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/hud.dm
	code/game/jobs/job/captain.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/recharger.dm
	code/game/objects/hud.dm
	code/game/turfs/turf.dm
	code/modules/client/client defines.dm
	code/modules/clothing/head/misc.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/clothing/under/miscellaneous.dm
	code/modules/mob/living/carbon/alien/humanoid/hud.dm
	code/modules/mob/living/carbon/human/hud.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/monkey/hud.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_helpers.dm
	code/modules/mob/mob_movement.dm
	code/modules/mob/screen.dm
	code/modules/paperwork/filingcabinet.dm
	code/modules/power/cable_heavyduty.dm
	code/modules/projectiles/guns/energy/temperature.dm
	code/setup.dm
	config/game_options.txt
	icons/mob/screen1_Midnight.dmi
	icons/mob/screen1_Orange.dmi
	icons/mob/screen1_alien.dmi
	icons/mob/screen1_old.dmi
	icons/obj/atmospherics/passive_gate.dmi
	icons/obj/pipe-item.dmi
	interface/interface.dm
2012-10-05 22:21:26 +10:00
giacomand@gmail.com
2e3d42dfb1 Changed aliens considerably.
-Aliens now take damage when they are in a hot environment.
-Aliens now take more damage from fire damage. ( * 1.5 the amount)
-Alien facehuggers are always active and they'll latch onto people who walk by them, and not just walk on them. Commented out "activate facehuggers".
-Eggs will now open to nearby possible hosts. If they're still nearby, the facehugger will latch onto them. New icons by WJohnston.
-Aliens will now see the shuttle ETA.
-Drones can't evolve into queens/princesses if there's already an alive queen.
-Made queen heal a little bit faster (5 to 10). The queen was regenerating at the same rate as her underlings, and the queen is much more important now.
-Moved some copy+pasted stuff into the "mob/living/carbon/alien" class, so larva and humanoids shared stuff.
-Disarming a cyborg stuns them a little longer.


Added a piece of paper on the DJ station that helps people setup the telecommunication machines there and listen onto private frequencies.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4810 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-05 04:36:24 +00:00
polyxenitopalidou@gmail.com
9f020e76e7 •Added skeletons
•Only usable through the admins' view_variables as of now, since no actually good ways of implementing them came up
•makeSkeleton() is still there, ready to be used wherever you wish.
•Note: Skeletons have no underwear and no eyes.
•Rewrote some minor stupid shit

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4800 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-02 22:29:13 +00:00
d_h2005@yahoo.com
60bce6c53b -Adds a new wizard artifact, the gem-encrusted hardsuit. Attack protection is equal to the highest values of robes + normal rig suit, and it allows spellcasting like a normal set of robes. Maybe now wizards can stop dying after blinking into space/teleporting to Borg Deathsquad Arrived.
And hopefully they WON'T use it to explore the derelict all around every round. We'll see.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4794 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-02 05:34:03 +00:00
giacomand@gmail.com
5557116fd9 Committing for Numbers.
- Readded Volume Pumps - now they work as intended and are constructable
- Readded Passive Gates - now they work as intended and are constructable
- Readded Heat Exchangers - now they work as intended and are constructable
- Added Heater - to warm up gasses to 300C
- Adjusted volumes on big tanks and portable pumps to 2000 and 1200 respectably
- Pipe dispensers can produce the readded pieces.
- Pipe construction code updated to compesate for the new items
- New graphics for all of the above - courtesy by Ausops.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4785 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-30 19:31:35 +00:00