Commit Graph

25 Commits

Author SHA1 Message Date
PsiOmega
23bb747364 Merge remote-tracking branch 'upstream/master' into dev 2014-11-26 22:10:09 +01:00
Loganbacca
8538c7fe81 Another NanoUI fix
- Rewrote CSS fix to utilize inheritance
- Added some removed code I missed in the first commit
2014-11-25 23:14:42 +13:00
Loganbacca
2ab9c4354d NanoUI fixes
- Fixes #6013
- Reverts temporary fix that removed said problem formatting (#6343)
- Renames red and yellow classes to be more self explanatory
2014-11-25 22:38:19 +13:00
PsiOmega
77c52f48a8 Newscaster and photo cleanup
Synthetics can no longer magically print color images on a black-and-white photocopier.
No longer possible for organics to acquire a synth-image by un-attaching it from a newscaster.
News articles now come with a timestamp and photo captions, if anything was penned on an attached photo.
Reception-checks no longer unconditionally sleeps the thread. Was causing havoc with NanoUI.

Misc. code refactoring.
2014-11-06 13:28:17 +01:00
PsiOmega
9c41148a08 PDA newscaster
One can one access and view newsfeeds from the comfort of one's PDA.
Possible to change and disable the newsmessage beep.

Known issues:
Unlike browse() NanoUI does not appear to wait for browse_rsc(), the method which to transfers image to the client's cache, to finish.
This often results in newsfeeds not always displaying their images the first time they are viewed.
2014-10-28 17:10:35 +01:00
Mark Aherne
8dbf71a270 Update NanoUI Live Map.
* Simplified how items are positioned on the map (e.g. ((value.x - 1) * 8) is now just value.x, scaling is applied later).
* Added four zoom levels (x1.0 to x2.5, triggered by links in the template).
* Moved the "Generate NanoUI Map" into the Server tab, to prevent it being used by admins accidentally.
2014-07-19 11:02:46 +01:00
Mark Aherne
f09b24ae17 Added a station map to NanoUI, this map can be used by any NanoUI to display live/dynamic elements on a map.
The map functionality has been added to the crew monitor console to show active crew trackers, this is working but needs refinement (icons etc.).
2014-07-19 00:31:28 +01:00
Mark Aherne
34516bded4 Layout update for NanoUI.
The layout HTML (which was mainly used for the title bar) is no longer hard coded in nanoui.dm.
Layouts are now dynamic and each consists of a template and stylesheet (CSS) file.
Multiple layouts can exist, they can be switched to using the set_layout_key proc. See the proc comments for more info.
Added "default" and "basic" layouts, "basic" has no title bar.
Moved image source assets (GIMP and Flash files) into a separate source folder so that they are not sent to the client.
2014-07-15 01:08:06 +01:00
Mark Aherne
7e7e6cd8ac Continued work in progress on a major revision of the NanoUI templating system. 2014-07-11 10:48:42 +01:00
mwerezak
0319c96502 Adds docking support to shuttles, NanoUI 2014-06-09 23:41:08 -04:00
GinjaNinja32
42d8344f7d Change crew monitoring computer to use NanoUI 2014-06-02 09:29:34 +01:00
Jeremy Liberman
d23340a49b Mutiny Mode 2014-05-11 15:03:50 -05:00
Loganbacca
d35fbfd562 Airlock controller rewrite
- /datum/computer/file/embedded_program moved from embedded_controller_base.dm to code/game/machinery/embedded_controller/airlock_program.dm
- embedded_controller_base.dm cleaned up and identical parts of the controller subtypes were moved here
- embedded_controller subtypes moved to code/game/machinery/embedded_controller/airlock_controllers.dm
- Added nanoUI templates for airlock controllers
- Added a couple of classes to nano/css/shared.css for colouring buttons
- Minor map update to maintain airlock compatibility and fix a broken airlock near virology
2014-02-13 14:23:02 +13:00
Mark Aherne (Faerdan)
024a0baa49 Canister, Tank & Tank Transfer Value NanoUIs.
* Added Canister, Tank & Tank Transfer Value NanoUIs.
2014-01-15 01:08:45 +00:00
Mark Aherne (Faerdan)
f25052fd4c NanoUI updates.
* Simplified the code used in ui_interact procs and updated all current uses.
* Removed ununused jsviews JavaScript code (replaced it with vanilla jsrender).
* Added a message to the UI which shows if JavaScript is disabled (people with JavaScript disabled previously got blank UIs).
2014-01-06 02:49:25 +00:00
Ccomp5950
ec7921909f NANOUI PDA
Creates NanoUI for the PDA and Syndicate Uplink.

New features:
	Crew manifest now sorted with department heads at the top.
	Can select individual conversations and delete individual conversations among PDA's
	Powernet Monitor much more simple now and easier to read.
	Janitorial supplies locator now includes Janicart.
	Items will actually refresh if you click "Refresh"

Some other changes:
	Captain's PDA cartridge now has all access (added janitor access and quartermaster access)
	With the conversation change I had to change how tnote (the variable that holds PDA messages works.
		Setup the message server to use the new methods.
	Removed procs that will no longer be used (UI generation procs from old UI methods)
	Commented everything the best I can.
	Created HORRIBLE, TERRIBLE lists.  But it's pretty much required because that's how nanoUI rolls.
	Created a variable on the uplink called NanoUI items, this list is created upon creation of the
		uplink.

	I included the functionality for Mimes and Clowns for our downstream servers that have those.
2013-12-22 06:18:39 -06:00
Ccomp5950
1a0e010c4e Forgot my CSS too. 2013-11-23 02:01:51 -06:00
Ccomp5950
ec79e75c0f Fixed nanoUI issues with Watermelon Juice in the Soda Dispenser
Added some if statements so that NanoUI for the booze/soda dispensers isn't /exactly/ like the chemdispenser, mentions glass instead of beaker, and "drinks" instead of chemical.

Also removed my debug messages
2013-11-23 01:43:34 -06:00
Mark Aherne (Faerdan)
f9906ef76e Styling improvements for Chem Dispenser and DNA Modifier Nano UIs.
Injector buttons are now disabled when the injector system is not ready.
2013-09-20 23:08:04 +01:00
Mark Aherne (Faerdan)
21485aa1fd Styling fixes for DNA Modifier Nano UI.
Fixed wipe and eject disk buttons.
2013-09-19 02:12:57 +01:00
Mark Aherne (Faerdan)
e0924bf4ab Multiple minor updates to Nano.
Created new DNA Modifier Nano UI.

Refactored the DNA Modifier code.
2013-09-19 01:39:59 +01:00
Mark Aherne (Faerdan)
cffdca9596 Fixed client side UI failure caused by apostrophes in text.
Updated the Chem Dispenser UI with an Energy bar.

UIs attached to the Chem Dispenser will now update on recharge(), recharge now recharges 1 every 15 ticks instead of 2 every 30 (to make it feel more fluid).
2013-09-01 00:55:46 +01:00
Mark Aherne (Faerdan)
ccaa451313 Added Nano UI Chemistry Dispenser.
Fixed UI update issue with non auto-updating UIs.

Misc tweaks for CSS and JS for UI styling.
2013-08-28 17:13:25 +01:00
Mark Aherne (Faerdan)
fe993f8284 * Nano UIs now "work" with AI and Cyborgs.
* Visibility updates (now uses line of sight).
* Added displayBar() template helper for displaying progress/health bars.
* Added new health bars to Nano UI Cryo.
* Added Eject Occupant to Nano UI Cryo.
* Nano now handles Topic for the src_object, allowing it to only allow interactions with UIs that have a "STATUS_INTERACTIVE" status/visibility.
2013-08-26 23:39:52 +01:00
Mark Aherne (Faerdan)
9b34f6b5b0 I added nanomanager.update_uis(src) to the cryo.dm Topic(). This method updates all UIs attached to the (src) object.Fixed issue with Nano UI windows taking seconds to load.
Removed user << browse_rsc() entries as they caused the delay. New assets (stylesheets, scripts, templates and images) have to be added to the client's send_resources proc or they will not exist on the client.
2013-08-21 01:50:50 +02:00