mwerezak
549270c73c
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into item-color
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Conflicts:
code/game/machinery/washing_machine.dm
code/modules/mob/living/carbon/human/update_icons.dm
2015-04-26 14:53:01 -04:00
Chinsky
e0c00bda55
Merge pull request #8973 from mwerezak/inventory2
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Inventory updates
2015-04-26 20:13:21 +03:00
PsiOmega
e54fbcb9ec
Cleans up borg module code and responsibilities.
2015-04-26 12:00:30 +02:00
mwerezak
e50043fe99
Updates a few mask body cover flags, allows breath masks to be adjusted in hand
2015-04-24 22:00:51 -04:00
mwerezak
f86642a74e
Updates clothing/under to use item_state_slots.
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Also fixes a lot of incorrect jumpsuit item_state values.
2015-04-23 08:03:40 -04:00
mwerezak
3acfe5960e
Renames inventory slot string key defines
2015-04-23 04:57:03 -04:00
mwerezak
1bbb19297e
Implements item_state overrides for back slot, hands
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Updates backpacks to use the item_state overrides where necessary, fixes #8577
2015-04-23 03:26:18 -04:00
PsiOmega
1511e2b3f4
Ports /vg/'s Nas-Sie remake.
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Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
Chinsky
7a40d193fe
Merge pull request #8801 from PsiOmegaDelta/NanoRefactorUmptheen
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Refactors NanoUI interaction (again)
2015-04-11 04:43:50 +03:00
PsiOmega
e37c5c22d4
Refactors NanoUI interaction (again)
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Takes NanoUI interaction code and splits it into more manageable modules.
The default handler that checks distances, camera coverage, etc., etc.
Admin NanoUI windows now only check for admin rights, ignoring sight, distance, and anything else.
ERT/mercenary appearance changer now remains open for as long as the mob remains on the admin Z-level.
PDAs and uplinks now require that you keep the item somewhere in your main inventory (or contents to be precise). Hands or ears are fine, inside bags are not.
Rig suits also check that they are in the operator's inventory or that the synthetic operator is somewhere within the suit's contents (recursively).
2015-04-10 11:19:38 +02:00
PsiOmega
990530d118
Ports /vg/'s spell system for the sake of cult porting.
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Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
Chinsky
4a897e47b9
Merge pull request #8641 from PsiOmegaDelta/CultVisualNetwork
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Cult Visual network
2015-04-06 20:19:49 +03:00
volas
2622d2dbfc
sanitize() refactor: fourth pass
2015-04-03 00:40:57 +03:00
PsiOmega
56a8195d1c
Merge remote-tracking branch 'upstream/dev' into CultVisualNetwork
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Conflicts:
code/setup.dm
2015-04-01 12:47:31 +02:00
Chinsky
65f61122b5
Merge pull request #8604 from Zuhayr/limbs
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Limb objects, severing and cybernetics
2015-03-31 08:38:54 +03:00
mwerezak
9ad533a094
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/monkey/update_icons.dm
code/modules/mob/mob_helpers.dm
code/modules/spells/spellbook.dm
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
2015-03-31 00:16:56 -04:00
=
2e728cfd4b
Added macros for droplimb flags.
2015-03-31 11:42:45 +10:30
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601e6fb7ef
Merged with dev.
2015-03-31 11:17:13 +10:30
PsiOmega
a9034bca66
Merge remote-tracking branch 'upstream/dev' into CultVisualNetwork
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Conflicts:
code/modules/mob/living/simple_animal/shade.dm
code/setup.dm
2015-03-30 22:55:24 +02:00
=
d77010221c
Merge with dev.
2015-03-30 08:36:52 +10:30
PsiOmega
1a000b0e0f
Merge remote-tracking branch 'upstream/dev' into NarsiePort
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Conflicts:
code/modules/mob/living/carbon/human/say.dm
2015-03-29 13:04:53 +02:00
PsiOmega
916da8e8a3
Refactors say down to /mob/living/say level.
2015-03-29 12:54:53 +02:00
PsiOmega
464d702d4b
Mob refactoring.
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Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
mwerezak
ba9b8756da
Allows items to specify which icon files are used for specific slots, moves gun icons to a separate file
2015-03-29 01:52:26 -04:00
Zuhayr
8f242740a8
Added Techhead's cyberlimbs under datum system. Added limbs to dionaea. Working on robotic limbs.
2015-03-28 11:01:11 +10:30
PsiOmega
1131c76d45
Cult visual network.
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Implementation of a cult visual network, similar to the original camera network.
Includes the "eye" itself and the initial construction of a mob that can control one.
2015-03-27 14:16:48 +01:00
Zuhayr
b9072baa97
Merge with dev.
2015-03-24 14:41:07 +10:30
PsiOmega
1db2040daa
Refactors the AI eye.
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Generalizes the eye itself, allowing it to be created and used by any other mob.
2015-03-23 15:21:39 +01:00
Zuhayr
a8f44cae98
Resolving bugs with spawn order and delays.
2015-03-21 11:49:42 +10:30
Zuhayr
98da191ac3
Gamemode refactor, lots of code shuffles, PR will have details.
2015-03-21 11:08:17 +10:30
PsiOmega
1f5de7f64f
Ports /tg/ & Paradise ghost sight.
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Ghosts can now toggle darkness and seeing ghostly things independently.
Includes some extra work to allow observers to see AI eyes while (mostly) preventing cultists from doing the same.
2015-03-19 16:14:02 +01:00
Ravensdale
2201ab21d4
Makes radiation shielded an area flag
2015-03-17 18:54:45 -07:00
PsiOmega
7f68403ae4
NanoUI - Silicon law manager
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NanoUI interface for viewing silicon laws, accessible to both the silicon and admins.
Malf AIs and admins may also add, edit, and remove laws.
2015-03-17 07:22:02 +01:00
PsiOmega
ce30b00287
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/setup.dm
icons/mob/items_righthand.dmi
maps/exodus-1.dmm
maps/exodus-5.dmm
2015-03-13 09:23:26 +01:00
Zuhayr
e0f23aead5
Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP.
2015-03-11 21:17:51 +10:30
PsiOmega
533ccef0ab
Robot code clean up and fixes.
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Fixes runtime when a borg is reset.
Fixes issue where /proc/select_active_ai_with_fewest_borgs() would not always return the intended AI.
Fixes issues with new borgs spamming the master AI with creation messages under some circumstances.
2015-03-10 13:37:20 +01:00
Chinsky
d8c2a36f9f
Merge pull request #8387 from PsiOmegaDelta/ChangeAppearance
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Mirror and ERT appearance improvement.
2015-03-09 13:42:19 +03:00
mwerezak
c432268596
Fixes fires burning forever
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Fixes fires grinding to a near halt but never actually stopping.
2015-03-09 01:45:31 -04:00
PsiOmega
c6b0370b6a
Mirror and ERT appearance improvement.
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NanoUI-based appearance changer, with flags to set exactly which parts of the appearance which can be changed.
2015-03-07 23:11:00 +01:00
Chinsky
81a9f87ad7
Merge pull request #8336 from mwerezak/liquidfire
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Implements liquid fuel fires
2015-03-03 10:31:49 +03:00
mwerezak
49b3db964f
Implements fuel fires
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Implements liquid fuel fires using the liquid fuel cleanable decal objects.
Rewrites zburn to be more sane, replaces convoluted calculations with straightforward reaction limit.
Fixes issue with liquid fuel spreading caused by thee object being deleted.
Prevents zones from being repeatedly added to the active fire zones list, and processed repeatedly.
2015-03-02 12:40:01 -05:00
PsiOmega
98be5cbce8
Synth medical sensors now report dead/alive status.
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Synths with medical augmentation sensors enabled will now see the dead/alive status of crew members with suit sensors set to at least binary level.
2015-03-02 13:04:02 +01:00
Zuhayr
1f448a40d1
Giving the assistant macro a more descriptive name.
2015-02-28 20:28:51 +10:30
Zuhayr
64b33c43db
Refactors some job variables from the Economy file (what the fuck) and swaps created types for lists in bot access assignment.
2015-02-28 20:20:19 +10:30
PsiOmega
7e498e1cf7
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/hydroponics/seed_datums.dm
code/modules/hydroponics/trays/tray_apiary.dm
code/modules/power/apc.dm
code/setup.dm
2015-02-27 09:06:48 +01:00
GinjaNinja32
e47c45591c
Fixes a few issues with noise-language.
2015-02-23 18:58:41 +00:00
Zuhayr
2139884244
Dev merge.
2015-02-21 19:49:47 +10:30
PsiOmega
5b299e0104
NanoUI atmosphere control and remote air alarm support.
2015-02-20 17:39:55 +01:00
Zuhayr
9c45f000ec
Merge with dev.
2015-02-16 20:34:07 +10:30
mwerezak
f8977c65af
Much nicer syringe gun implementation
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Makes syringe guns a type of launcher gun, and removes the hack
projectile.
Also moves syringe and dart gun source files into the modules/projectile
folder.
2015-02-13 23:48:35 -05:00