Commit Graph

1866 Commits

Author SHA1 Message Date
Verkister
e1db52ccb1 un-earrapifies instruments (upstream early access)
The default falloff value for sounds is 0.5 (lower means quieter).
There was only 3 things ingame with a sound falloff of a whole whopping 5 (10x)
These things were explosions, telepads, and instruments.
One had a volume of 25%, another one had a volume based on distance threshold, and you can probably guess which one of the bunch had a hardcoded 100% volume.
2020-06-21 01:01:59 +03:00
Aronai Sieyes
e9c904b8e7 Merge pull request #8260 from lbnesquik/Kot-Explorer-Shield
Introduce a SINGLE themed, colored explorer shield.
2020-06-15 11:33:14 -04:00
Unknown
967f67bf37 Replaces exploration autoloks with emergency suit wall lockers 2020-06-14 14:18:23 -04:00
Unknown
19d7b71382 More miscellaneous changes 2020-06-14 13:46:16 -04:00
lbnesquik
856d48467a Introduce a SINGLE themed, colored explorer shield
It is a simple hunk of metal, painted to a moody green or dangerous voidsuits purple and blacks.
It has a lower block chance than the real deal, but it is still a strong help against melee foes and the occasional beam or two. Do mind that those seem to be a lot squishier since the AI update.
And just like any tacticool object, it has a big flashlight stuck at the front to help with visibility, it's not like you can actually see much out of that slit.
You can order two for 80 points at cargo.
It actually starts in the pathfinder locker, meaning they decide whether or not it will be used.
2020-06-11 04:14:54 +02:00
Aronai Sieyes
fbeda45d2c Restore large bin to glory 2020-06-10 10:24:03 -04:00
H0lySquirr3l
34dafd1d58 Adds in Food cart to the kitchen. (#8238)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload
2020-06-09 10:05:56 -04:00
Heroman
f55b419803 Slight adjustments + name 2020-06-07 07:09:08 +10:00
Heroman
273f7540b6 Brings some variety and color to back to closets 2020-06-07 06:45:22 +10:00
Aronai Sieyes
852cdbc347 VS: Add Autolok wall lockers and put some around various maps 2020-05-31 16:59:39 -04:00
Aronai Sieyes
d5de7fc136 Don't let people hide in tiny wall closets 2020-05-31 16:58:57 -04:00
Aronai Sieyes
b7a22c755f Add icon bases since these are invisible on map otherwise 2020-05-31 13:07:19 -04:00
Aronai Sieyes
7c4428d697 Prep for map updates 2020-05-31 12:39:39 -04:00
Aronai Sieyes
7d69c69f14 VS: Port Bay's lockers and stuff 2020-05-31 12:26:00 -04:00
Aronai Sieyes
719151a74a Port Bay's lockers, crates, largecrates, wall lockers 2020-05-31 12:26:00 -04:00
Atermonera
619e8b1b94 Ported /tg/ style screen alerts, replacing the hunger icon with them 2020-05-31 11:52:17 -04:00
Aronai Sieyes
8ccb084d54 Merge pull request #8121 from VOREStation/Arokha/morefloor
Further Eris floor blending tweaks
2020-05-29 16:05:52 -04:00
Aronai Sieyes
12af6afc9b Alter playsound paradigm 2020-05-29 14:54:11 -04:00
Aronai Sieyes
6809133d75 Port Eris' extensive floor blending system 2020-05-29 14:00:43 -04:00
H0lySquirr3l
357047e249 Add files via upload 2020-05-24 18:31:19 -05:00
Aronai Sieyes
c7502996f4 Merge upstream PR 2020-05-22 20:55:32 -04:00
Atermonera
e7af0b2587 New janicart sprites/features 2020-05-22 20:37:49 -04:00
Aronai Sieyes
9af470047e Merge pull request #8013 from VOREStation/upstream-merge-7183
[MIRROR] Swarm Balancing Upkeep
2020-05-21 16:07:29 -04:00
Atermonera
2b702e3a26 Merge pull request #7183 from Mechoid/SwarmPylonUpkeep
Swarm Balancing Upkeep
2020-05-21 14:41:18 -04:00
Aronai Sieyes
c6b4eddefb Fix sinks washing things at a distance 2020-05-21 13:08:11 -04:00
Aronai Sieyes
09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Aronai Sieyes
7612c7a149 Merge upstream PR 2020-05-18 09:31:51 -04:00
Aronai Sieyes
6bf0112339 Port Bay's Catwalks 2020-05-17 23:57:21 -04:00
Aronai Sieyes
26efe55d0f Merge pull request #7937 from VOREStation/Arokha/janicart
New janicart sprites/features
2020-05-17 22:39:53 -04:00
Aronai Sieyes
03c805a34a New janicart sprites/features 2020-05-17 16:49:03 -04:00
Aronai Sieyes
f510ad68b1 Add grey railing 2020-05-17 15:49:21 -04:00
Aronai Sieyes
b3b22daa1d Merge upstream PR 2020-05-15 20:46:03 -04:00
Atermonera
02f82fc1f0 Refactor move/click code and cooldowns 2020-05-15 14:03:15 -04:00
Aronai Sieyes
48571fa882 2 catwalk fixes, climbing and decon 2020-05-15 09:06:20 -04:00
Unknown
ff5b1fbd82 Requested Changes 2020-05-14 20:44:27 -04:00
Aronai Sieyes
3bbec85296 Merge pull request #7843 from ShadowLarkens/screenalerts
Ported /tg/ style screen alerts, replacing the hunger icon with them
2020-05-14 09:52:06 -04:00
ShadowLarkens
f905cfc020 Ported /tg/ style screen alerts, replacing the hunger icon with them
This adds throw_alert() and /obj/screen/alert, a system that allows you
to do custom hud alerts for any variety of things from "You're too
cold!" to mecha status indicators for the pilot.

There's quite a few things that actually got replaced; the
fire/oxy/tox/co2 alerts are all now just alerts, as is nutrition. The
xenochimera feral indicator would probably be a good candidate for
conversion, but I didn't touch it in this PR. There's also a number of
new alerts, such as blindness, highness, legcuffed, buckled, handcuffed,
and probably some more I missed; read code/_onclick/hud/alert.dm and see
for yourself!

Additionally, a number of tweaks have been done to resisting code, to
make it so that there's an indicator when you're buckled or handcuffed,
and can just click the alert to start resisting. This includes a
refactor that combines the logic for lockers, holders, micros
escaping from shoes, and struggling in a gut all into one proc, called
container_resist(). This means that vore bellies actually no longer need
the resist override, but it's been left in place just in case someone
finds something else they want to use it for.

Also, the health and internals indicator got moved down one tile each.
Needed room for the alerts. If we add the oxygen tank action buttons
from /tg/ and remove the internals indicator, the health indicator can
go back where it was originally.
2020-05-13 19:36:01 -07:00
Aronai Sieyes
bce613704c Fix sofa icon layering 2020-05-13 14:51:53 -04:00
Aronai Sieyes
bd298810f2 Redo examining in general and tweak getFlatIcon 2020-05-06 18:37:46 -04:00
Aronai Sieyes
d172e2dd04 Cached version of icon_states() proc 2020-05-06 16:06:44 -04:00
atlantiscze
b0fad7b55e Allows robots to search loot piles (#7057)
* Allows robots to search loot piles

* Implements feedback
2020-05-03 21:27:29 -04:00
Atermonera
77fef98789 Merge pull request #7010 from atlantiscze/2020_04_17_LoadBalancing
Ports over power-related enhancements and tweaks i coded for Bay a while back
2020-05-03 18:45:25 -04:00
Aronai Sieyes
64b70bdd6d Merge pull request #7597 from VOREStation/aro-movetweak
Improve various smooth movement things
2020-05-03 12:10:59 -04:00
Leshana
e1120409ac Respect buckle_movable
- Only allow moving what you're buckled to of buckle_movable
- Fix buckle_movable values on some items.
2020-05-03 09:49:25 -04:00
Unknown
2bce699cb2 Merge remote-tracking branch 'VOREStation/master' into upstream-merge-6960 2020-05-03 09:47:45 -04:00
Aronai Sieyes
0b18d17a07 Further tweak smooth movement 2020-05-02 19:20:54 -04:00
Aronai Sieyes
1c76891063 Objects fall through when catwalk opened 2020-05-01 14:37:31 -04:00
Unknown
6a296e932e Conflict Resolution 2020-05-01 14:34:33 -04:00
Mechoid
7066d04df5 Explorer Expansion: New Horizons 2020-05-01 14:20:29 -04:00
Aronai Sieyes
6cc54f6edd Always initialize plated catwalks for you 2020-05-01 14:12:25 -04:00