Commit Graph

38 Commits

Author SHA1 Message Date
CHOMPStation2StaffMirrorBot
89704592dd [MIRROR] jobs, access and radio to defines (#11546)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-31 03:56:12 +02:00
Selis
386c4f6756 [MIRROR] Unit Test rework & Master/Ticker update (#11372)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
2025-08-12 08:46:46 +02:00
CHOMPStation2StaffMirrorBot
4e2361f8df [MIRROR] Encode changes (#11301)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-05 01:23:19 +02:00
CHOMPStation2StaffMirrorBot
590a653d5a [MIRROR] browse to browser continued (#11088)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-06-18 22:11:21 +02:00
CHOMPStation2StaffMirrorBot
94940d84ab [MIRROR] move invisibility to defines (#10787)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-27 20:53:07 +02:00
CHOMPStation2StaffMirrorBot
f04f992cfe [MIRROR] code/global.dm => code/_global_vars/ (#10689)
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 19:16:48 +02:00
CHOMPStation2StaffMirrorBot
2f698760c7 [MIRROR] Panel port test [IDB IGNORE] (#10447)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-03-17 00:05:24 +01:00
CHOMPStation2StaffMirrorBot
c844cc3dee [MIRROR] Finish Machinery new to init (#10439)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-03-16 15:44:59 +01:00
CHOMPStation2StaffMirrorBot
90329c46d2 [MIRROR] forward refs in usr dialog (#10115)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-02-09 00:06:42 +01:00
CHOMPStation2StaffMirrorBot
c0ee2c30d3 [MIRROR] more missing tags (#9918)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-01-23 19:48:06 +01:00
CHOMPStation2StaffMirrorBot
ed79946ade [MIRROR] some istype to macros (#9802)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-01-05 23:01:49 +01:00
CHOMPStation2StaffMirrorBot
a967fb3861 [MIRROR] Check for 516 byond:// hrefs (#9624)
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-12-13 00:55:48 +01:00
CHOMPStation2
7416cbea22 [MIRROR] next set of spans (#9247)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-10-18 01:33:07 +02:00
Drathek
3995338290 Moar whitespace normalization [MDB IGNORE] (#7750)
Co-authored-by: Raeschen <rycoop29@gmail.com>
2024-02-16 10:54:47 +01:00
CHOMPStation2
51b73e8042 [MIRROR] [READY] Removes Dogborgs (#6763)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Raeschen <rycoop29@gmail.com>
Co-authored-by: kcin2001 <rnlb2001@gmail.com>
2023-08-14 08:01:48 +02:00
Casey
928a321b5f TGUI Input Conversions 2022-06-19 03:59:14 +00:00
Chompstation Bot
481c0e314e Convert some bools to TRUE/FALSE instead of 1/0. 2021-07-16 17:44:40 +00:00
Chompstation Bot
20e3b0a2d3 [MIRROR] Linter Introduction + Cleanup 2021-05-27 16:31:50 +00:00
Leshana
93fb3f7865 Call update procs instead of directly setting idle_power_usage or active_power_usage.
- Adds the update_idle_power_usage() and update_active_power_usage() procs for the respective vars.
- Switches all places modifying those vars directly to call the procs instead.
- This will let us react to the change appropriately, paving the way towards static area power.
- Adds update_power_channel proc for the sake of completeness, but no machines actually modify it so far.
2020-04-22 20:47:15 -04:00
Aronai Sieyes
05f1aa7356 Convert some telecomms constants into defines 2020-04-11 12:03:10 -04:00
Atermonera
cbb40196fc Machinery: Always use update_use_power() 2020-03-23 23:21:10 -04:00
Neerti
30b967e28a Items are now assumed to be conductive, rather than the opposite 2019-03-28 21:45:38 -04:00
Neerti
be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Aronai Sieyes
7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
SinTwo
045c393683 Revert "Revert "Frame Cleanup""
This reverts commit 82722ba42f.
2016-08-13 19:55:57 -04:00
Zuhayr
3b712adb5f Removed intact var in favour of is_plating() proc, fixed issues with invisible initialized pipes. 2015-08-16 17:51:19 -07:00
PsiOmega
e7d85f8edc Adds Destroys. 2015-04-24 17:11:14 +02:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
volas
855755f808 sanitize() refactor: first pass (sanitize) 2015-03-22 23:31:19 +03:00
volas
8abd7d0735 correction of all copytext(sanitize(..)) to sanitize(copytext(..)) 2015-02-01 22:54:56 +03:00
giacomand@gmail.com
6a2d78bc94 -Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:15:51 +00:00
sieve32@gmail.com
459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
johnsonmt88@gmail.com
fd529891ca Sanitized a large number of input()s.
- Hopefully this will cut down on the server spamming/crashing escapades happening on other servers. (This wont stop that from happening, this just makes it less severe)
- Some of the sanitizes were probably unnecessary, but better safe then sorry.

Added MAX_NAME_LEN constant which is initialized to 26.
- Please use MAX_NAME_LEN instead of typing in 26 when cutting inputs short. 26's are annoying when they have to be changed and you have to hunt through over a hundred files and tens of thousands of lines of code to find them all.

Moved uplink_kits.dm to code/game/objects/storage

Moved uplinks.dm to code/game/objects
- The stuff inside uplinks.dm could really be chopped up and split into separate dm files but this will do for now.


*********************************************************
**********************Important**************************
*********************************************************
When you create code that asks the user for an input consider whether or not it gets shown to the user through html or the like.

If it does please sanatize() or strip_html() it. Also use copytext() to cutoff spam by using MAX_NAME_LEN and MAX_MESSAGE_LEN as the cutoff var.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3652 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-24 19:34:04 +00:00
vageyenaman@gmail.com
d29e3be8d4 Removes poo. XSI and co. weren't very fond of it, and the last thing I would do is make them uncomfortable and challenge their leadership by keeping poo in.
An experimental lagfix, which removes a couple THOUSAND unnecessary machines from the machine processing list. Please report any unresponsive machinery (as result of this commit) as HIGH PRIORITY issues. I'm not quite sure how much lag this will kill, but I'm confident that it will be at least slightly noticeable.

More work on step_triggers. The escape shuttle should no longer blast things forever and give them infinite momentum.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3370 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-29 03:53:38 +00:00
vageyenaman@gmail.com
3babc3a7fb Magnets now generate path lists upon constructor New() being called if they have a default path.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2561 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 18:57:26 +00:00
vageyenaman@gmail.com
fd67a22afd Final fixes for the firing range. This SHOULD be the last of them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2550 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-24 00:29:36 +00:00
vageyenaman@gmail.com
d719cadf3e Ok for reals this time, removes unnecessary debugging messages.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2548 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-23 21:45:11 +00:00
vageyenaman@gmail.com
c8452fa96b ◦ When equipping corgis with objects, their icons immediately update. Fixes a bit of visual lag.
◦ The kitchen and booze vending machines have some changed commodity values. Most importantly, kitchen has more eating utensils and trays.
◦ Changed the afterattack() and DblClick() to have the (location,control,params) parameters.
◦ Added a new radio filter, "RADIO_MAGNETS".
◦ Mucked around with /datum/signal. Just an extra variable and another comment.
◦ Guns' afterattack() proc now carries location,control,params.
◦ Projectiles now track exactly where the player clicked on a tile. Pretty neat, huh?


New stuff:
   ◦ A new machine has been added: magnetic generators. They fit under floor tiles and can create dyanmic magnetic fields by directing ionized proton/electron beams to another tile.
   ◦ Another machine/computer was added that can control these magnetic generators. These machines come with their own pseudo-scripting engine for directing the magnetic beams magnetic modules create. They're not really complete yet, but they work for the firing range. I plan on expanding on this maybe sometime in the future, creating more applications for magnets elsewhere.
   ◦ Firing range things have been added, including target stakes and targets (both sprited by Veyveyr). You can mount targets onto target stakes and shoot them. Pixel-precision aiming has been applied to the targets (ONLY THE TARGETS!) so that you can see where you shot it and whatnot. You can literally blow holes through the targets until they collapse on themselves.
   ◦ Added a small little manual to the firing range on how to use the new stuff. It hopefully isn't too complicated to use.


    

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2543 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-23 02:00:18 +00:00