yashaldie
96dc185fde
Update robot_modules.dm
2014-02-28 04:42:27 -05:00
yashaldie
36b4af57f2
made module contain channel list
2014-02-28 04:40:36 -05:00
Mloc-Argent
f5ab084eac
Fixes admin attack logs to show up in-game as well as in the logfiles.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-02-25 20:36:46 +00:00
Ccomp5950
ceb220f705
Runtime fix: OH GOD NOT THE BEEs WON'T SOMEONE CALM THEM DOWN?
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Other then NULL?
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
2014-02-25 00:21:41 -06:00
Chinsky
0ba65efd18
Merge pull request #4477 from Ccomp5950/runtimefixes
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Runtimefixes
2014-02-25 06:01:59 +04:00
Ccomp5950
23faf801ae
Merge pull request #4468 from Segrain/master
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Bugfixes.
2014-02-24 18:59:54 -06:00
Segrain
bd5585052c
Fix for #4479 .
2014-02-25 03:33:18 +03:00
Mloc
fa2061a249
Fix for ban queries.
2014-02-25 00:11:07 +00:00
Ccomp5950
0f538a9b2f
Typo fix.
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Screw typechecks and their need for closing parens :*(
2014-02-24 01:50:44 -06:00
Ccomp5950
3d88998123
Runtime fix: usr = 0???
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runtime error: Cannot read 0.item_use_icon
proc name: remove gun icons (/client/proc/remove_gun_icons)
source file: targeting.dm,273
usr: 0
src: Vivalas (/client)
call stack:
Vivalas (/client): remove gun icons()
the taser gun (/obj/item/weapon/gun/energy/taser): dropped(Jonathon Sommer (/mob/living/carbon/human))
Jonathon Sommer (/mob/living/carbon/human): drop r hand(null)
Jonathon Sommer (/mob/living/carbon/human): update canmove()
Jonathon Sommer (/mob/living/carbon/human): Weaken(5)
Jonathon Sommer (/mob/living/carbon/human): Weaken(5)
Jonathon Sommer (/mob/living/carbon/human): apply effect(5, "weaken", 0)
Jonathon Sommer (/mob/living/carbon/human): apply effects(0, 5, 0, 0, 0, 0, 0, 0, 0)
2014-02-24 01:35:04 -06:00
Ccomp5950
75116bfd53
Runtime fix: Someone using a gas mask with no tank...IN SPACE
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runtime error: Cannot read null.oxygen
proc name: copy from (/datum/gas_mixture/proc/copy_from)
source file: FEA_gas_mixture.dm,480
usr: null
src: /datum/gas_mixture (/datum/gas_mixture)
call stack:
/datum/gas_mixture (/datum/gas_mixture): copy from(null)
Basileus (/mob/living/carbon/human): breathe()
Basileus (/mob/living/carbon/human): Life()
/datum/controller/game_control... (/datum/controller/game_controller): process mobs()
/datum/controller/game_control... (/datum/controller/game_controller): process()
runtime error: Cannot read null.toxins
proc name: breathe (/mob/living/carbon/human/proc/breathe)
source file: life.dm,339
usr: null
src: Basileus (/mob/living/carbon/human)
call stack:
Basileus (/mob/living/carbon/human): breathe()
Basileus (/mob/living/carbon/human): Life()
/datum/controller/game_control... (/datum/controller/game_controller): process mobs()
/datum/controller/game_control... (/datum/controller/game_controller): process()
2014-02-24 01:16:19 -06:00
Ccomp5950
cea151813e
Runtime fix: Dirt in SPAAAAACCEEEEEEE
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ndefined variable /turf/space/var/dirt
proc name: reaction turf (/datum/reagent/space_cleaner/reaction_turf)
source file: Chemistry-Reagents.dm,939
2014-02-24 00:44:00 -06:00
Mloc
faa1dd38ba
Merge pull request #4473 from Ccomp5950/dev_power
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DEV EMPOWERMENT Gives people with R_DEBUG access to runtimelogs.
2014-02-23 15:03:02 +00:00
Ccomp5950
e72c584ac8
Reapplys this runtime fix when dead /mob/living would not have a client.
2014-02-22 03:47:46 -06:00
Ccomp5950
8ef2e10237
This reverts commit all the say code changes over the last couple of days.
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Except for the removal of the redundant get_mobs_in_view used for bolding ghosts text.
2014-02-22 03:46:10 -06:00
Ccomp5950
d95caffecb
DEV EMPOWERMENT Gives people with R_DEBUG access to runtimelogs.
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Also moves make_everyone_random to R_FUN where it belongs, gets rid of that dumb panel from my awesome dev screen.
2014-02-22 01:45:43 -06:00
Segrain
86c73e242b
Fix for embedding.
2014-02-22 10:16:55 +03:00
Segrain
fd738a5767
Smallfix.
2014-02-22 06:54:48 +03:00
Segrain
b04d00ff7b
Typo fix.
2014-02-22 06:54:11 +03:00
Segrain
ef3b565f64
Fix for #4458 .
2014-02-22 06:53:37 +03:00
Ccomp5950
6dc330a398
Bugfix: get_mobs_in_view won't allow AIeyes to hear chat.
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Also: Added a client check to saycode for now that stops runtimes when you have a dead body with no client and removed colons from it.
herp derp.
2014-02-21 21:29:34 -06:00
Ccomp5950
440f784c70
Bugfix: People unable to hear while in certain locations. (And some debug verbs)
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...hopefully
2014-02-21 02:11:11 -06:00
Ccomp5950
d29a7fb260
pAI / MMI emote fixes.
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Fixes #4191
2014-02-18 06:47:06 -06:00
Ccomp5950
5909abb080
This is rather ironic...
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My VERY FIRST PR, I used it to make ghost chat be bold, instead of using viewers() to figure out
what ghosts could see the mob, I used get_mob_in_view() which sounded pretty descriptive.
Unfortunately for me it was one of the most CPU intensive ways of determining who could view the speaker for this.
So yeah, removing the second get_mobs_in_view and replacing it with viewers()
Yes this code has been in since Oct/Nov time frame :(
2014-02-18 05:40:06 -06:00
Mloc
eb593a628f
Merge pull request #4449 from Ccomp5950/apc_icon_fix
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Code effeciency project: apc update_icons
2014-02-17 15:55:29 +00:00
Mloc
242aae0f97
Merge pull request #4450 from Ccomp5950/dna2-everyone_human_fix
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DNA2 fix.
2014-02-17 15:55:07 +00:00
Ccomp5950
de865875cb
DNA2 fix.
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Before: If you shoved a skrell, cat, or any species other then human in the cloner, they came out human.
After: Cloning works like it should.
2014-02-16 14:18:30 -06:00
Ccomp5950
71b41e9ac7
ZAS debug_verb runtime prevention.
2014-02-16 13:31:56 -06:00
Ccomp5950
9c5f96cc58
Code effeciency project: apc update_icons
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Before: It updated the icons quite a bit at the start of the game.
After: It updates more often and quicker, but now it isn't as expensive
2014-02-16 10:59:19 -06:00
Ccomp5950
db33fb6425
ZAS_Debug verb.
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Applys a client side only layer of colors over the various zones to show if they are connected or not.
Green is your current zone
Blue is adjacent zones that are connected.
yellow is zones that are connected but not adjacent to your current zone.
Red is for zones that aren't connected at all.
2014-02-16 02:22:49 -06:00
Ccomp5950
2d413966cc
Debug verbs are now maintained as a single list
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instead of having to maintain them in multiple places.
2014-02-15 18:54:08 -06:00
Ccomp5950
16e7da35c9
Admin Request: Hide Debug Verbs
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Gives admins (and devs) the ability to hide the debug verbs after enabling them.
2014-02-14 03:11:52 -06:00
Ccomp5950
b392ab8e0e
Code effeciency project: handle_embedded_objects
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Before: EVERYTIME someone moved their character this proc would be called and loop through every organ looking for implanted items to see if it needs to apply damage.
After: We create a flag that is set when an item embeddes, only when that flag is set do we do that loop through organs upon movement. Also every 10 ticks while that flag
is set we will check to see if we need to unset it.
2014-02-13 21:56:58 -06:00
Chinsky
8e0c06c541
Merge pull request #4412 from Ccomp5950/pai-messenger
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pAI messenger bugfix.
2014-02-14 01:32:30 +04:00
Mloc
09bdc9492a
Merge pull request #4410 from Ccomp5950/dna2-cherrypick
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DNA2 Cherry-pick (Dev -> Master)
2014-02-12 09:54:13 +00:00
alex-gh
841333bc30
Fixed halloss not slowing you down
2014-02-11 18:01:37 +01:00
Ccomp5950
62b70bb827
Bugfix: AI Camera light toggle
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Fixes #3676
Before: Toggling would get stuck where it wouldn't toggle the camera until you reset your view.
After: Camera light toggles, you have to toggle off before turning on a new camera light though.
2014-02-11 03:20:22 -06:00
Ccomp5950
87cf8bb219
pAI messenger bugfix.
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pAI has to be a special little snowflake and have it's own messenger proc instead of letting a AI-PDA handle it.
So, updated it with the newest tnote variable functionality so it can participate.
2014-02-11 01:55:32 -06:00
Rob Nelson
64f83c51ad
And now tested in game, with some fixes.
2014-02-10 22:47:29 -06:00
Rob Nelson
9d33964061
Missed the gene Life() call.
2014-02-10 22:47:08 -06:00
Rob Nelson
fa20b9c2ee
DNA2 Bug Fixes - Part 2 (CHERRY PICK)
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We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val.
This commit adds dna.Clone() and (UI|SE).Copy() where needed. These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand.
This change also messes with the gene activation logic.
Conflicts:
code/game/dna/dna2_domutcheck.dm
code/game/dna/genes/powers.dm
2014-02-10 22:46:28 -06:00
Rob Nelson
1088888791
DNA2 EPISODE 2: Revenge of the Bugs
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Made after DNA2 hit /vg/'s main server after no one tested anything.
* Gene activation/deactivation made modular, refactors domutcheck.
* Standardized genetics disks and injectors a bit in response to buffer corruption issues. (Untested)
* Lots of major bug fixes.
* Skin tones fixed.
Still needs further testing. All I did was mess around with monkeys.
Conflicts:
code/game/dna/dna2.dm
code/game/dna/dna2_domutcheck.dm
code/game/dna/dna2_helpers.dm
code/game/dna/genes/disabilities.dm
code/game/dna/genes/powers.dm
code/modules/mob/living/carbon/monkey/monkey.dm
2014-02-10 22:43:05 -06:00
Segrain
26f40359fc
Fix for unpinning humans.
2014-02-10 01:38:32 +03:00
Segrain
cba6dac062
Fix for unlocking exploit.
2014-02-09 13:34:40 +03:00
Segrain
5bead0c183
Adding blood to humans.
2014-02-09 13:32:42 +03:00
Segrain
8e11dabf96
Bloody feet.
2014-02-09 13:30:28 +03:00
Loganbacca
b34ceb5cfd
Fixed shrapnel embedding
2014-02-09 14:56:16 +13:00
Ccomp5950
9665e8c4df
Mouse Attack_Logs disabled. Admins rejoice.
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No more mice in disposals spamming the hell out of admins everytime someone flushes items.
2014-02-05 00:14:45 -06:00
Iamgoofball
2ec805630e
Because we HAVE to define Del() three times
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/obj/item/device/gps/Del()
GPS_list.Remove(src)
..()
/obj/item/device/gps/Del()
GPS_list.Remove(src)
..()
/obj/item/device/gps/Del()
GPS_list.Remove(src)
..()
2014-02-04 11:30:35 -08:00
Chinsky
e7c22c28c7
Merge pull request #4379 from Segrain/master
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Smallfix.
2014-02-04 01:44:32 -08:00