Chompstation Bot
1b244b5de5
[MIRROR] Backports Bay/Neb random map optimizations.
2021-09-27 18:23:26 +00:00
Chompstation Bot
481c0e314e
Convert some bools to TRUE/FALSE instead of 1/0.
2021-07-16 17:44:40 +00:00
Razgriz
5b33f2c336
Decrease mine mob spawner chance
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This should halve the total amount of spawners in the mines.
2021-06-21 00:38:09 -07:00
Razgriz
443447ba5f
Bring back random mine mobs ( #2205 )
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* chomp mod spawner
* mob spawner
* mine mob spawner
* Update vorestation.dme
* Update caves.dm
2021-06-16 01:52:09 -07:00
Aronai Sieyes
346acd12fd
Merge pull request #10500 from VOREStation/Arokha/orz
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Makes mineral vars sensible
2021-05-30 23:34:54 +00:00
ShadowLarkens
2e23dcdb49
Speed up mapload significantly
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Co-authored-by: Aronai Sieyes <arokha@arokha.com >
2020-03-19 00:29:24 -04:00
Heroman
1b87b38c4a
More PoIs
2019-04-30 05:39:42 +10:00
killer653
3a2093ef40
Polaris sync
2017-12-21 04:01:07 -05:00
Neerti
3dfa7edb34
Removes Cracked Asteroids from Sif Mountains
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Hackfix but it works fairly well.
2017-11-26 03:57:56 -05:00
Leshana
5ae26332fa
Merge branch 'master' into aro-tether-wip
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# Conflicts:
# code/ZAS/_docs.dm
# code/game/area/areas.dm
# code/game/objects/explosion.dm
# code/modules/holodeck/HolodeckControl.dm
# code/modules/mob/living/say.dm
2017-05-16 00:26:32 -04:00
Arokha Sieyes
3fc249bf8b
Tether 1,8 work
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Adds solar farm to the left of z1
2017-05-04 17:48:21 -04:00
Leshana
44ff1a70c6
Removes the datum pool, as it is not performant.
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* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
2017-05-04 01:58:33 -04:00
Eearslya Sleiarion
868413c880
Polaris Sync October 9th ( #633 )
2016-10-09 18:55:29 -04:00
Neerti
393c9899a9
Adds Asteroid Cracks
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Adds a new type of turf, which is a cracked asteroid floor. It is functionally a space tile, which means air can escape through the cracks and into the void. These cracks can be plugged by building a floor over them using rods and tiles. The cracks are generated randomly along with the asteroid whenever a floor is placed, with a 1 in 10 chance of it being a cracked floor.
2016-10-02 06:26:44 -04:00
Zuhayr
f2cc74d588
# This is a combination of 2 commits.
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# The first commit's message is:
Rewriting the mining turfs to reduce worldstart lag.
# This is the 2nd commit message:
Map cleanup.
2015-12-16 15:26:38 +10:30
Zuhayr
b702c81060
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into randmap
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Conflicts:
code/game/turfs/simulated/floor_types.dm
2015-08-22 03:57:12 +09:30
Zuhayr
c8baafed2a
Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
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construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
Zuhayr
f6df7df714
Added diona gestalt preset.
2015-08-13 16:59:37 +09:30
Zuhayr
ebe62cefd8
Refactored random map generator system and added several terrain generators.
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Created a global list to track base turfs for explosions/shuttle moves.
Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
2015-06-03 04:36:19 +09:30