mwerezak
fbd1ddade4
Adds refresh button, fixes arrivals docking frequency.
2015-04-02 00:26:45 -04:00
mwerezak
7366df388b
Merge remote-tracking branch 'upstream/dev' into docking-update
2015-03-31 20:50:02 -04:00
mwerezak
2d3a767489
Allows mult-shuttles to use docking controllers and adds docking to the merc shuttle
2015-03-24 03:55:06 -04:00
mwerezak
014692269c
Greatly simplifies docking initialization
2015-03-23 23:35:35 -04:00
Zuhayr
8d698f0c06
First pass on making heist a pirate mode (human based)
2015-03-21 11:13:05 +10:30
PsiOmega
318f5e1a92
Cleans up access handling.
2015-03-02 18:55:03 +01:00
PsiOmega
e7653e1ed5
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-02-26 08:22:25 +01:00
mwerezak
6d15809768
Corrects return values for the Topic procs of several computers and some other machines as well.
2015-02-25 21:32:35 -05:00
Atlantiscze
7aa3949621
Removes redundant checks.
2015-02-09 19:37:00 +01:00
Atlantiscze
8160c9538f
Shuttle Power Compatibility
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- Shuttles may now contain power cables/machines such as SMESs and cables.
2015-02-09 00:22:52 +01:00
Atlantiscze
07b5b7af8b
Updates references
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- Changed referenced to old blastdoor type to new type, removing compile errors
- Fixes small issue in blast door file which caused compile error
2014-12-27 00:03:20 +01:00
Amunak
158573f066
Corrects names of computers, code formatting, updated computer descriptions.
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Everything in game/machinery/computers/ and modules/shuttles should now have properly (de)capitalized names. Computer, board and research names should now be coherent, too. Adds a research for employment records circuit board.
2014-12-14 05:00:38 +01:00
Zuhayr
3c66bd3920
Merge resolution.
2014-12-08 13:01:04 +10:30
mwerezak
550e5f63ea
Makes forced launch handled by shuttle/process()
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Forced launches are now run by the shuttle controller through process()
instead of in a separate 'thread' launched from the ui.
2014-12-06 18:07:21 -05:00
Atlantiscze
0fda5bf9b8
Nukeops shuttle docking
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- Nukeops (or newly mercenaries) can now dock with the station. Two locations are available, maintenance between virology and xenobiology and arrivals.
- You always have to hack in or be let in. The door won't open on it's own. This is intentional as the shuttle is considered unrecognised by station's docking system. AI or anyone else can open the doors for you if needed.
- Also fixes bug which broke the shuttle console, since someone who was renaming nukeops to mercenaries forgot to change one line in antagonist.dm
2014-11-29 03:51:45 +01:00
ccomp5950
bec21da0cd
AI's no longer able to use specop's shuttle console.
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Keeps naughty AI's from launching it early.
2014-11-12 23:37:25 -05:00
PsiOmega
66483cf6dd
Completes the transfer to the refreshed announcement system.
2014-10-07 13:19:20 +02:00
Zuhayr
305416d5c5
Merg resolution.
2014-10-02 02:33:06 +09:30
mwerezak
d81670edfb
Fixes supply shuttle state when returning
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When returning to centcom, the supply shuttle's state was not being set
to INTRANSIT.
2014-10-01 00:48:16 -04:00
Zuhayr
772715f2da
Merged dev-freeze into master. Two map conflicts, used dev-freeze map.
2014-08-27 20:46:04 +09:30
Zuhayr
cf68ad7c87
Master to dev merge.
2014-08-27 20:24:07 +09:30
mwerezak
f1a1162c3f
Fixes shuttle ETA given before arrive_time is set
2014-08-24 22:43:19 -04:00
Chinsky
871456f131
Merge pull request #6084 from PsiOmegaDelta/MoreNounce
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Announcement Refactoring
2014-08-21 21:53:03 +04:00
PsiOmega
68bf885e6b
Announcement system refactoring.
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Turns announcements into a datum based system to allow a variety of configurations.
Current configuration options include:
Admin logging
Which sound that should play when announced, if any
If the announcement should be stored as a newscast
Request console/standard announcements currently match priority announcements, but have a smaller style/footprint.
Player announcements now include the assignment and name of the person (or the id rather) who made it.
Have currently only updated the request console and all announcements which previously used captain_announce().
Affected automated announcements, such as shuttle messages, should be exactly the same as before.
2014-08-21 06:34:41 +02:00
Zuhayr
b47d91b612
Merge resolution, master into dev.
2014-08-21 12:01:38 +09:30
mwerezak
d8b6aecc32
Fixes escape shuttle announcing a negative ETA
...
Fixes the escape shuttle announcing a negative ETA when it leaves late.
2014-08-16 21:02:05 -04:00
mwerezak
2bd96ab29e
Fixes multi docking port undocking conditions
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The undocking conditions for multidocking ports (used by the escape
shuttle) were overly strict, failing if any door was open/unlocked.
Changed to allow undocking if at least one of the inner or outer doors
can close and lock.
2014-08-16 20:50:34 -04:00
Zuhayr
f09d1218fe
Master to dev merge.
2014-08-11 17:23:40 +09:30
mwerezak
55279f2fc0
Allows pod to be launched if shuttle leaves early
2014-07-30 15:45:21 -04:00
mwerezak
17574b8b20
Allows escape shuttle to scan IDs from within UI
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Fixes #5592
2014-07-30 15:13:53 -04:00
Mark Aherne
7e7e6cd8ac
Continued work in progress on a major revision of the NanoUI templating system.
2014-07-11 10:48:42 +01:00
Mloc
4981d620d0
Merge pull request #5507 from mwerezak/supply-shuttle-fix
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Supply shuttle fixes
2014-07-05 23:16:42 +01:00
mwerezak
6d0a3b864d
Shuttle now can only be late when arriving
2014-07-05 14:49:30 -04:00
mwerezak
cd6594f223
Fixes shuttle being late AFTER it arrives
2014-07-05 14:44:07 -04:00
Mloc
4c2767203c
Merge pull request #5503 from mwerezak/heist-fix
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Fixes Heist ending immediately
2014-07-05 11:32:37 +01:00
mwerezak
6e5824ac33
Fixes the supply shutting being stuck in warmup if forbidden atoms are aboard
...
Might be related to #5459 , not sure though.
2014-07-04 19:52:50 -04:00
mwerezak
1aeb094a79
Fixes Heist ending immediately
2014-07-04 19:06:55 -04:00
Walter0o
3e95ad9786
adds shuttle_control access check to proper place
2014-07-04 21:38:39 +02:00
mwerezak
5a91dc8176
Fixes bad emergency shuttle can_force() check
2014-07-01 22:40:15 -04:00
mwerezak
e57419c725
Status displays now won't blank when undocking, too
2014-07-01 22:18:04 -04:00
mwerezak
2a4600c80c
Makes the escape shuttle NanoUI window bigger
2014-07-01 22:13:59 -04:00
mwerezak
1c7c48165b
Reduces docking timeout to 20 seconds
2014-07-01 21:55:13 -04:00
mwerezak
191b4763b6
Fixes status displays blanking out when escape shuttle is about to launch
2014-07-01 21:54:50 -04:00
mwerezak
5a2e9ea298
Resets emergency shuttle authorization on arrival
2014-06-30 15:14:44 -04:00
mwerezak
9991b46ea6
long_jump() now uses an arrive_time var instead of sleeping the whole time.
...
Makes ETAs more accurate, allows the possibility of interrupting
long_jumps in the future.
2014-06-30 15:14:20 -04:00
mwerezak
abc54987b4
Fixes escape shuttle requiring authorization after countdown has finished
2014-06-28 23:34:31 -04:00
mwerezak
4713c31546
Fixes shuttles getting stuck when cancelling launch
2014-06-28 19:40:39 -04:00
mwerezak
1cc840dccc
Adds the ability to force launch escape pods
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Also reduces their countdown from 15 to 10 seconds.
2014-06-28 19:40:18 -04:00
mwerezak
363df869e2
Improves the fix for shuttles being stuck if...
...
... the docking controller is destroyed.
2014-06-26 19:01:17 -04:00
mwerezak
deb1e1007c
Fixes ERT shuttle not announcing a cancelled...
...
...launch if the launch is cancelled after the countdown is completed.
2014-06-26 17:21:45 -04:00