Datraen
996ce92f7f
Merge pull request #1184 from Yoshax/510prep
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Ports Byond 510 preperations from Bay
2016-03-20 13:45:40 -04:00
Yoshax
8be10d96dd
Ports Byond 510 preperations from Bay
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Updates comment
Updates supply file
2016-03-14 18:21:44 +00:00
Kelenius
acc78a8000
Changes types of ghosts and eyes
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``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``
Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
Kelenius
c9c9dde819
Removes old unticked code
2016-02-01 12:47:20 +03:00
PsiOmega
709840f848
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/admin/DB ban/functions.dm
2015-09-26 08:48:37 +02:00
PsiOmega
145d8d91ef
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/_helpers/unsorted.dm
2015-09-26 08:43:06 +02:00
GinjaNinja32
8ed4faf7b2
Add proc/crash_with, fix two incorrect qdel calls
2015-09-23 13:29:54 +01:00
PsiOmegaDelta
23a3433e67
Moves nanomanager.close_uis(src) into datum/proc/Destroy() instead of /obj/Destroy() now that NanoUI supports datums.
2015-09-08 08:32:09 +02:00
PsiOmegaDelta
9057655da6
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/clothing/clothing.dm
code/modules/clothing/spacesuits/spacesuits.dm
code/modules/clothing/spacesuits/void/merc.dm
code/modules/clothing/spacesuits/void/void.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/silicon/ai/ai.dm
2015-08-24 10:31:30 +02:00
PsiOmegaDelta
c376c08cc0
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/structures/girders.dm
code/modules/mob/living/carbon/human/human_damage.dm
2015-08-24 10:23:12 +02:00
Atlantis
5811b6021e
Machinery controller now reports amounts of powernets and pipenets as well.
2015-08-20 23:06:52 +02:00
Atlantis
e30e461843
Corrects supermatter fluctuations v2
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- Better implementation of #10714
- This fix corrects the issue by merging pipenet process to machinery process to ensure order of execution doesn't change randomly. This shouldn't have any performance effect as pipenet process doesn't have much work anyway (not to be confused with air process that runs ZAS, this one only called process() on each pipenet). Screenshot of profiler (pipenet process highlighted, idle server with one player, engine set up) http://i.imgur.com/ecCg6rS.png
- Unlike previous fix, this does not come with various game-affecting side effects, players shouldn't see a change (except for the fact that odd fluctuations introduced by devmerge disappear). Previous fix buffed engine output as side effect, and caused one TEG to generate considerably more than second TEG, which caused TEGs to begin sparking despite overall output being below 1MW.
2015-08-20 22:23:45 +02:00
PsiOmegaDelta
120ce3f20c
Merge remote-tracking branch 'upstream/dev' into 150705-SecretAdminDatums
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Conflicts:
code/modules/admin/topic.dm
2015-08-20 14:16:35 +02:00
Zuhayr
7e8713039a
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
2015-08-16 05:40:47 -07:00
mwerezak
4b21f5f8ad
Fixes pipes disappearing when wrenching fails
2015-08-15 15:46:52 -04:00
GinjaNinja32
631ff21980
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/game/objects/items/weapons/implants/implantcase.dm
code/game/objects/items/weapons/melee/energy.dm
code/modules/mob/living/carbon/human/emote.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/silicon/robot/drone/drone.dm
code/modules/mob/living/silicon/robot/emote.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/nano/modules/crew_monitor.dm
code/modules/organs/organ_internal.dm
2015-08-11 18:47:05 +01:00
Kelenius
25eaeecb24
Optimizes reference finder
2015-08-07 09:28:29 +03:00
Kelenius
16ca8ca768
Optimizes garbage reference searcher
2015-08-06 10:48:14 +03:00
Kelenius
cc83f35d72
Searches for references to hard-deleted objects
2015-08-05 18:10:41 +03:00
PsiOmegaDelta
617db485ee
qdel/Destroy entries.
2015-07-21 14:22:01 +02:00
PsiOmegaDelta
5703fdfe85
Re-implements admin fun events as datums.
2015-07-07 11:19:01 +02:00
PsiOmegaDelta
c3f0a46c19
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/weapons/storage/briefcase.dm
html/changelogs/.all_changelog.yml
2015-06-05 10:39:41 +02:00
PsiOmegaDelta
224cbb41bf
Garbage/qdel changes.
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Moves atom/Destroy() into atom/movable/Destroy(). Is now a /tg/ copy-paste.
Means deleting turfs no longer wipes everything on that turf and that pulling is canceled.
qdel no longer willingly accepts lists.
2015-06-04 19:32:05 +02:00
mwerezak
6b85a13de7
Merge remote-tracking branch 'upstream/dev' into chem-kinetics
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Conflicts:
code/modules/reagents/Chemistry-Recipes.dm
2015-05-30 17:25:57 -04:00
mwerezak
33487c76fa
Implements reaction-over-time and reaction yield
2015-05-30 16:44:24 -04:00
PsiOmega
98c585615e
Inactivity process tweaks.
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Partially by request:
The inactive check process now respects client holder status and can be configured how long clients may remain inactive before being kicked.
2015-05-26 09:04:26 +02:00
PsiOmega
5c646e8365
Limits wall processing.
2015-05-16 11:27:19 +02:00
PsiOmega
163aab3753
Adds turf processing.
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Currently only used by walls. Radioactive walls now irradiate nearby mobs.
2015-05-16 10:27:47 +02:00
PsiOmega
7b67b44e38
Minor proc division.
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Attempts to discourage the creation of large procs.
2015-05-13 17:38:23 +02:00
Chinsky
4108e82b6b
Merge pull request #9208 from atlantiscze/rolling-brownouts
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Fixes dev power issues
2015-05-13 18:09:16 +03:00
Atlantiscze
616e9c773f
Changes order of processing
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- Machinery is now processed before powernets, using data from previous tick. This fixes various UI issues with power related machinery, such as, SMES always showing output load of 100%. Otherwise has no changing effect on gameplay.
2015-05-13 06:06:08 +02:00
Chinsky
ad67215b08
Merge pull request #9073 from PsiOmegaDelta/QDels
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Implementing Destroy():s
2015-05-12 18:26:57 +03:00
PsiOmega
66ead991e7
Terminals, scrubbers, airlocks, and alarms get a Destroy() review.
2015-05-12 08:16:30 +02:00
Atlantiscze
51043bc84a
Update
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- Creates a global list of items which have pwr_drain() called every powernet tick
- Makes powersink use this list
- Adds scheck
2015-05-12 07:49:31 +02:00
Atlantiscze
37c16ff6e2
Merge powernet process into machinery process.
2015-05-12 05:33:55 +02:00
Ccomp5950
143bde9774
Merge pull request #9111 from PsiOmegaDelta/AreaContentsConcat
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Cloning vats and DNA scanners are again located by cloning computers.
2015-05-06 17:31:19 -04:00
PsiOmega
72ffea6fd3
Attempts to ensure the powersink remains processed correctly, moves processing disconnection into Destroy().
2015-05-06 12:25:50 +02:00
PsiOmega
b349e76604
Cloning vats and DNA scanners are again located by cloning computers.
2015-05-06 09:27:11 +02:00
PsiOmega
40f0901e3d
Fixes #9037 .
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Just one of many potential qdel issues. More to come, yay.
2015-04-30 09:35:57 +02:00
PsiOmega
e7d85f8edc
Adds Destroys.
2015-04-24 17:11:14 +02:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
4b040d93ba
Continues the painful process of porting Destroy()s, Dels(), and everything else needed for qdel.
2015-04-17 09:47:19 +02:00
PsiOmega
1daf0abe3d
Switches around turf/datum garbage handling (my fault..). Adds null check for zone rebuilds.
2015-04-16 14:23:19 +02:00
PsiOmega
1511e2b3f4
Ports /vg/'s Nas-Sie remake.
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Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
PsiOmega
c305b389f7
Ports /tg/'s & /vg/'s garbage collector/object pool.
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It's happening. Kind of, the code is there.
2015-04-02 14:48:28 +02:00
PsiOmega
fac4eb08e3
Alarm subsystem is now processed by the scheduler. Removes now dead code.
2015-03-13 10:36:47 +01:00
Graham Lloyd
8364c3de2d
Adds processes, next step is to replace them in the current MC and ticker
2015-02-19 05:09:35 -05:00