Jon
7993d10a3b
I'm a moron and this will teach me to not lazy copypaste.
2015-12-05 18:22:48 +00:00
Jon
cb62041cad
Adds an "emo fringe" hairstyle that's just emo long without the long bits. I quite like it so whatever.
2015-12-05 15:38:54 +00:00
sabess
dc816938ae
Adds some hairstyles!
2015-12-06 01:56:29 +11:00
GinjaNinja32
944b1255e4
add verbs to allow players to spin their view
2015-12-05 10:52:29 +00:00
EmperorJon
f6cb53835c
Merge pull request #429 from EmperorJon/05_Dec._Update_main_z_level_space_areas
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Updates all get_base_turf usages to get_base_turf_by_area.
2015-12-05 04:37:35 +00:00
Jon
85c704676f
Updates all get_base_turf usages to get_base_turf_by_area.
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This means that instead of the base turf being defined by the z-level, it's now defined by area and defaulted by z-level.
Updates all "shuttle" and "solar" areas to have a base_turf of space.
Updates docking arms 1, 2, and 3 on the main asteroid level to have a base_turf of space.
Other z-levels may still need updating.
This change means that all actions which destroy or dismantle a tile - for example bombs, a singularity, a shuttle leaving, or deconstruction - now leave these new areas as space not asteroid. Future mapping efforts may need to take this into account.
2015-12-05 04:24:17 +00:00
Hubblenaut
470d2bb54a
Fixes stack creation logic and return value
2015-12-04 15:49:31 +01:00
MagmaRam
e7952d2334
Halves light necessary for diona to live
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Halves the amount of light diona need to feed/maintain health/whatever.
Shouldn't affect the rate at which they do these things, it should only touch
the rate.
2015-12-03 23:20:12 -06:00
Neerti
b05b34c8e7
Merge pull request #414 from MagmaRam/disposals_fix
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Fix for disposal pipes not vanishing under floors.
2015-12-03 22:36:06 -05:00
Merchoven
5b3dadfe69
Fix for disposal pipes not vanishing under floors.
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This is a fix for issue #291 . Disposals pipes should now properly stop
displaying when a floor is placed on top of them.
2015-12-03 21:03:46 -06:00
Mark9013100
6e0b906e23
Adds Security/Medical cargopacks.
2015-12-03 20:22:12 -05:00
SinTwo
6c59f7f6ff
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sin2clothes
2015-12-03 18:29:05 -05:00
SinTwo
700ee6177b
Clothes Addition, Captain alt title, custom loadout tweakes.
2015-12-03 18:25:45 -05:00
Neerti
c137d40484
Makes stating laws over binary work again.
2015-12-03 14:16:01 -05:00
Neerti
58149b8f4d
Replaces :b with #b whenever a synthetic mob joins the game.
2015-12-03 14:02:56 -05:00
Neerti
2c81761494
Removes most references to NSS Exodus.
2015-12-03 13:47:37 -05:00
Neerti
de8db6f909
Merge pull request #405 from Neerti/12/3/2015_psi_is_most_ideal_fixes_handcuffs
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Fixes handcuffs.
2015-12-03 13:10:35 -05:00
SinTwo
c9db7fdab1
Fixes Voidsuit Helmets
2015-12-03 12:48:53 -05:00
PsiOmegaDelta
2d39621801
Makes it possible to ignore some incapacitation checks.
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This fixes #11576 . Also corrects the viewers() usage in visible_message.
Conflicts:
code/__defines/mobs.dm
code/modules/mob/living/carbon/resist.dm
2015-12-03 12:37:30 -05:00
Neerti
55107fa50c
Merge pull request #381 from EmperorJon/Branch_01_Dec._Fix_hemostat_surgery
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Fixes hemostat surgery
2015-12-02 10:11:12 -05:00
PsiOmegaDelta
ba423361bd
Updates macro/span use.
2015-12-02 15:00:58 +00:00
PsiOmegaDelta
7ef07aeca6
Fixes hemostat surgery.
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Port of https://github.com/PolarisSS13/Polaris/pull/381 .
# Conflicts:
# code/modules/surgery/organs_internal.dm
# code/modules/surgery/robotics.dm
# code/modules/surgery/surgery.dm
# polaris.dme
2015-12-02 14:42:41 +00:00
Neerti
e0986cb7ab
Ballistic weapons will now correctly say that the firing mode was changed.
2015-12-02 08:04:34 -05:00
Neerti
d50e2afae9
Merge pull request #387 from Neerti/12/2/2015_fuck-dream-maker-for-its-horrible-search-abilities-because-i-broke-armor-god-damn-how-hard-is-it-to-look-up-if(armor
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Fixes armor making melee combat utterly useless.
2015-12-02 06:39:39 -05:00
Neerti
c0412094f6
Fixes armor making melee combat utterly useless.
2015-12-02 06:30:20 -05:00
Zuhayr
7801c2dc3b
Minor runtime fixes.
2015-12-02 20:11:31 +10:30
Zuhayr
2f344ed111
Adds a confirmation to user-activated ninja self destruct.
2015-12-02 19:55:54 +10:30
Zuhayr
6623c1650f
Rig unEquip() amendments.
2015-12-02 19:55:43 +10:30
Zuhayr
1b6282b43f
Fix for a merge error resulting in very wonky hardsuit behavior.
2015-12-02 19:55:32 +10:30
Zuhayr
1eabcfeffe
Removes a leftover world <<
2015-12-02 19:55:23 +10:30
Zuhayr
0c23217d7c
Fixes drop pods activating each other's doors.
2015-12-02 19:54:57 +10:30
Jon
03a4b91ad0
Removes erroneous world.log line.
2015-12-02 03:47:05 +00:00
Jon
230d676c3f
Changes the arbitrary failure return for surgery from 2 to -1. This is because ORGAN_BLEEDING in damage_organs.dm is now 2 so some statements evaluate to 2, which causes bleeding clamp surgery to fail as it triggered the "This is an error that's already been dealt with" condition coincidentally.
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Surgeries which report failures (like trying to stick a brain in someone who's already got one) now throw back a -1 not a 2.
2015-12-02 03:45:24 +00:00
Mark9013100
97a52b3815
Replaces the default berets with /tg/'s.
2015-12-01 22:26:30 -05:00
SinTwo
1f42ba7961
BERETS DAMMIT
2015-12-01 20:53:25 -05:00
Zuhayr
1a0eecd09a
Runtime fixes.
2015-12-01 18:07:50 -05:00
Zuhayr
622fb93a3e
Emergency fix for HasProximity being passed a turf.
2015-12-01 18:07:21 -05:00
Neerti
602493cc08
Removes gun firing logs due to possible lag.
2015-12-01 14:12:35 -05:00
Zuhayr
4487db9c14
Fixes several issues with drones.
2015-12-01 09:38:12 -05:00
Neerti
765ac00c6c
Merge pull request #367 from Neerti/12/1/2015_armor_refactor
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Refactors how armor works.
2015-12-01 04:32:30 -05:00
Neerti
062a092cfe
Refactors how armor works. It's now less of a dice roll, but still retains some randomness. This makes weaker armor worth using, and stronger armor not godlike.
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Also fixes a bug with the auto shotgun causing runtimes.
2015-12-01 03:45:47 -05:00
Datraen
f48bdb3c66
Merge pull request #366 from Datraen/DevTweaks
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Lets mods see and toggle attack logs.
2015-12-01 01:15:23 -05:00
Datraen
1886eaa066
Lets mods see and toggle attack logs.
2015-12-01 01:07:45 -05:00
Mark9013100
7a26afb464
Merge branch 'master' into 11/29/2015FixesandEdits1
2015-11-30 23:39:25 -05:00
Datraen
6f6cb4661f
Merge branch 'master' into Devtweaks
2015-11-29 22:36:08 -05:00
Datraen
3506e0861c
Fixes jumping, adds dev access to msay and ahelps.
2015-11-29 22:34:00 -05:00
Neerti
75c574eddd
Adds verb to toggle hub visibility.
2015-11-29 22:06:05 -05:00
SinTwo
bc2f3ce654
Merge branch 'master' into Moderator
2015-11-29 13:40:27 -05:00
SinTwo
8d747eed8d
Moderator Logs
2015-11-29 13:34:00 -05:00
Neerti
5b59945032
Fixes gun aiming, adds logging for aiming and firing, and ballistic weapons should no longer be named 'the three round burst' or such.
2015-11-29 12:44:10 -05:00