Neerti
99eb6f9404
Updates Tools
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Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
silveryferret
de8619bb11
Lets scrubbers scrub volatile fuel
2017-07-29 21:54:49 -04:00
Leshana
8752999a14
Atmospherics Destroy() cleanup - return qdel hints.
2017-06-05 23:01:39 -04:00
Yoshax
91e060621d
Fixes scrubber Phoron scrubbing
2017-04-13 22:32:40 +01:00
killer653
ebaa115d0e
Removes an unused gas from the code
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I have no idea why this is in the code.
Its unobtainable in game and would be difficult to create even with
admin powers, as there's no canister to spawn it in or anything like
that so you'd have to VV an already existing gas.
2017-01-02 18:41:05 -05:00
ForFoxSake
802b70ba5b
De-cluttered Atmospherics, enabled air vent direction switching, and added digital valve un-wrenching.
2016-12-07 21:50:26 +00:00
MagmaRam
38aa0217f9
No longer able to crawl through welded vents.
2016-11-15 20:56:58 -06:00
Zuhayr
18c2f33eab
Ported ventcrawling from vg.
2016-09-21 17:16:03 +01:00
Neerti
0a389a418b
Revert "Ported ventcrawling from vg."
2016-09-20 17:21:58 -04:00
Zuhayr
843c48a9ee
Ported ventcrawling from vg.
2016-09-16 04:05:49 +01:00
SinTwo
045c393683
Revert "Revert "Frame Cleanup""
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This reverts commit 82722ba42f .
2016-08-13 19:55:57 -04:00
Yoshax
82722ba42f
Revert "Frame Cleanup"
2016-08-06 00:27:03 +01:00
SinTwo
66c3a007a9
frame cleanup fixes
2016-07-23 23:45:24 -04:00
SinTwo
5d25d72593
Frame Fixes
2016-06-01 14:32:56 -04:00
SinTwo
5ae20ceb8b
Buildables v1.2 ( #1517 )
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* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.
* Fixes Maps due to working on ancient versions.
* Path error.
* Adds a missing ..()
2016-05-03 22:18:12 +01:00
SinTwo
b356f5cf21
Construction Update
2016-03-25 16:02:36 -04:00
Kelenius
c9c9dde819
Removes old unticked code
2016-02-01 12:47:20 +03:00
mwerezak
5603884095
Removes #undefine
2015-08-18 17:20:39 -04:00
Zuhayr
a8dc3a282b
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into turfs
2015-08-18 12:06:53 -07:00
Zuhayr
3b712adb5f
Removed intact var in favour of is_plating() proc, fixed issues with invisible initialized pipes.
2015-08-16 17:51:19 -07:00
PsiOmegaDelta
7b5b7162d0
Merge pull request #10673 from Baystation12/master
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Dev-freeze
2015-08-16 10:30:13 +02:00
mwerezak
176e4232ca
Fixes #9155
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Heaters and freezers now check if there are other machines in their turf that have the same connection dirs.
2015-08-15 18:28:09 -04:00
PsiOmega
cee5f1a057
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items.dm
2015-07-06 18:33:09 +02:00
PsiOmega
cdb4270f48
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-07-06 17:31:41 +02:00
mwerezak
bd59733fdb
Fixes #9714
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Fixes incorrect arguments to calculate_transfer_moles()
2015-07-05 01:18:38 -04:00
GinjaNinja32
63ea8338fb
Merge remote-tracking branch 'upstream/dev' into span_class=notice
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Conflicts:
code/ZAS/Diagnostic.dm
code/game/machinery/computer3/laptop.dm
code/game/machinery/requests_console.dm
code/game/objects/items/stacks/tiles/plasteel.dm
2015-06-05 00:49:13 +01:00
PsiOmegaDelta
6c903907c0
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-06-04 08:10:49 +02:00
mwerezak
17008aa7ed
Copies vent pump hibernation over to scrubbers
2015-06-02 22:51:45 -04:00
GinjaNinja32
81d23c85cc
code/ATMOSPHERICS \red \blue etc to span classes
2015-05-29 19:36:15 +01:00
PsiOmega
9006419fcd
Creates a default vent for atmospherics tanks.
2015-05-14 15:31:39 +02:00
Chinsky
ad67215b08
Merge pull request #9073 from PsiOmegaDelta/QDels
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Implementing Destroy():s
2015-05-12 18:26:57 +03:00
PsiOmega
66ead991e7
Terminals, scrubbers, airlocks, and alarms get a Destroy() review.
2015-05-12 08:16:30 +02:00
Mloc
e602a7e286
remove the sub-area system
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Removes area/list/related and area/master.
They were only used by the old lighting subarea system.
Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 17:06:29 +01:00
PsiOmega
6f9da12276
Implementing Destroy():s
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First out: APCs, security camera consoles, vents.
2015-05-03 10:45:35 +02:00
PsiOmega
fcfdcecd3a
initialize() should now always be called, be it on game starting up or object being created after game start.
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Partially fixes #9036 .
2015-04-30 19:28:35 +02:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
71a8ddf50e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/modules/paperwork/paper.dm
code/modules/projectiles/projectile.dm
2015-04-08 10:55:26 +02:00
PsiOmega
d8a6576f36
Examination fixes.
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Fixes #8491 .
Fixes #8579 .
2015-04-06 10:46:19 +02:00
PsiOmega
8e55ad8114
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/mob.dm
2015-04-03 09:33:05 +02:00
PsiOmega
4326b8c5d8
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-04-03 09:22:23 +02:00
mwerezak
a116723fcd
Updates canister process() to use atmos helper procs
2015-04-02 00:04:44 -04:00
Zuhayr
d26800d29c
Preliminary work on converting all monkeys to a human subspecies.
2015-03-25 02:15:45 +10:30
mwerezak
6d15809768
Corrects return values for the Topic procs of several computers and some other machines as well.
2015-02-25 21:32:35 -05:00
Chinsky
2d03c412f7
Merge pull request #8182 from Neerti/2_20_2015_examine_tab_refactor
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Examine Tab 2: Revenge of the Refactor: Reloaded
2015-02-22 11:32:32 +03:00
Neerti
3f16754e89
Third refactor for examine system! This time we go back to atom-var based system, but because strings are tabled, it's apparently okay.
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The entire system is now self-contained inside a module folder.
Also fixes a runtime I made because ghosts lack a mind (and so do I)
2015-02-20 08:04:17 -05:00
PsiOmega
d32cffaefe
NanoUI air alarm interface. Remote support lost.
2015-02-19 18:23:25 +01:00
RavingManiac
cc62c987ea
Some TEG refactoring and UI improvements
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"circulator/heat exchanger" is now just called "circulator"
2015-02-13 18:34:48 +08:00
RavingManiac
71902cdca2
Tweaked descriptions and settings of various TEG components.
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Maximum power of core vent and injector increased.
2015-02-13 16:08:52 +08:00
RavingManiac
98dd5c46c0
Circulators now draw air based on the total volume of the pipe network connected to the input. They also generate some power in the same manner as pipe turbines.
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Thermoelectric generators now generate much more power, mostly due to the increase in circulator intake volume.
Supermatter no longer powers radiation collectors, and is tweaked to run at 4000-6000K.
TEG supermatter engine mapped in. Currently generates ~1MW of power with chamber temperature of 5000K.
2015-02-13 00:38:23 +08:00
Kelenius
e6dc9d36fd
Update for machine upgrades and some science
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Also adds RPED and makes biogenerator and borg charger constructible .
2015-02-08 15:39:11 +03:00