Commit Graph

27593 Commits

Author SHA1 Message Date
Spades
a04bca6da9 Merge pull request #1863 from Ketrai/patch-1
Add approved fluff item: pink bear hat.
2017-07-19 12:26:48 -04:00
Spades
5c57eb503d Merge pull request #1856 from Cyantime/emotes
Fixes ghosts being unable to see any emotes
2017-07-19 12:22:54 -04:00
Verkister
abcc7c3975 Eliminates another possible culprit for the ID bug :v
-Gurgle drop now checks and dumps ID slot before dumping uniform pockets.
2017-07-18 22:44:12 +03:00
Verkister
955d73d07b Should fix the double ID bug I think.
-Seems like the code pulled an entry of the ID as the PDA's subitem.
-Moved the PDA handling part above the subitem part.
2017-07-18 22:28:27 +03:00
Ketrai
55402f1c73 Update custom_clothes_vr.dm 2017-07-18 20:53:51 +02:00
Verkister
3e1dc9493b fixes the lattices too.
Same thing as catwalks, your stuff shouldn't fall down from your pockets unintended.
2017-07-18 19:46:57 +03:00
Verkister
b540e51ae9 FIXES THE CATWALK INVENTORY BS
Things that are not on the turf floor should no longer drop through catwalks. YOU CAN NOW SAFELY BAG YOUR CRAP WITHOUT LOSING IT TO THE VOID THAT IS THE FLOOR DOWNSTAIRS.
2017-07-18 18:32:07 +03:00
Verkister
f33c48670c fixed digested fooditems showing flavor message on human types 2017-07-18 17:49:49 +03:00
Verkister
f2df2b531c not again lmao 2017-07-18 11:09:31 +03:00
Verkister
b936f72d9a Merge branch 'master' of https://github.com/VOREStation/VOREStation into blehh
# Conflicts:
#	code/modules/vore/appearance/sprite_accessories_vr.dm
#	icons/mob/vore/tails_vr.dmi
2017-07-18 11:05:33 +03:00
Verkister
d0f52905c1 the commits keep coming and they don't stop coming
-Redirected zorren species code towards the new icon file.
-Added colourable elf ears.
2017-07-18 10:46:29 +03:00
Cyantime
f149dcf9ec Renames "second-hand NIF" to "bootleg NIF" 2017-07-18 01:58:32 -04:00
Spades
5d99c848f5 Merge pull request #1858 from killer653/master
Adds more jackets to the loadout menu.
2017-07-17 21:30:34 -04:00
Spades
da5892b88f Merge pull request #1868 from Cyantime/nifdetect
Advanced scanners can now identify NIFs
2017-07-17 21:30:25 -04:00
Verkister
8cf204e325 Code snippet part for the zorren markings. 2017-07-17 23:37:16 +03:00
Verkister
9e00488221 Prepared the file to not become a destructive conflict disaster against ShadowLarkens' Big snake tail. 2017-07-17 22:42:58 +03:00
ShadowLarkens
e702578eba Add new tail: Big snake tail 2017-07-17 11:08:51 -07:00
Verkister
7faf79cda3 WE NEED TO GO DEEPER 2017-07-17 19:40:20 +03:00
Verkister
780c548745 weakgurgle subitem shit
-Since the initial drop no longer unpacks shit :v
2017-07-17 19:35:53 +03:00
Verkister
3ca18843c4 MORE VORE
-Added a strip digest mode, that only gurgles the prey's gear instead.
-Various fixes and tweaks to earlier commits.
-Item/subitem handling is now the gut's job. Dying to gurgles still makes the prey drop their outer gear.
- in other words the initial gurgle loot drop now only drops the worn gear, leaving the contents for gut subitem stuffs.
-Added another exclusion after noticing tesh abilities hud thingy in the gut :v
-I swear there was something more.
2017-07-17 19:17:23 +03:00
Verkister
e7ae63b6bf Adds the item-friendly gurglemode.
-This can be found in the belly hold mode selection.
-Also slightly reduces borgo trash nom sound volume.
2017-07-17 09:44:42 +03:00
Cameron6531
9092c2c81c Update resize_vr.dm 2017-07-17 01:12:20 -04:00
Cyantime
8f5034035d Advanced scanners now identify NIFs 2017-07-17 00:31:38 -04:00
Cameron6531
abd0f015ba Forgot a " 2017-07-16 23:21:42 -04:00
Cameron6531
82ead648a4 Update resize_vr.dm 2017-07-16 23:14:11 -04:00
Verkister
d68dc281b1 borgobrains.
-Borgo gurgles should now pull out posibrains from gurgled folks.
2017-07-16 14:28:18 +03:00
Verkister
a69c18b7dc Snacks.
-Normal itemgurglemode now also takes partial nutritional reagent contents from prey's snack stashes.
2017-07-16 13:59:39 +03:00
Spades
d37e482819 Merge pull request #1860 from SeigaSeiga/feelingtense
Makes some adjustments to prevent temporal distortion while engaging in combat.
2017-07-15 15:44:52 -04:00
Ketrai
ac9440956b Add approved fluff item: pink bear hat.
link to approved form : https://forum.vore-station.net/viewtopic.php?f=26&t=956

First time I'm adding fluff, no idea if this is how I'm supposed to do it, just tried to follow the instructions.
2017-07-15 19:43:40 +02:00
Verkister
8a2f27fc0d Reagent tweak.
-Foods give their nutriment content separately from their reagents.
-Reagent and nutriment gain from prey's snack stashes reduced to 0.3x in order to reduce unintended overdose risk.
2017-07-15 14:45:16 +03:00
Verkister
41bea7e695 A slightly more polished weakmode itemgurgle placeholder.
-Gurgled prey drops all their loot, but the gut will still act on the stuff over time one by one.
-Instead of gurglin the items, it only gurgles foodstuffs.
-However once picked for handling, the nonfood items get contaminated if applicable. You probably shouldn't wear/use the gear someone just got digested in unwashed :v
-All of this is just commented out for an example in case the required var gets made into a trait/gurglemode.
2017-07-15 14:27:42 +03:00
Verkister
50449b4920 snip.
Removed a thing made obsolete by the ear color liberation.
2017-07-15 12:39:37 +03:00
Spades
c49cb95e21 Merge pull request #1832 from Verkister/hunger
Adds a new neutral metabolism trait.
2017-07-14 13:01:12 -04:00
Verkister
7a7ab6484c Done with the tweaks and shit.
-Gurgled items no longer drop their invisible pocket space holder thingies while dumping their contents.
-IDs and probably some other special items shouldn't randomly vanish now.
-Transfering contents from gut to another now also transfers their preserved status and cleans up the list entries from source gut.
-Ejection, single and complete, now properly clears the lists from ejected stuff.
-Some other cleanups yadda yadda.
-Added a commented example part hinting that the system is pretty much ready for a trait based item-weak gurgle option.
-All should be well now unless you try to gurgle a synth expecting a preserved brain on borgo gut right now. I just remembered I forgot to steal the posibrain yankage bits from the voreorgan code. Oh well it's not like you could've done that with the old code either :v
2017-07-14 18:09:48 +03:00
Verkister
d290b849d7 borgo version
should prevent gear dropping off invisible pocket storage holders.
2017-07-14 13:03:02 +03:00
Verkister
e8c478ec95 uhh
This should prevent invisible storage holders getting dropped out of pocket gear.
2017-07-14 12:49:44 +03:00
Seigaseiga
40d4e79e7c Fixes the tense of some mob attack text. 2017-07-14 05:19:41 +01:00
Verkister
8de1582879 more borgogut interminglery
AAAAAAAAAAAA
fingerscrossed
2017-07-14 02:12:18 +03:00
Verkister
2d90b73334 That saying about lazy people solving problems
Brb putting this change to voreorgan stuff as well.
Fug these changes are getting a bit too risky big to cram through without testing.
2017-07-14 02:06:31 +03:00
Seigaseiga
1a1ce79805 Update gaslamps to be more endo-vore forward. 2017-07-13 23:21:46 +01:00
Verkister
bad847a937 A slight addition.
Dogborg gurgles should now also dump your jacket/webbing/etc pockets upon gurgles like they do with other storage items.
(On-site edit because too tired for local branch fuckery. Travis can do the testing for now.)
2017-07-14 01:11:16 +03:00
Cameron653
b7608f81e8 Fixes code up. 2017-07-13 17:12:46 -04:00
killer653
c736b6f824 Everything works except for the loadout spawn
Work on later.
2017-07-13 10:15:26 -04:00
Verkister
0c6cba9b49 stomp 2017-07-13 16:11:39 +03:00
Verkister
8a7246d86f More features!
-Made dual-color wagtails possible.
-Added extra color features to curltail(wag), vulptail(wag), stripeytail, tigertail(wag), ringtail, naga, lizardtaur, felinetaur.
-As with the wolftaur earlier, naga, lizard, and felinetaurs have dual-color versions as subtypes to prevent compatibility issues with custom taurs.
2017-07-13 16:02:02 +03:00
Cyantime
44d7b0ad0f byond is a shit 2017-07-13 03:55:20 -04:00
Spades
ddb369d3cd Merge pull request #1849 from kcin2001/master
Teshari cloaks and undersuits
2017-07-12 18:04:29 -04:00
Verkister
1987b57549 Figured out why the saddlebags weren't working on the new taur. 2017-07-13 00:28:54 +03:00
Verkister
7cfdaac3f2 Caught a blooper while checking the diffs. 2017-07-13 00:25:05 +03:00
Verkister
84b994b2d7 Slight charstomization overhauls.
-Lined up and un-overlapped the setup previews. Also taurs can now fit into the frame and not be cropped in half.
-Unlocked the hidden and forgotten feature for secondary tail/taur colors.
-Currently the only enabled things are the colorable wolf tail and a new dual color wolftaur. The framework for more is ready for use though!
-Liberated ear coloring from the oppression of hair color.
-Disabled drake and otie taurs since they lack all gear compatibility :v
2017-07-13 00:20:02 +03:00