Not actually MAGICAL angels and demons, I believe, just they resemble them and are spacefaring races and so sometimes end up matching various religious texts in terms of appearance and habit.
Can we please stop adding whitelisted languages? It's dumb. We have ONE person whitelisted for gutter, and a lot of good it does them since nobody else has even applied. They'd have to talk to someone with a translator.
There's a setting on bellies (off by default except for the first belly you're ever given which is on by default) as to whether or not they can 'taste' prey. If so, and the prey has set their (literal) flavor text in their vore prefs (button at the bottom) you will be shown their taste when ingested into that belly.
There's also a "Lick Someone" verb in IC that allows you to lick adjacent mobs to see what they taste like.
Both system account for reagents splashed on the mob, so if you want to apply soy sauce to the akula before you eat them, you should be able to taste that as well. Just keep in mind those splashed reagents do dry up eventually, so don't take too long to eat them after that if you actually want to taste it.
Matter bins increase storage amount, manipulators decrease brute amount, scanner decreases burn amount. All upgraded to max will do no damage and store 90,000 materials (30,000 default).
For #1117
The nanoui template expects "internalBleeding" to be in the organStatus list, not in the organData list. I agree with this expectation, as this is also where normal "bleeding" is stored, so I updated the adv_med.dm file rather than changing the template.
Sushi, Lasagne, Wings, Doner Kebab, Reishi's Cup, Hot&Sour Soup, General Tso's, Kitsune Udon, Goulash, Roast Beef
Also made it so synths don't have reduced taste. You can just RP it however you want, I'd rather let them see the info about flavor and if you want to RP that you have low quality taste 'sensors' then so be it.
Right now if you try to put an empty posibrain into a mob it won't let you. But with resleeving, this might be just the step before putting a mind in them, so that's sort of not how it should work. When it was just a ghost-trap object that ghosts could get into, maybe, but it's moved beyond that.
Mostly area placement tweaks in the bar so it's not "two" areas, renamed the "longue" to be spelled right, fixed a christmas tree, fixed a disposals pipe.
We define the inventory screen objects for hands to be special in that apply overlays to themselves for handcuffed. By putting that logic on the screen object itself, we allow it to be expanded to other cases besides handcuffs in the future without conflict.