A more thorough fix should probably involve providing a way for players
to control the flow rate.
Also tweaks emitters and allows collectors to be read using a multitool.
In particular, gas_mixture/remove() was not accounting for
group_multiplier when determining the maximum amount of gas to remove
Also cleans up the interface for gas_mixture/heat_capacity().
Allows atmos machinery efficiency to be adjusted in setup.dm
Limits flow rates when moving gas from a turf to avoid very high pressures being created when they shouldn't be.
Attempts to limit processing when there isn't much gas to be moved, for performance.
Reverts all changes to _gas_mixture.dm
New turf proc: assume_gas(). Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
more.
Zones now process all fire data and existance in one go, fire objects
only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
structured for the new gas_mixtures.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
- Updated pump and volume pump icons
- Reverted air scrubber icon
- Fixed passive gate icon
- Updated pipe_item sprites
- Fixed an oversight in the pipe color check
- Cleaned up the map
- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.
- Updated pump and volume pump icons
- Reverted air scrubber icon
- Fixed passive gate icon
- Updated pipe_item sprites
- Fixed an oversight in the pipe color check
- Cleaned up the map
- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.