Commit Graph

304 Commits

Author SHA1 Message Date
Neerti
9b9de138e6 Continues work on new Event System
Ports and adds some more events, including dust, meteors, carp, etc.
Tweaks meteors, now has a 10 minute warning beforehand and meteors only approach from one direction now.
2017-01-29 19:32:20 -05:00
Anewbe
a6782f4371 Merge pull request #2944 from Anewbe/vox_toys
Adds and tweaks Vox toys
2017-01-26 22:42:53 -06:00
Anewbe
d8b905d30e Merge pull request #2957 from Neerti/1/19/2017_more_circuits
Electrical Revolution Circuit DLC
2017-01-26 21:46:44 -06:00
Anewbe
6816af4485 More toys kikiki 2017-01-25 22:20:52 -06:00
Neerti
b6c170eadd Does tons of stuff, see PR for details. 2017-01-25 19:31:21 -05:00
Anewbe
d53cfc4773 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into theUnboxingBegins
# Conflicts:
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
#	icons/mob/human_face.dmi
#	icons/mob/suit.dmi
2017-01-17 22:05:38 -06:00
Anewbe
4b9258afbf Ports Bay's Shipping Error event 2017-01-14 18:34:34 -06:00
Anewbe
1efa9988e3 Merge pull request #2909 from Neerti/1/9/2017_rip_blog
Adds new Server News
2017-01-11 22:20:53 -05:00
Anewbe
35d99b7caf Merge pull request #2908 from Neerti/1/9/2017_videocamera_port
Ports Bay's Journalist TV Drone
2017-01-10 22:20:12 -05:00
Anewbe
e25c564019 Merge pull request #2906 from Neerti/1/7/2017_spam_preventer
Adds Automuting
2017-01-10 21:39:16 -05:00
Neerti
fdc2fe1fbc Adds new Server News
Adds ability for admins with R_SERVER perms to be able to set a persistant 'news' announcement that works similarly to admin memos, but for the public.  This is ideal for telling the public things such as when an event is scheduled, directing people to a forum thread, new lore changes, new policies, etc.
The news window allows to define a title, and the body of the text, using an admin verb.  The author and date are added automatically.
Any players can read the news window in the lobby.  The button will bold itself, and display (NEW!), if the player has not seen the news before.  This is done by comparing a hash of the body that the client remembers verses a hash the current news body.
2017-01-10 04:36:38 -05:00
Neerti
f393dafa5d Ports Bay's Journalist TV Drone
Also ports prerequisite entertainment radio frequency code.
2017-01-09 05:03:40 -05:00
Neerti
82ad098e33 Adds Automuting
Adds a system adapted from Aurora that will automatically mute someone if they say things too quickly in IC, OOC, Deadchat, Ahelp, or Pray.
2017-01-07 16:27:35 -05:00
Anewbe
2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
Neerti
97ebf0924d Permanent Revolution Update 2017-01-04 04:41:30 -05:00
Anewbe
dc89eb5700 Merge pull request #2880 from Neerti/12/29/2016_circuit_autoresearch
Makes Circuits Make Their Own Research Designs
2016-12-31 10:11:41 -05:00
MagmaRam
9980f80e57 Merge pull request #2863 from Anewbe/brains_and_such
Circuits should work like posibrains now
2016-12-30 21:56:09 -06:00
Neerti
cefd8029f7 Makes Circuits Make Their Own Research Designs
Circuits generate a research design datum when the game starts up instead of me having to manually define them every time I make a new circuit.  Hopefully this reduces missing circuits due to mistakes.  The circuit box also spawns specific circuits using a similar method for similar reasons.

Other things this does:
Splits the reagent related manipulation circuits to their own category, which cleans up a few repeated New()s.
2016-12-30 02:41:11 -05:00
MagmaRam
190a2bc70c Replaces [stack]/fifty atoms with atoms that spawn the normal stack
The stack/fifty objects were really buggy, this should fix all of that in one go.
2016-12-17 17:27:04 -06:00
Anewbe
6353b365b4 Circuits should work like posibrains now. 2016-12-17 15:49:59 -06:00
Anewbe
bf9c76ee3c Merge pull request #2839 from MagmaRam/EAL_implant
Adds an implant that allows humans to speak EAL.
2016-12-07 21:39:45 -06:00
MagmaRam
c5b77fcf9e Adds an implant that allows humans to speak EAL.
It's available in the loadout for 2 points.
2016-12-01 22:22:46 -06:00
woodratt
5444a4ad52 1.6.5 Port of Bay's uniforms
- Port of all of the uniform items that we did not have.
- Aether, Sweater, Ward-T. Frontier, Focal, Heph. Grayson, M. Bill, PCRC outfits/uniforms ported. (Loadout, some restricted)
- All of the military jumpsuits and uniforms have been ported. (Not Avail).
- Plain utility outfits are available in the loadout, as well as the pt outfits (except for marine).
- Hazard, Sterile, Saare, and Confederate outfits ported. (Not Avail).
2016-11-29 03:07:18 -08:00
woodratt
6dd5c9d657 1.6.4 Port of Baystation head items.
- Port of baystation head slot items. Some in hand sprites created for a few (soft caps). A couple other sprites adjusted so they fit more hairstyles.

- Sol berets. (Loadout)
- Baseball caps, major bills, sol, fleet, expeditionary (Loadout)
- helmets, merc, tact, sol, nt. (Not Avail)
- Utility, wheelcaps, garrison, drill, dress. (Not Avail)
- Resprites for the detective's fedoras.
- Four custom welding hoods, (Loadout, access restricted).
- Two new cowboy hats, taken from Europa code. (Loadout)
2016-11-26 15:57:15 -08:00
woodratt
454e6870d9 1.6.3 Ports of Bay's suit clothing
- Whole scale port of clothing items from bay.
- Solgov armor vests, as well as a 'tactical vest' (None avail. in game)
- Alternate atmos, engineering, mining, medical, and security suits. (Due to their stats, only available through cargo).
- Three new hazard vest colors, blue, green, white. (Load out option)
- 'Service jackets' Black and Green (Load out option).
- Solgov fleet dress uniforms, surgical apron, marshal jacket (None avail. in game, may change with the surgical apron in the future.)
- As a side change the Construction, HAZMAT, Biohazard, and EMT voidsuits are also now available from cargo. HAZMAT and Biohzard come with slightly adjusted stats to sort of reflect what they are designed for.
2016-11-24 19:19:26 -08:00
Anewbe
89b8a66a44 Merge pull request #2749 from Yoshax/braindeath
Being unable to breathe and having oxyloss now causes brain damage that scales with your oxyloss
2016-11-16 17:16:33 -06:00
Yoshax
4885482d2b Moves the brain into the same place as the other organ files 2016-11-15 21:55:01 +00:00
Arokha Sieyes
5f82f10d7f .dme add 2016-11-11 00:36:08 -05:00
PsiOmegaDelta
65b12a10f2 Adds subtype friendly method to populate crates. 2016-10-25 21:40:28 +01:00
Spades
5c0dfce5cb NOW it's fixed! 2016-10-06 23:56:37 -04:00
Spades
c2dba72caf Merge remote-tracking branch 'refs/remotes/PolarisSS13/master' into jukebox-v2 2016-10-04 16:06:18 -04:00
Spades
efc9011407 Merge remote-tracking branch 'refs/remotes/origin/master' into jukebox-v2 2016-10-04 16:04:09 -04:00
Anewbe
9aa5faa181 Merge pull request #2573 from Neerti/10/2/2016_cracks
Adds Asteroid Cracks
2016-10-02 14:43:06 -05:00
Anewbe
ba1b34cd72 Merge pull request #2575 from Neerti/9/30/2016_event_system
Adds Groundwork for New Event System
2016-10-02 12:31:23 -05:00
Neerti
699e04adf9 Adds Groundwork for New Event System
Adds what I hope to be able to make a sort of intelligent system that in the future will be able to decide what event would be the best to choose at any given moment.  A lot of this will probably get rewritten later.
You can use the new debug verb Show GM Status to have it show some data about itself, such as player activity across the whole server.
Currently, the system cannot actually run any events, as they don't exist and it's been disabled.  The plan is to have the events themselves do most of the heavy lifting for stuff like set-up and weights.
When the overarching system is more refined, a lot of new events will be madem and most of our old ones will be ported, and improved upon too.
For now, adding this lets me see what the system thinks about a round that has people playing on it and not just me on a test server.
2016-10-02 12:35:16 -04:00
Neerti
393c9899a9 Adds Asteroid Cracks
Adds a new type of turf, which is a cracked asteroid floor.  It is functionally a space tile, which means air can escape through the cracks and into the void.  These cracks can be plugged by building a floor over them using rods and tiles.  The cracks are generated randomly along with the asteroid whenever a floor is placed, with a 1 in 10 chance of it being a cracked floor.
2016-10-02 06:26:44 -04:00
Neerti
2ddaf04226 More Circuit Ports by Psi
Adds ability to have pins initialize with data.
Adds helper for reagent moving.
Other fixes.
2016-09-29 23:49:34 -04:00
Neerti
801a162ba7 Ports the Port of Circuits
Ports PsiOmegaDelta's port of integrated circuits, which has several improvements in code quality.
Ports a few small things like the weakref datum and some macros.
2016-09-24 18:06:11 -04:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Zuhayr
18c2f33eab Ported ventcrawling from vg. 2016-09-21 17:16:03 +01:00
Neerti
0a389a418b Revert "Ported ventcrawling from vg." 2016-09-20 17:21:58 -04:00
Zuhayr
843c48a9ee Ported ventcrawling from vg. 2016-09-16 04:05:49 +01:00
Neerti
60546fdf4b Merge pull request #2448 from Screemonster/snowybirds
Adds space penguins and space geese.
2016-09-14 20:40:19 -04:00
Anewbe
50ea6dd80d Merge pull request #2456 from Neerti/3/11/2016_integrated_circuits
Custom Circuitry Machines
2016-09-13 19:36:31 -05:00
Neerti
0debdd3bf2 Finalizes work, adds designs to research. 2016-09-13 17:08:12 -04:00
Screemonster
5f38263732 Adds space penguins and space geese. 2016-09-11 22:17:22 +01:00
Anewbe
7b916ee98d Merge pull request #2400 from Yoshax/dnachip
Finishes DNA Lockable guns
2016-09-01 17:04:54 -05:00
woodratt
91917eaadf 1.5.8 Map bug fixes
-Fixed brit cup sprite.
- Replaced a maintenance door leading into atmospherics with one with the proper access.
- Fixed Missing Disposals pipe next to atmos.
- Tweaked some light placement in the main hallways.
- AI core redesign.
- Turned off medbay lobby intercom.
- Cyborg charging station added to prison wing.
- Cyborg charging station added to the research outpost.
- Medical rig suit added to medical.
- EVA rig suit for engineering added to EVA.
- Second  residential elevator installed. Due to budget cuts the size of the elevators has been reduced.
2016-08-31 20:48:05 -07:00
Neerti
bc0fdd2051 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 3/11/2016_integrated_circuits 2016-08-31 20:40:35 -04:00
Yoshax
469833e43c Moves DNA locking stuff down to the item level rather than gun, also adds the ability to emag to remove the lock 2016-08-31 20:36:06 +01:00