Commit Graph

531 Commits

Author SHA1 Message Date
GinjaNinja32
7b1d9a54be Fixes the third teleportation effect
why isn't this a proc
2015-07-02 06:36:30 +01:00
PsiOmega
21dad8bdc0 Teleport anomaly fix.
It should no longer teleport mobs inside other atoms.
Making the dangerous assumption that touch-teleportation actually works.
2015-05-16 14:46:57 +02:00
mwerezak
188c4491c7 Fixes xenoarch runtime 2015-03-09 12:20:08 -04:00
Zuhayr
f14922f1f8 Merge pull request #8288 from mwerezak/topicfix
Topic Fixes
2015-02-26 16:28:56 +10:30
mwerezak
ec59f8ab07 Fixes captain's laser gun
Also updates retro laser gun path, as it isn't really conceptually
related to the carbine anymore, and should avoid inheriting things like
fire rate.
2015-02-25 23:35:20 -05:00
mwerezak
6d15809768 Corrects return values for the Topic procs of several computers and some other machines as well. 2015-02-25 21:32:35 -05:00
Zuhayr
9c45f000ec Merge with dev. 2015-02-16 20:34:07 +10:30
Chinsky
f9ba327c3a Merge pull request #8099 from mwerezak/gun-rewrite
Gun rewrite
2015-02-16 11:54:52 +03:00
Zuhayr
3fc9c0aec7 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenohydro 2015-02-15 22:03:17 +10:30
PsiOmega
fde03b2e94 Containers now properly checks types instead of string paths.
Security and medical belts could contain now no longer existing objects. These types have been removed.

Conflicts:
	code/game/objects/items/weapons/storage/belt.dm
	code/game/objects/structures/inflatable.dm
	code/modules/clothing/under/ties.dm
2015-02-14 14:16:40 +01:00
mwerezak
f8977c65af Much nicer syringe gun implementation
Makes syringe guns a type of launcher gun, and removes the hack
projectile.
Also moves syringe and dart gun source files into the modules/projectile
folder.
2015-02-13 23:48:35 -05:00
mwerezak
01798c98b6 Rewrites syringe and dart guns 2015-02-13 01:34:35 -05:00
Zuhayr
08b26e8e4c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenohydro 2015-02-11 14:35:58 +10:30
mwerezak
ab6f0bf30c Merge remote-tracking branch 'upstream/dev' into gun-rewrite
Conflicts:
	code/modules/clothing/under/ties.dm
	code/modules/projectiles/projectile.dm
2015-02-10 20:59:22 -05:00
mwerezak
fc6dfb5f1b Ammo magazine and casing update
Rewrites ammo magazines and casings to be a bit more logical.
Updates gun/projectile and all subtypes to work with the new ammo code.
2015-02-09 21:32:49 -05:00
Kelenius
e6dc9d36fd Update for machine upgrades and some science
Also adds RPED and makes biogenerator and borg charger constructible .
2015-02-08 15:39:11 +03:00
unknown
39b467c9da New bullet types, projectile rewrite
* Refactors projectile Bump()
* Converts projectile_type var strings to paths
* Reorganizes bullet projectile paths
* Made a pass through all the bullet_act() definitions. Mainly ensured that damage_type is checked when dealing damage to certain objects. Removed stupid /turf bullet_act() override, replaced with on_hit() overrides on the relevant projectiles.

* Adds shotgun pellets projectile. Adds Raptor's shotgun slug sprite.
* Gives stunshots more of their own identity, refluffs them as taser cartridges for shotguns. They still aren't obtainable anywhere unless spawned.
* Makes projectiles pass through girders and cultgirders with a certain probability, unless the girder itself was clicked.
* Projectiles are also able to pass through grilles. Low damage projectiles have a chance to be blocked by grilles. High damage projectiles have a chance to have some damage absorbed by the grille.
* Makes projectiles for blanks invisible.
* Adds flash bullet types
* Adds support for 'penetrating' projectiles
* Swaps .45 and 9mm projectile types. .45s hit slightly harder, 9mils have more ammo capacity.
2015-02-06 20:09:32 -05:00
Zuhayr
fdf0360a69 Collapsing all fruit into one object type. Refactoring reagent grinder and removing juicer. WIP. 2015-02-04 10:55:33 +10:30
Zuhayr
e323bbf6db Integrated xenoarch plants into regular system again. WIP. 2015-02-04 10:54:27 +10:30
Zuhayr
c789f58b3c Converted seed genetics over to a macro-based list of traits 2015-02-04 10:47:24 +10:30
Chinsky
aa7fde250c Merge pull request #7801 from Mloc/bs12-glowypipes
refactor buckling + glowy HE pipes
2015-02-03 18:12:09 +03:00
Chinsky
ac8043d926 Merge pull request #7767 from Amunak/research
Allows printing lists of current research levels and technologies
2015-02-03 18:11:06 +03:00
SkyMarshal
7c1b70af93 Removes jungle 2015-02-03 04:01:16 -07:00
Amunak
9f97269a29 Improves the printed research paper's header. 2015-02-02 17:43:26 +01:00
Chinsky
b995c856a9 Merge pull request #7924 from Kelenius/ofTablesAndPass
Removes FPRINT and TABLEPASS flags
2015-01-30 16:17:41 +03:00
SkyMarshal
812f7553f1 Fixes a runtime in the artifact harvester. 2015-01-29 21:52:52 -07:00
Kelenius
10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
GinjaNinja32
0a3383c1c5 Fixes an announcement runtime after someone uses the transformation artifact to change their PDA to something else 2015-01-21 20:54:46 +00:00
Mloc-Argent
537b78fc80 refactor buckling to be more generic
Buckling procs and vars have been moved down to /obj.
Behaviour is mostly the same, but you can buckle cuffed people to
 pipes and they will automatically unbuckle if the cuffs are removed.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2015-01-12 21:28:31 +00:00
Amunak
0d87cb3d4d Fixes typo in engineering research description
It has been there since, like, forever.
2015-01-10 04:25:50 +01:00
Amunak
aee7ad199a Fixes rdconsole.dm file formatting 2015-01-10 04:06:25 +01:00
Amunak
f5344e599f Adds a nicer header to the research paper prints 2015-01-10 04:04:32 +01:00
Tramziller
aa3c7574ca Added option to print research levels and researched devices to RD consoles 2015-01-08 19:03:05 +01:00
Amunak
15b4c1f5fe Fixes shield circuit board research designs 2014-12-22 15:25:34 +01:00
Amunak
c53d14d80c Weapon type design datums will now get proper description.
Also fixes two names I forgot to fix before.
2014-12-18 05:28:41 +01:00
Amunak
a86f77d7ad Final research refactoring and formatting 2014-12-18 04:59:33 +01:00
Amunak
619143186e Moved design disk to research.dm; fixed disks' names 2014-12-18 04:00:51 +01:00
Amunak
d20ccdb6b4 More name updates and refactoring for research
Also fixes compile errors
2014-12-18 03:26:55 +01:00
Amunak
b2c266ff93 More research console GUI formatting.
Also simplified the <LI>st definitions.
2014-12-14 05:18:43 +01:00
Amunak
6bf59253fd Fixes wrong shield design path 2014-12-14 05:16:49 +01:00
Amunak
b7e7d08599 Fixes destructive analyzer name. Removed oldcode. 2014-12-14 05:05:09 +01:00
Amunak
158573f066 Corrects names of computers, code formatting, updated computer descriptions.
Everything in game/machinery/computers/ and modules/shuttles should now have properly (de)capitalized names. Computer, board and research names should now be coherent, too. Adds a research for employment records circuit board.
2014-12-14 05:00:38 +01:00
Amunak
8961ee9014 Refactoring designs.dm.
They now use a better system of assigning names and descriptions. Removes the need to copypaste most of the lines. For now only computer boards were changed. Also attempt to do proper capitalization.
2014-12-13 07:43:46 +01:00
Amunak
b60e9eedbe Added detailed research information to R&D console
It lists 'desc' of each researched and 'buildable' datum/design, which was a previously unobtainable information. And it's all-access (just like technology level listing).
2014-12-13 07:08:39 +01:00
Amunak
6e15257df9 R&D console refactor, formatting and output format improvements 2014-12-13 07:06:42 +01:00
Amunak
6419f3426e Destructor now asks for confirmation using alert instead of list 2014-12-13 07:02:54 +01:00
Amunak
94a93ac97d Reverted accidental changes to SMES building and RCON research 2014-12-11 11:27:01 +01:00
Amunak
1e769b4314 Attempt to normalize computer and circuit board names and their research names.
Also moved RCON console board and SMES board where they belong. Formatted some board code and fixed some typos, too.

Cloning console renamed to Cloning Control Console.
The teleporter console is now called Teleporter Control Console.
The power monitor is now called Power Monitoring Console.
SMES board glass and acid construction price normalized (though other resources are still required; is that a good thing? It would be better to just introduce a new expensive part that is used to build it (if the coils aren't enough) rather than have a single board with atypical price.
2014-12-10 20:37:18 +01:00
Atlantiscze
7754fda105 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into substation-features 2014-12-08 06:58:50 +01:00
Atlantiscze
2016d92358 RCON Console Construction
- RCON consoles can now be built. They require quite high end circuit board from research, however.
2014-12-08 06:58:10 +01:00