Anewbe
a8aa9d1cfa
Tweaks walking speed
2016-12-08 21:26:37 -06:00
Anewbe
bf9c76ee3c
Merge pull request #2839 from MagmaRam/EAL_implant
...
Adds an implant that allows humans to speak EAL.
2016-12-07 21:39:45 -06:00
Anewbe
bcc6ac03e3
EVA hardsuit gets insulated gauntlets
2016-12-07 17:41:42 -06:00
MagmaRam
95aa0d152d
Finally got around to implementing Zuhayr's suggestion.
2016-12-06 20:16:42 -06:00
ForFoxSake
716c89b8cd
Fixes water-cooler runtime.
2016-12-06 22:38:52 +00:00
killer653
fa5df25a60
Adds mega/shrink shrooms to vendors
2016-12-04 21:07:53 -05:00
Cinder
6e72f73f99
Update custom_boxes_vr.dm
2016-12-04 19:25:13 -06:00
Cameron653
8a12de6ed2
Create seed_pacets_vr.dm
2016-12-04 20:01:31 -05:00
Spades
8c9c0803fe
Merge pull request #727 from Cameron653/master
...
Modifies ERT dogborg disabler & minor bugfixes
2016-12-04 13:46:16 -05:00
Spades
22006dc34f
Merge pull request #733 from Screemonster/feralmonsterness
...
Xenochimera bugfix and feralness overhaul
2016-12-04 13:45:37 -05:00
killer653
f79da03905
Minor text fixes
2016-12-02 17:43:42 -05:00
killer653
81687384cf
Makes it so mobs aren't given reagent lists.
...
Should fix #732
This time put on the correct account for testing
2016-12-02 16:34:15 -05:00
Cameron653
c4d085559f
Reverts an accident.
...
The fix for absorption was supposed to stay in my desktop github until i was done
2016-12-02 15:42:48 -05:00
Screemonster
31c1c29ba3
two-period ellipses are my fucking bane
2016-12-02 04:23:00 +00:00
MagmaRam
c5b77fcf9e
Adds an implant that allows humans to speak EAL.
...
It's available in the loadout for 2 points.
2016-12-01 22:22:46 -06:00
Cameron653
d6f3caa2ac
Makes it so mobs aren't given reagent lists.
...
Should fix #732
2016-12-01 22:14:07 -05:00
Screemonster
d6a0f858c0
Makes xenochimera go feral in response to pain
2016-12-01 23:28:42 +00:00
Cinder
d39e075610
Update custom_items_vr.dm
2016-11-30 19:05:35 -06:00
Anewbe
16bea57254
Merge pull request #2836 from Woodratt/1.6.5_Uniforms
...
1.6.5 Port of Bay's uniforms
2016-11-30 15:37:51 -06:00
Cinder
6fa444c289
Added IvyMooMoo's HoloID / a kit so it spawns
...
Kit includes:
-Ivy's HoloID
-A Vanilla Cake
-A Box of Cigarettes
-A Box of Matches
-A White Beret
2016-11-30 02:36:13 -06:00
woodratt
5444a4ad52
1.6.5 Port of Bay's uniforms
...
- Port of all of the uniform items that we did not have.
- Aether, Sweater, Ward-T. Frontier, Focal, Heph. Grayson, M. Bill, PCRC outfits/uniforms ported. (Loadout, some restricted)
- All of the military jumpsuits and uniforms have been ported. (Not Avail).
- Plain utility outfits are available in the loadout, as well as the pt outfits (except for marine).
- Hazard, Sterile, Saare, and Confederate outfits ported. (Not Avail).
2016-11-29 03:07:18 -08:00
Cameron653
6c38e76f98
Makes disabler 1 shot stun
2016-11-28 14:18:06 -05:00
Cameron653
236769651c
Update dog_modules_vr.dm
2016-11-28 14:17:12 -05:00
Spades
fd6587567a
Fixes Catgirls, fixes Carp
...
Both had broken sprites. Now they aren't broken.
2016-11-27 23:49:37 -05:00
Anewbe
1c7b32787b
Skrell chem changes
2016-11-27 19:18:02 -06:00
MagmaRam
5bf3cd725f
Merge pull request #2833 from Anewbe/skrell_numbers
...
Adjusts some Skrell numbers so they like warm and dark
2016-11-27 17:45:48 -06:00
MagmaRam
77cbab5704
Merge pull request #2831 from Anewbe/singlang_again
...
Signlang should now work while muzzled.
2016-11-27 17:45:27 -06:00
Anewbe
b7a2c5efd4
Lungs that are repaired will stop causing oxyloss
2016-11-27 16:50:17 -06:00
Anewbe
c5d77d2b6e
Adjusts some Skrell numbers so the like warm and dark
2016-11-27 16:20:45 -06:00
Anewbe
f725bbcaad
Signlang should now work while muzzled.
2016-11-26 23:37:49 -06:00
Anewbe
e75b6c4b2e
Merge pull request #2829 from Woodratt/1.6.4_hathathat
...
1.6.4 Port of Baystation head items.
2016-11-26 20:24:00 -06:00
woodratt
6dd5c9d657
1.6.4 Port of Baystation head items.
...
- Port of baystation head slot items. Some in hand sprites created for a few (soft caps). A couple other sprites adjusted so they fit more hairstyles.
- Sol berets. (Loadout)
- Baseball caps, major bills, sol, fleet, expeditionary (Loadout)
- helmets, merc, tact, sol, nt. (Not Avail)
- Utility, wheelcaps, garrison, drill, dress. (Not Avail)
- Resprites for the detective's fedoras.
- Four custom welding hoods, (Loadout, access restricted).
- Two new cowboy hats, taken from Europa code. (Loadout)
2016-11-26 15:57:15 -08:00
MagmaRam
1774613cf2
Merge pull request #2827 from Anewbe/observe_timer
...
Fixes some incorrect times for respawn things.
2016-11-26 09:32:47 -06:00
Anewbe
ba371943be
Merge pull request #2821 from ForFoxSake/soundsofthesynths
...
A Fix for Encoded Audio Language, and by Accident, Languages in General
2016-11-25 22:13:34 -06:00
Anewbe
572c17c440
Fixes some incorrect times for respawn things.
2016-11-25 21:59:30 -06:00
MagmaRam
b5ecab7e18
Merge pull request #2823 from Anewbe/boots_fix
...
Corrects magboots and the shoe toggle thing
2016-11-25 21:32:28 -06:00
MagmaRam
47bb1f2407
Merge pull request #2824 from Anewbe/rads
...
FBPs should no longer get mutations from rads
2016-11-25 21:32:25 -06:00
Anewbe
2089651a04
Diona should properly name themselves upon evolution.
2016-11-25 21:13:29 -06:00
Anewbe
5eb2f705fa
FBPs should no longer get mutations from rads
2016-11-25 17:34:41 -06:00
Anewbe
5204348ce6
Corrects magboots and the shoe toggle thing
2016-11-24 23:22:58 -06:00
Anewbe
c5c38d5914
Merge pull request #2822 from Woodratt/1.6.3_suit_clothing
...
1.6.3 Ports of Bay's suit clothing
2016-11-24 21:33:49 -06:00
woodratt
454e6870d9
1.6.3 Ports of Bay's suit clothing
...
- Whole scale port of clothing items from bay.
- Solgov armor vests, as well as a 'tactical vest' (None avail. in game)
- Alternate atmos, engineering, mining, medical, and security suits. (Due to their stats, only available through cargo).
- Three new hazard vest colors, blue, green, white. (Load out option)
- 'Service jackets' Black and Green (Load out option).
- Solgov fleet dress uniforms, surgical apron, marshal jacket (None avail. in game, may change with the surgical apron in the future.)
- As a side change the Construction, HAZMAT, Biohazard, and EMT voidsuits are also now available from cargo. HAZMAT and Biohzard come with slightly adjusted stats to sort of reflect what they are designed for.
2016-11-24 19:19:26 -08:00
ForFoxSake
db63646679
Fixes language ability checks. Adds EAL to more synthetics.
2016-11-25 02:44:06 +00:00
Anewbe
958230ce01
Fixes the vacuum thing again
2016-11-24 18:14:44 -06:00
Anewbe
236bb3b117
Fixes improper rookie lung
2016-11-24 17:35:43 -06:00
Anewbe
8414d25ebc
Merge pull request #2800 from Nerezza/APCwork
...
Misc APC tweaks & fixes
2016-11-24 14:21:33 -06:00
Anewbe
9e6be602dd
Merge pull request #2816 from MagmaRam/reverse_vampire
...
Blood can be put into dead bodies.
2016-11-24 13:26:10 -06:00
Anewbe
05d5061b8b
Merge pull request #2815 from MagmaRam/fifty
...
Fifty-stacks can now be added to the R&D machines.
2016-11-24 13:25:57 -06:00
MagmaRam
7e8557c5e2
Merge pull request #2813 from Anewbe/boots
...
Adds toggle shoe layer, fixes boot knives
2016-11-24 00:35:21 -06:00
MagmaRam
3f57783bf3
People will now process reagents when dead.
...
Most reagents are still skipped, but blood is, importantly, not.
This needs to be discussed further.
2016-11-24 00:31:20 -06:00