Anewbe
8ed384b38c
Rewrites Atmospherics
2019-03-28 19:25:11 -04:00
Neerti
86174593bf
Replaces GoonPS scheduled_tasks and obj processing with SMC processing subsystems and timer
2019-03-26 23:58:26 -04:00
kevinz000
fc178c1e04
Makes math helpers defines for performance
2018-12-06 16:15:00 -05:00
Aronai Sieyes
7d3aec96fd
Arranges lots of things into planes ( #5072 )
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* Rearranges a billion things into planes
* Make cryotubes fancy
* Update Travis
* Fix hiding logic
2018-03-28 12:59:12 -07:00
Neerti
acb208dd3f
Works on New Blob
2017-11-29 22:35:01 -05:00
Mechoid
9a04744ab6
Turrets detect targets through metal foam.
2017-10-15 13:48:38 -07:00
Anewbe
99320866b0
Merge pull request #3530 from VOREStation/qdel-hints-gen-4
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Qdel Hints Round IV
2017-06-16 16:21:58 -05:00
Leshana
6a0cc39419
Fixes objects using walk_to() not being able to be garbage collected.
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* Okay evidently walk_to(A, B) doesn't stop when A reaches B, but keeps running in the background forever until it is manually canceled! Therefore in order to be garbage collected, we must cancel walking on any object that might have initiated it.
* Fixes this on chemsmoke and spiders.
* The same story applies to walk_towards; fixed for dust, meteors and immovablerod, and also to walk_away; fixed for flashbangs.
* Also fixed chemsmoke actually getting qdeled at the right time.
2017-06-16 13:40:15 -04:00
Leshana
c91dc333cd
Some more types which need Destroy to return qdel hints!
2017-06-14 01:13:54 -04:00
Leshana
44ff1a70c6
Removes the datum pool, as it is not performant.
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* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
2017-05-04 01:58:33 -04:00
Leshana
45058136e2
Replace opacity = X with set_opacity(X) so that the lighting system can update propertly.
2017-04-11 22:36:48 -04:00
Neerti
4f77afece1
Revert 58ef59734f
2015-11-08 10:09:14 -05:00
PsiOmegaDelta
9d6c99aaf3
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
.travis.yml
code/modules/mob/living/carbon/breathe.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
html/changelogs/.all_changelog.yml
2015-10-27 13:08:33 +01:00
mwerezak
47ace5ed3e
Chem smoke refactor
2015-10-18 11:54:17 -04:00
mwerezak
e8d6772523
Smoke clouds dissipate faster in low pressure
2015-10-15 16:53:06 -04:00
mwerezak
d260b3bb18
Fixes #11300
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Atoms crossing a smoke cloud now get splashed with up to 10 units of reagent.
2015-10-15 06:44:21 -04:00
Kelenius
83adba88d4
Updates blob
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Remains of player blob axed.
blob_act() axed. Blob now has an arbitary set of things it can attack.
It will flow over everything else. Blob has an awful tendency to destroy
non-craftables.
Will test more tomorrow.
Blob will now attack mechs.
Fixes #8106 .
Fixes #10705 .
2015-10-05 18:10:16 +03:00
Kelenius
e8bc544a92
Fixes #10150
2015-07-13 11:44:47 +03:00
PsiOmegaDelta
265802d270
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/controllers/_DynamicAreaLighting_TG.dm
code/game/objects/effects/chem/chemsmoke.dm
code/game/objects/explosion.dm
2015-07-10 12:57:46 +02:00
mwerezak
6e9d73e792
Fixes #9585
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Allows objects with PASSTABLE to pass over beds and chairs. Moves
chempuff passflags up to the parent water effect.
2015-06-21 00:44:38 -04:00
mwerezak
6a8aeb0153
Makes fire extinguishers effective at putting out mob fires
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Doubles the amount of water extinguishers carry and quadruples the
amount of water sprayed with each use. Halves the damage taken by slimes
when exposed to water to compensate.
Also refactors chair propelling a bit.
2015-06-21 00:43:15 -04:00
mwerezak
8007d42783
Adjusts usages of reagent transfer procs
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Adds splash() proc for futureproofing.
Replaces instances of splash_mob() with splash()
Replaces instances of trans_to() with splash() where appropriate.
2015-06-10 00:03:08 -04:00
Kelenius
345cd7a738
Adds a simulated check to chempuffs
2015-06-05 19:20:46 +03:00
Kelenius
2ba5fd6af2
Merge branch 'dev-freeze' into ofPuffsAndCleaner
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Conflicts:
code/game/objects/effects/chem/water.dm
2015-06-05 14:36:15 +03:00
PsiOmegaDelta
2373eb4bdd
Fixes #9664 .
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Datum pool no longer creates a new object just for the sake of it when initializing pool lists.
Also bandaids an issue where water could be qdeled while being sprayed and reagents nulled, because someone calls spawn() qdel in new.
Datum pool now also adds excess pool objects on the trash pile instead of calling del directly.
2015-06-04 14:42:39 +02:00
Kelenius
8a94211bb4
Chem puffs will now touch objects on tile before splashing on the mob
2015-05-28 18:29:07 +03:00
Kelenius
10915eae24
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/game/objects/effects/chem/chemsmoke.dm
code/modules/customitems/item_defines.dm
code/modules/projectiles/guns/launcher/syringe_gun.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
code/modules/reagents/reagent_containers/food/drinks.dm
code/modules/reagents/reagent_containers/pill.dm
maps/exodus-1.dmm
2015-05-15 11:28:05 +03:00
Kelenius
873b38e0a5
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/game/objects/effects/chem/chemsmoke.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
2015-05-04 22:36:35 +03:00
Kelenius
317abc6b79
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/datums/recipe.dm
code/game/machinery/bots/farmbot.dm
code/game/machinery/bots/medbot.dm
code/game/mecha/equipment/tools/tools.dm
code/game/objects/effects/chem/chemsmoke.dm
code/game/objects/effects/effect_system.dm
code/game/objects/items/toys.dm
code/game/objects/items/weapons/extinguisher.dm
code/game/objects/items/weapons/mop.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/organs/organ_internal.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
code/modules/reagents/reagent_containers/food/snacks.dm
code/modules/reagents/reagent_containers/pill.dm
code/modules/reagents/reagent_containers/spray.dm
maps/exodus-1.dmm
2015-04-28 10:49:26 +03:00
Kelenius
b4b635f32d
Chemistry commit
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I messed something in the git
2015-03-25 19:09:10 +03:00