* Optimized garbage collection of radiation sources until we get qdel() hints.
* Made the RADIATION_LOWER_LIMIT configurable (option for people to save some cpu time)
* Added some comments and broke the proccessor into separate procs for profiling purposes
* Added a changelog.
s = Speedloaders. (Functionally the same as clips, but they're not
_really_ the same thing, just in case we change these later.)
c = Clips. (Can also be used to fill other magazines.)
m = Magazine. (Holds ammo rounds.)
a = Ammo. (Individual rounds of ammo.)
* The performance of the radiation controller as-is was not fast enough for inclusion in production servers, but it has some nice featuers, so rewrote it to be more performant.
* Instead of storing the radiation strength for every turf, we only store the sources of radiation, and calculate the strength only for mobs who might be in range.
* Old method was ray-tracing to every turf in range whether anything was there to be irradiated or not. Could be hundreds of turfs. New method only lazily calcualtes strength at a turf if we actually need to know it. Often times this is zero turfs if nobody is standing in engineering.
* Removed the automatic processing of objects with "rad_power" set. Objects are responsible for calling the repository to create/update their radiation sources. Saves some extra overhead that in practice was redundant with other process controllers.
* Also tweaked to be more respectful of qdel'd objects and added some comments.
While I was rooting around in hydroponics code, I saw that a list was being regenerated with UI interaction, so I threw the list into the plant controller.
No proper sprites for the Floral Somatoray's new mode yet, but it uses the gun sprite from mutate mode, and the projectile sprite from yield mode.
Adds them to loadout options and departmental uniform lockers as appropriate.
One new (Old Woman Attire) as equivalent to old man suit.
Some are unused, but now skirt sprites exist.
* Upgrades the automatic pipe layer to modernize its code a bit towards latest standards and fixing various bugs.
* Make it constructable so it can acutally be used by someone!
Added four extra hacking wires to the jukebox for Play, Stop, Next, and Prev. The main purpose is to allow attaching of singallers for remote controlling the jukebox.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
* Makes the paper shredder constructable and deconstructable.
* Switches to some new sprites which are animated!
* Machine now requires power, icons respond to power on/off etc.