NEW STUFF
Added in a custom thermal regulator for the wilderness shelter.
Southern Cross now has a Bluespace Radio!
Added a subspace radio, and allowed it to be made in the autolathe.
ALL MAPS:
Added lighting to dark areas. Did not touch lighting in maintenance areas.
DECK ONE:
Adjusted exterior lattice network.
DECK TWO:
Fixed a bug with Shieldgen.
Moved the Engine SMES powernet sensor off of a pump.
Removed the second freezer air alarm to prevent pressure alarms from going off every shift. (I got my revenge on the laws of thermodynamics with the new custom regulator, don't worry.)
Put a new subspace radio in the bar.
Adjusted exterior lattice network.
DECK THREE:
Removed a duplicate shower curtain in one of the dorm rooms.
SURFACE OUTPOST:
This PR will cause a conflict with #4061 but I am willing to help Enzo with the project as needed~
A friend and boy waits for the miners every shift.
Moved some stuff around at surface S&R per a reported issue. FIXES#4072
Fixed a bug with the hunting lockers and doors. Security should have access to them now.
Fixed a bug with the Hunting Pen shield generators.
CAVES:
Cleared the rock around the outpost, added a new door to allow moving around the exterior.
EXPLO CARRIER:
Put the new Bluespace Radio on the table in the gateway prep room.
WILDERNESS + SKY ISLANDS:
Overhauled the wilderness shelter! It now has a crew quarters room, First Aid, a second floor, and a utility room. It's only powered by a single advanced RTG that's barely able to keep up with power demand when the place is abandoned, so be sure to bring resources from mining and science to get the other RTG's up and running!
At least worked fine on local in all tests and types of explosions i tested out (admin and weldertank) in wilderness and on station.
I suppose it had been a byond change after all that hadn't been quite as lenient with fucked up unindented archaic shapes of code.
Probably gonna shove it upstreams as well if it happens to do the trick on live as well.
- Fixes C20R missing sprite when empty
- Fixes Z8/Z9 missing sprite when empty
- Fixes Laser Cannon not having a sprite at all
- Fixes Xray Laser not having a sprite at all
- Fixes Anti-Particle Weapons (yes all of them) not having sprites
- Fixes Alien Pistol missing sprite + missing beam
- Fixes Mini-Uzi missing sprite when magazine removed/empty
Fixes https://github.com/CHOMPStation2/CHOMPStation2/issues/4101